A knockdown is an effect, during which a character cannot move, attack, or activate skills aside from those with instant activations (such as stances or shouts). A Knockdown is indicated by the knocked down character falling down to the ground. Usually targets will get up quickly, but some knockdowns last for a longer time (Backbreaker for example). The standard knockdown time is two seconds. Wearing a Stonefist Insignia, or being under the effects of Earthbind can extend this to a maximum of three seconds. Knockdowns are not considered as interrupts in the game mechanics, so using skills such as Mantra of Resolve will not prevent a Knockdown from stopping a particular skill from activating.
A skill disrupted by a knockdown must recharge before being used again.
There are only eleven knockdown prevention skills (see below). On the flip side, skills that cause knockdowns are usually elite, slow to activate, are conditional, or cause exhaustion (or some combination of the four).
Some creatures cannot be knocked down, see below.
Skills that knockdown[ | ]
Name | Target | Dur | Stats | Notes | Skill type | Attr | Cam | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
[edit] Backbreaker
|
Foe | 2s OR 4s |
|
+1...16 damage, 4 seconds only with Strength 8 or higher | Elite Hammer Attack | Hammer | P | |||||||||
[edit] Counter Blow
|
Attacking foe | 2s |
|
Hammer Attack | Hammer | C | ||||||||||
[edit] Devastating Hammer
|
Foe | 2s |
|
Inflict weakness (5...17s) | Elite Hammer Attack | Hammer | C | |||||||||
[edit] Earth Shaker
|
Foe & adjacent foes | 2s |
|
50% fail with Hammer Mastery 4 or less. "Adjacent" range rather than "Adjacent to foe" range | Elite Hammer Attack | Hammer | P | |||||||||
[edit] Enraged Smash
|
Moving foe | 2s |
|
+10..34 dmg if moving. Gain 1..3 adrenaline | Elite Hammer Attack | Hammer | F | |||||||||
[edit] Hammer Bash
|
Foe | 2s |
|
Lose all adrenaline | Hammer Attack | Hammer | C | |||||||||
[edit] Heavy Blow
|
Foe | 2s |
|
If foe has weakness, knockdown & +1..24 damage. Lose all adrenaline | Hammer Attack | Hammer | C | |||||||||
[edit] Irresistible Blow
|
Foe | 2s |
|
If blocked, knockdown and 5..17 damage. +5..17 damage | Hammer Attack | Hammer | C | |||||||||
[edit] Magehunter's Smash
|
Foe | 2s |
|
Unblockable if target foe is enchanted. | Elite Hammer Attack | Hammer | N | |||||||||
[edit] Bull's Charge
|
Moving Foe | 2s |
|
melee attacks knock down moving foes, movement speed +33%, ends if a skill is used | Elite Stance | Str | P | |||||||||
[edit] Bull's Strike
|
Moving foe | 2s |
|
+5..25 dmg if moving | Melee Attack | Str | C | |||||||||
[edit] Griffon's Sweep
|
Foe | 2s |
|
If blocked, knockdown & 10..29 damage. +5...17 damage | Melee Attack | Str | P | |||||||||
[edit] Leviathan's Sweep
|
Foe | 2s |
|
If blocked, knockdown & 10..29 damage. +5...17 damage | Melee Attack | Str | F | |||||||||
[edit] Shield Bash
|
Next attacking foe | 2s |
|
For 5...10s, while wielding shield, block next attack skill, if melee skill, knockdown & disable that skill for an additional 15s | Skill | Str | C | |||||||||
[edit] "None Shall Pass!"
|
Nearby moving foes | 2s |
|
Shout | Tact | F | ||||||||||
[edit] Desperation Blow
|
Self | 2s |
|
+10...34 damage & random chance of causing deep wound (20s), bleeding (25s), crippled (15s) or weakness (20s) | Melee Attack | Tact | P | |||||||||
[edit] Drunken Blow
|
Self | 2s |
|
+10...34 damage & random chance of causing deep wound (20s), bleeding (25s), crippled (15s) or weakness (20s) | Melee Attack | Tact | F | |||||||||
[edit] Shove
|
Touched foe | 2s |
|
Lose all adrenaline. your non attack skills are disabled for 10...6s, damage 15...63 | Elite Skill | Tact | F | |||||||||
[edit] "Coward!"
