Full: Create a level 1...11...14 spirit. When this spirit dies, all non-spirit allies within its range are healed for 1...6...7 Health for each second this spirit was alive. This spirit dies after 20 seconds.
Concise: Creates a level 1...11...14 spirit (20 second lifespan). Affects non-spirit allies within range. End effect: heals for 1...6...7 for each second this spirit was alive.
If Life is recharged before 20 seconds are up, either through a morale boost or a skill like Ritual Lord, using it again will kill the existing spirit and give its healing for the time it has been alive.