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Kol Swordshanks
KolSwordhanks
Classification
Species: Centaur
Profession: Weaponsmith
Level(s): 20

General

Kol Swordshanks is a weaponsmith.

For a fee of 10 gold, he can customize a weapon for you.

Quests Involved In

Location

Dialogue

In Dejarin Estate

"A human helping one of us? I know not your motives, but it appears that I owe you my freedom. If that means taking up arms against Varesh, all the better."

Weapons Offered

Command Post weaponsmith Kol Swordshanks

Kol Swordshanks does not appear in the Command Post until after completing The Tools of War.

Prof. Type Stats Attribute Requirement Modifiers Input
Materials
GoldGold
Warrior Winged Axe Slashing damage: 6-28 9 Axe Mastery Damage +15% (while Health is above 50%) 40 Iron
6 Wood
5 Platinum
Warrior Barrel Hammer Blunt damage: 19-35 9 Hammer Mastery Damage +15% (while Health is above 50%) 40 Iron
6 Wood
5 Platinum
Warrior Machete Slashing damage: 15-22 9 Swordsmanship Damage +15% (while Health is above 50%) 40 Iron
6 Wood
5 Platinum
Assassin Bronze Daggers Piercing damage: 7-17 9 Dagger Mastery Damage +15% (while Health is above 50%) 40 Iron
6 Wood
5 Platinum
Dervish Suntouched Scythe Slashing damage: 9-41 9 Scythe Mastery Damage +15% (while Health is above 50%) 40 Iron
6 Wood
5 Platinum
Paragon Suntouched Spear Piercing damage: 14-27 9 Spear Mastery Damage +15% (while Health is above 50%) 40 Iron
6 Wood
5 Platinum
Paragon Daedal Shield Armor: 16 9 Motivation Received physical damage -5 (Chance: 20%)
Health +30
40 Iron
6 Wood
5 Platinum
Paragon Heraldic Shield Armor: 16 9 Command Received physical damage -5 (Chance: 20%)
Health +30
40 Iron
6 Wood
5 Platinum
Warrior Shield of the Lion Armor: 16 9 Strength Received physical damage -5 (Chance: 20%)
Health +30
40 Iron
6 Wood
5 Platinum
Warrior Adamantine Shield Armor: 16 9 Tactics Received physical damage -5 (Chance: 20%)
Health +30
40 Iron
6 Wood
5 Platinum
Ranger Feathered Flatbow Piercing damage: 15-28 9 Marksmanship Damage +15% (while Health is above 50%) 40 Wood
6 Granite
5 Platinum
Ranger Stoneshard Hornbow Piercing damage: 15-28 9 Marksmanship Damage +15% (while Health is above 50%) 40 Wood
6 Granite
5 Platinum
Ranger Wooden Longbow Piercing damage: 15-28 9 Marksmanship Damage +15% (while Health is above 50%) 40 Wood
6 Iron
5 Platinum
Ranger Sturdy Recurve Bow Piercing damage: 15-28 9 Marksmanship Damage +15% (while Health is above 50%) 40 Wood
6 Iron
5 Platinum
Ranger Composite Shortbow Piercing damage: 15-28 9 Marksmanship Damage +15% (while Health is above 50%) 40 Wood
6 Iron
5 Platinum
Mesmer Ensorcelling Staff Energy: +10
Chaos damage: 11-22
Halves skill recharge of spells (Chance: 20%)
9 Domination Magic Damage +15% (while Health is above 50%) 40 Iron
6 Dust
5 Platinum
Mesmer Arcane Staff Energy: +10
Chaos damage: 11-22
Halves skill recharge of spells (Chance: 20%)
9 Fast Casting Damage +15% (while Health is above 50%) 40 Iron
6 Dust
5 Platinum
Mesmer Illusory Staff Energy: +10
Chaos damage: 11-22
Halves skill recharge of spells (Chance: 20%)
9 Illusion Magic Damage +15% (while Health is above 50%) 40 Wood
6 Dust
5 Platinum
Mesmer Scrying Glass Staff Energy: +10
Chaos damage: 11-22
Halves skill recharge of spells (Chance: 20%)