|
Moving foe | 2s |
|
Elite Shout | None | F | ||||||||||
[edit] Grapple
|
Foe & Self | 2s |
|
Removes your stance after knockdown. | Skill | None | E | |||||||||
[edit] Bestial Pounce
|
Foe | 2s |
|
Pet attack +5...17 damage, if foe casting a spell, knockdown | Pet Attack | Beast | P | |||||||||
[edit] Pounce
|
Foe | 2s |
|
Pet attack +5...17 damage, if foe is moving, knockdown | Pet Attack | Beast | F | |||||||||
[edit] Savage Pounce
|
Foe | 2s |
|
Pet attack +5...17 damage, if foe casting a spell, knockdown | Pet Attack | Beast | F | |||||||||
[edit] Spike Trap
|
Foes near location | 2s |
|
Each second for 2 seconds; also 10...34 damage, inflicts Crippled 3...21s | Elite Trap | WS | C | |||||||||
[edit] Tripwire
|
Foes near location | 2s |
|
If foe is crippled. 5..17 damage | Trap | WS | N | |||||||||
[edit] Balthazar's Pendulum
|
Foe | 2s |
|
Next time ally would be knocked down by a foe, that foe is knocked down instead | Elite Enchantment Spell | Smite | N | |||||||||
[edit] Bane Signet
|
Foe | 2s |
|
If foe attacking. 26..50 holy damage | Signet | Smite | C | |||||||||
[edit] Shield of Judgment
|
Foe | 2s |
|
For 8...18s, anyone striking ally is knockdown and 5...41 damage | Elite Enchantment Spell | Smite | P | |||||||||
[edit] Signet of Judgment
|
Foe | 2s |
|
Foe and adjacent foes take 15...63 holy damage | Elite Signet | Smite | C | |||||||||
[edit] Psychic Instability
|
Foe | 2...4s |
|
If interrupts a skill; affects foe and nearby foes. 50% failure chance with Fast Casting 4 or less. | Elite Spell | FC | F | |||||||||
[edit] Gale
|
Foe | 2s |
|
50% failure rate (unless Air Magic = 5 or more) | Spell | Air | C | |||||||||
[edit] Gust
|
Self + Ally | 3s |
|
Doublecast, move 33% faster; initially deals 15...59 cold damage and knocks down attacking/moving foes | Elite Spell | Air | F | |||||||||
[edit] Lightning Surge
|
Foe | 2s |
|
Hex 3s, effect on end; also 5...17s Cracked Armor, 14...83 lightning dmg (25% armor penetration) | Elite Hex Spell | Air | C | |||||||||
[edit] Mind Shock
|
Foe | 2s |
|
10...42 lightning damage, if you have more energy then foe, 10...42 additional lightning damage & knockdown | Elite Spell | Air | P | |||||||||
[edit] Shock
|
Touched foe | 2s |
|
10...50 lightning damage | Skill | Air | P | |||||||||
[edit] Teinai's Wind
|
Target foe + adjacent foes | {{{knockdownduration}}} |
|
Spell | Air | F | ||||||||||
[edit] Whirlwind
|
Adjacent foes | 2s |
|
If foe attacking. 15..75 cold damage | Spell | Air | P | |||||||||
[edit] Churning Earth
|
Nearby foes location | 2s |
|
For 5s, 10...34 earth damage each second, if foe is moving faster then normal when struck by spell, knockdown foe | Spell | Earth | F | |||||||||
[edit] Dragon's Stomp
|
Foe & nearby foes | 2s |
|
26...85 earth damage | Spell | Earth | F | |||||||||
[edit] Earthquake
|
Foe & nearby foes | 2s |
|
26...85 earth damage | Spell | Earth | P | |||||||||
[edit] Stoning
|
Foe | 2s |
|
45...93 earth damage, if foe has weakness, knockdown | Spell | Earth | C | |||||||||
[edit] Unsteady Ground
|
Nearby foes location | 2s |
|
