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Full: Create a Maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 10...22...25 cold damage each second. Maelstrom interrupts spell-casting when it hits.
Concise: Deals 10...22...25 cold damage and interrupts spells each second (10 seconds). Hits foes adjacent to target's initial location.
Maelstrom is best used in PvE for shutting down spell casting in an area, since its long cast time prevents it from usefully shutting down a particular spell.
The spell is useful even without any attribute points in Water Magic: the 1 interrupt per second effect still lasts 10 seconds.
In PvP, Maelstrom can cause havoc to spell-casters that tank (e.g. a protection/smitingmonk).
Historical note: Prior to the November 11, 2005 update, this skill could completely shutdown a group of PvE enemy casters, since AI foes would not move to escape area effects.)