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Skill details
Maelstrom
Maelstrom
Campaign Core Elementalist
Profession Elementalist
Attribute Water Magic
Type Spell
10 Overcast 25 Energy 2 Activation 30 Recharge

Full: Create a Maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 10...22...25 cold damage each second. Maelstrom interrupts spell-casting when it hits.

Concise: Deals 10...22...25 cold damage and interrupts spells each second (10 seconds). Hits foes adjacent to target's initial location.

Water Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Cold damage 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Acquisition[ | ]

Skill Trainers:

Hero Skill Trainers:

Signet of Capture:

Notes[ | ]

  • Maelstrom is best used in PvE for shutting down spell casting in an area, since its long cast time prevents it from usefully shutting down a particular spell.
  • Since it can be easily avoided by leaving its area of effect, it works best when combined with snares and knockdowns. Conveniently, Water Magic spells include many good choices: Deep Freeze, Ice Spikes, Frozen Burst, Mind Freeze, Water Trident.
  • The spell is useful even without any attribute points in Water Magic: the 1 interrupt per second effect still lasts 10 seconds.
  • In PvP, Maelstrom can cause havoc to spell-casters that tank (e.g. a protection/smiting monk).
Historical note Historical note: Prior to the November 11, 2005 update, this skill could completely shutdown a group of PvE enemy casters, since AI foes would not move to escape area effects.)

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