Xeon16733@legacy41699122 (talk | contribs) m (→Acquisition) |
Xifue lore@legacy41699144 (talk | contribs) |
||
Line 15: | Line 15: | ||
**[[Dakk]] ([[Ember Light Camp]]) |
**[[Dakk]] ([[Ember Light Camp]]) |
||
*[[Factions]] |
*[[Factions]] |
||
+ | **[[Michiko]] ([[Kaineng Center]]) |
||
**[[Zytka]] ([[House zu Heltzer]]) |
**[[Zytka]] ([[House zu Heltzer]]) |
||
**[[Zhao Di]] ([[Shing Jea Monastery]]) |
**[[Zhao Di]] ([[Shing Jea Monastery]]) |
Revision as of 21:11, 11 January 2007
Skill details
Leech Signet | ||||||||||||
| ||||||||||||
|
Full: Interrupt target foe's action. If that action was a spell, you gain 3...13...15 Energy.
Concise: Interrupts an action. Interruption effect: you gain 3...13...15 Energy if the action was a spell.
Inspiration Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Energy gain | 3 | 4 | 5 | 5 | 6 | 7 | 8 | 9 | 9 | 10 | 11 | 12 | 13 | 13 | 14 | 15 | 16 | 17 | 17 | 18 | 19 | 20 |
Acquisition
- Prophecies
- Paka Blackhoof (The Wilds)
Notes
- Because it costs no energy and has a negligible cast time, this is essentially an unlinked, ranged interrupt which can be used by anyone regardless of Inspiration magic - making it universally useful. A player loses nothing by bringing it along, making it suitable for filling up empty or "Optional" slots on the skill bar.