For 5s, nearby foes 10...34 earth damage, if a foe is attacking, knockdown foe | Elite Spell | Earth | F | |||||||||
[edit] Meteor
|
Foe & adjacent foes | 2s |
|
7...91 fire damage | Spell | Fire | C | |||||||||
[edit] Meteor Shower
|
Foes adjacent location | 2s |
|
For 9 sec, 7...91 fire damage & knockdown every 3s | Spell | Fire | P | |||||||||
[edit] Slippery Ground
|
Foe | 2s |
|
If target is blind | Spell | Water | E | |||||||||
[edit] Water Trident
|
Foe + 2 adjacent | 2s |
|
Only knockdown if moving; 10...74 cold dmg | Elite Spell | Water | P | |||||||||
[edit] Horns of the Ox
|
Foe | 2s |
|
If foe not adjacent to any of his allies. +1..9 damage | Dual Attack | Dagger | F | |||||||||
[edit] Trampling Ox
|
Foe | 2s |
|
If foe is crippled. +5..17 damage | Dual Attack | Dagger | E | |||||||||
[edit] Entangling Asp
|
Foe | 2s |
|
Poison 5...17s | Spell | Deadly | F | |||||||||
[edit] Iron Palm
|
Touched foe | 2s |
|
If foe hexed or under a condition. 5..41 damage, counts as a lead attack | Skill | Deadly | F | |||||||||
[edit] Scorpion Wire
|
Foe | 2s |
|
For 8...18s, if foe is more then 100' away from you, you shadow step to target and foe is knockdown | Hex Spell | Deadly | F | |||||||||
[edit] Mark of Instability
|
Foe | 2s |
|
For 20s, next time you hit target with a dual attack, knockdown | Hex Spell | None | F | |||||||||
[edit] Wastrel's Collapse
|
Foe | 2s |
|
If foe not using a skill. All non-dagger attack skills disabled. Shadow steps to target | Elite Skill | None | N | |||||||||
[edit] Grasping Was Kuurong
|
Nearby foes | 2s |
|
Hold ashes for 15...51s, when dropped, 15...63 damage & knockdown | Elite Item Spell | Chan | F | |||||||||
[edit] Wanderlust
|
Attacked stationary foe | 2s |
|
If foe knocked down by attack, spirit loses 70...54 health | Elite Binding Ritual | Comm | F | |||||||||
[edit] Shield of Force
|
Next attacking foe | 2s |
|
Knocks down adjacent attacking foes and applies Weakness | Flash Enchantment Spell | Earth | E | |||||||||
[edit] Reaper's Sweep
|
Foe | 2...3s |
|
If a Dervish Enchantment is removed. | Elite Scythe Attack | Scythe | N |
PvE only[ | ]
Name | Target | Duration | Stats | Notes | Skill type | Attr | Cam | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
[edit] "You Move Like a Dwarf!"
|
foe | 2s |
|
+damage, +crippled. | Shout | Norn | E | |||||||||
[edit] Brawling Headbutt
|
touched foe | 2s |
|
45...70 damage | Skill | Deldrimor | E | |||||||||
[edit] Club of a Thousand Bears
|
foe | 2s |
|
if target is non-human. | Melee Attack | Norn | E | |||||||||
[edit] Great Dwarf Weapon
|
Target foe of ally | 2s |
|
For 20 seconds, target's weapon has +15...20 damage and 28...40% chance to knockdown | Weapon Spell | Deldrimor | E | |||||||||
[edit] Weakness Trap
|
nearby Charr | 2s |
|
+weakness, +lightning damage. | Trap | Vanguard | E |
- Junundu Smash knocks down adjacent foes.
- Junundu Tunnel knocks down adjacent foes when this skill ends.
- Choking Breath knocks down foes casting spells.
- Agnar's Rage knocks down nearby foes.
- Giant Stomp knocks down smaller creatures in the area.
- Argo's Cry knocks down target and adjacent foes every 3 seconds for 9 seconds.
