Leader's Comfort
Full : You gain 30...66...75 Health. For each ally within earshot, you also gain +10...18...20 Health (maximum 140 Health).
Concise : You gain 30...66...75 Health. You also gain 10...18...20 Health (maximum 140) for each ally in earshot.
Leadership
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Health gain
30
33
36
39
42
45
48
51
54
57
60
63
66
69
72
75
78
81
84
87
90
+Health gain
10
11
11
12
13
13
14
15
15
16
17
17
18
19
19
20
21
21
22
23
23
Acquisition [ | ]
Skill Quests :
Profession Changers :
Notes [ | ]
There is always at least one ally in earshot, yourself.
Useful for minion masters who can make up for the lack of leadership by having a large amount of minions, who count as allies.
The maximum healing (140) includes the initial benefit that one receives regardless of allies.
Anomaly! Despite what the description says,you are actually healed rather than gaining health.
Healing [ | ]
This table lists the number of (non-self) allies that must be within earshot in order to gain the maximum heal from this skill.
Leadership
0
1-2
3
4-5
6
7-9
10-12
13-15
16+
Allies needed
10
9
8
7
6
5
4
3
2
Related skills [ | ]
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