GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
Register
Advertisement
Disambiguous This article is about the PvE version of a split skill. For the PvP version, see Life (PvP).
Skill details
Life
Life
Campaign Factions Ritualist
Profession Ritualist
Attribute Restoration Magic
Type Binding Ritual
    10 Energy ¾ Activation 20 Recharge

Full: Create a level 1...11...14 spirit. When this spirit dies, all non-spirit allies within its range are healed for 1...6...7 Health for each second this spirit was alive. This spirit dies after 20 seconds.

Concise: Creates a level 1...11...14 spirit (20 second lifespan). Affects non-spirit allies within range. End effect: heals for 1...6...7 for each second this spirit was alive.

Restoration Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Spirit level 1 2 3 4 4 5 6 7 8 9 10 11 11 12 13 14 15 16 17 17 18 19
Healing 1 1 2 2 3 3 3 4 4 5 5 5 6 6 7 7 7 8 8 9 9 9

Acquisition[ | ]

Skill Trainers:

Notes[ | ]

  • The range of Life's healing effect is spirit range.
  • Destroy Life through Spirit to Flesh or similar skills before it expires for an emergency heal.
  • If Life is recharged before 20 seconds are up, either through a morale boost or a skill like Ritual Lord, using it again will kill the existing spirit and give its healing for the time it has been alive.

Related skills[ | ]

Related articles[ | ]

Advertisement