9 Inspiration Magic Damage +15% (while Health is above 50%) 40 Wood
6 Iron
5 Platinum
Necromancer Spinal Staff Energy: +10
Dark damage: 11-22
Halves skill recharge of spells (Chance: 20%)
9 Blood Magic Damage +15% (while Health is above 50%) 40 Bone
6 Cloth
5 Platinum
Necromancer Unholy Staff Energy: +10
Cold damage: 11-22
Halves skill recharge of spells (Chance: 20%)
9 Curses Damage +15% (while Health is above 50%) 40 Wood
6 Dust
5 Platinum
Necromancer Boneclaw Staff Energy: +10
Cold damage: 11-22
Halves skill recharge of spells (Chance: 20%)
9 Death Magic Damage +15% (while Health is above 50%) 40 Bone
6 Dust
5 Platinum
Necromancer Soul Spire Energy: +10
Dark damage: 11-22
Halves skill recharge of spells (Chance: 20%)
9 Soul Reaping Damage +15% (while Health is above 50%) 40 Bone
6 Dust
5 Platinum
Elementalist Tempest Staff Energy: +10
Lightning damage: 11-22
Halves skill recharge of spells (Chance: 20%)
9 Air Magic Damage +15% (while Health is above 50%) 40 Granite
6 Wood
5 Platinum
Elementalist Earth Staff (Elonian) Energy: +10
Earth damage: 11-22
Halves skill recharge of spells (Chance: 20%)
9 Earth Magic Damage +15% (while Health is above 50%) 40 Wood
6 Dust
5 Platinum
Elementalist Ether Staff Energy: +10
Chaos damage: 11-22
Halves skill recharge of spells (Chance: 20%)
9 Energy Storage Damage +15% (while Health is above 50%) 40 Iron
6 Dust
5 Platinum
Elementalist Pyrewood Staff Energy: +10
Fire damage: 11-22
Halves skill recharge of spells (Chance: 20%)
9 Fire Magic Damage +15% (while Health is above 50%) 40 Wood
6 Dust
5 Platinum
Elementalist Tidal Staff Energy: +10
Cold damage: 11-22
Halves skill recharge of spells (Chance: 20%)
9 Water Magic Damage +15% (while Health is above 50%) 40 Wood
6 Dust
5 Platinum
Monk Divine Staff Energy: +10
Fire damage: 11-22
Halves skill recharge of spells (Chance: 20%)
9 Divine Favor Damage +15% (while Health is above 50%) 40 Iron
6 Dust
5 Platinum
Monk Holy Branch Energy: +10
Holy damage: 11-22
Halves skill recharge of spells (Chance: 20%)
9 Healing Prayers Damage +15% (while Health is above 50%) 40 Iron
6 Dust
5 Platinum
Monk Protective Staff (Elonian) Energy: +10
Holy damage: 11-22
Halves skill recharge of spells (Chance: 20%)
9 Protection Prayers Damage +15% (while Health is above 50%) 40 Iron
6 Cloth
5 Platinum
Monk Winged Staff Energy: +10
Holy damage: 11-22
Halves skill recharge of spells (Chance: 20%)
9 Smiting Prayers Damage +15% (while Health is above 50%) 40 Wood
6 Dust
5 Platinum
Ritualist Communing Staff Dark damage: 11-22
Energy +10
Halves skill recharge of spells (Chance: 20%)
9 Communing Damage +15% (while Health is above 50%) 40 Wood
6 Bone
5 Platinum
Ritualist Spawning Staff Lightning damage: 11-22
Energy +10
Halves skill recharge of spells (Chance: 20%)
9 Spawning Power Damage +15% (while Health is above 50%) 40 Bone
6 Fiber
5 Platinum
Ritualist Restoration Staff (Elonian) Dark damage: 11-22
Energy +10
Halves skill recharge of spells (Chance: 20%)
9 Restoration Magic Damage +15% (while Health is above 50%) 40 Bone
6 Fiber
5 Platinum
Ritualist Channeling Staff Lightning damage: 11-22
Energy +10
Halves skill recharge of spells (Chance: 20%)
9 Channeling Magic Damage +15% (while Health is above 50%) 40 Wood
6 Iron
5 Platinum
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