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Full: Create a level 1...8...10 spirit. When this spirit dies, all non-spirit allies within its range are healed for 1...6...7 Health for each second this spirit was alive. This spirit dies after 20 seconds.
Concise: Creates a level 1...8...10 spirit (20 second lifespan). Affects non-spirit allies within range. End effect: heals for 1...6...7 for each second this spirit was alive.
Can be combined with Signet of Creation to help keep Life alive for the entire 20 seconds, at no penalty.
If Life is recharged before 20 seconds are up, either through a morale boost or a skill like Ritual Lord, using it again will kill the existing spirit and give its healing.