- Juggernaut Toss knocks down a foe for 5 seconds.
- Jade Fury knocks down all foes in the area.
- Dark Chain Lightning deals huge damage and knocks down foes.
- Trample knocks down touched and adjacent foes.
- The Eye of Janthir will shoot out a shockwave while in battle that knocks down enemies.
- Temple Guardians, Rot Wallows and Tundra Giants are known to knockdown a player if they score a Critical Hit.
Skills that prevent knockdown[ | ]
- Balanced Stance prevents the user from being knocked down.
- Dolyak Signet prevents the user from being knocked down.
- Steady Stance prevents user from being knocked down once and gives energy and adrenaline when the user would be knocked down.
- Aura of Stability prevents an other ally from being knocked down.
- Balthazar's Pendulum the next time a foe would knockdown target ally, that foe is knocked down instead.
- Ward of Stability prevents allies from being knocked down in an area.
- "Brace Yourself!" prevents an other ally from being knocked down then deals damage to a nearby foe.
- Fleeting Stability prevents the user from being knocked down, but then knocks the user down if the enchantment reaches its full duration.
- Dwarven Stability prevents knock down when Drunk.(GWEN Deldrimor Title Track)
- "I Am Unstoppable!" prevents knock down and cripple.(GWEN Norn Title Track)
- "Don't Trip!" prevents knock down of party members within earshot.(GWEN Deldrimor Title Track)
Skills that require or enhance knockdown[ | ]
- "I Meant to Do That!" gives adrenaline if its user is knocked down.
- "On Your Knees!" recharges all stances if any adjacent foes are knocked down.
- Belly Smash blinds adjacent foes if its target is knocked down.
- Crushing Blow causes a deep wound if its target is knocked down.
- Pulverizing Smash causes a deep wound and weakness if its target is knocked down.
- Lacerating Chop causes bleeding if its target is knocked down.
- Steelfang Slash gives adrenaline if its target is knocked down.
- Bestial Mauling dazes a knocked down foe.
- Brambles damages and causes bleeding to anyone who is knocked down in its area of effect.
- Melandru's Shot causes bleeding and additionally cripples target foe if it's moving or knocked down.
- Holy Strike/Stonesoul Strike does extra damage to a knocked down foe.
- Supportive Spirit heals an ally who takes damage while knocked down.
- Fetid Ground deals damage then poisons that foe if knocked down.
- Aftershock deals extra damage to knocked down foes. See KD/AS.
- Ash Blast blinds knocked down foes.
- Bed of Coals sets knocked down foes in an area on fire.
- Falling Lotus Strike will only hit a knocked down foe, but does extra damage and gives energy.
- Falling Spider will only hit a knocked down foe, but does extra damage and causes poison.
- Lift Enchantment removes an enchantment from a knocked down foe.
- Earthbind increases minimum knockdown length to three seconds.
- Awe dazes a knocked down foe.
- Rending Aura makes attack skills remove enchantments on knocked down foes.
- Junundu Bite heals you when hitting a knocked down foe.
- Low Blow deals extra damage and inflicts Cracked Armor if touched foe is knocked down.
- A Touch of Guile prevents touched foe from attacking if foe is knocked down.
Creatures with Stun Immunity[ | ]
Certain creatures have equipped the Stun Immunity passive skill that permanently makes them invulnerable to knockdowns unless they are affected by a Earthbind spirit. These creatures are listed below. This list does not include creatures that use other skills to temporarily protect themselves from knockdowns.
The following are all giant creatures though not necessarily of the species "giant":
- All Giants EXCEPT Awakened Gray Giants.
- All Dolyak-riding Stone Summit units:
- All beast-riding Stone Summit units:
- The large- and medium-sized Titans:
- Some Trees.
- Island Guardians
- All Wurms.
- Dragon Liches.
- Glint the dragon.
- All Hydras
- Siege Ice Golems
- Stone Crushers
- Zhu Hanuku
- Shiro Tagachi
- Sandstorm Crag
- Shambling Mesa
- Abaddon
- Berserking Bison
- All Jotun
- Dhuum