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*Recasting Mantra of Recall while Mantra of Recall is active renews the duration but ''does not'' return energy.
 
*Recasting Mantra of Recall while Mantra of Recall is active renews the duration but ''does not'' return energy.
   
*Using this skill as a [[Dervish]] means you can remove it when you like using one of the many enchantment removal skills (triggering their effects aswell) and also the energy and health gain from the [[Mysticism]] attribute on top of the energy gain from this skill.
+
*Using this skill as a [[Dervish]] means you can remove it when you like using one of the [[Enchantment removal quick reference|many enchantment removal skills]] (triggering their effects aswell) and also the energy and health gain from the [[Mysticism]] attribute on top of the energy gain from this skill.
   
 
===Energy gain===
 
===Energy gain===

Revision as of 02:59, 5 January 2007

Skill details
Mantra of Recall
Mantra of Recall
Campaign Prophecies Mesmer
Profession Mesmer
Attribute Inspiration Magic
Type Elite Enchantment Spell
    10 Energy 1 Activation 30 Recharge

Full: For 20 seconds, you gain no benefit from it. You gain 10...22...25 Energy when Mantra of Recall ends.

Concise: (20 seconds.) End effect: you gain 10...22...25 Energy.

Inspiration Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Energy gain 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Acquisition

Signet of Capture:

Notes

  • This skill is most commonly used shortly before a battle, allowing enough time for the casting cost to be regenerated. Then large spells (10, 15 or 25 energy, for example) are cast, Mantra of Recall ends and refills your energy bar. Very useful in PvE, which can be viewed as a series of short skirmishes where acute energy recovery is more important than constant energy management.
  • Unlike almost all Mantras, Mantra of Recall is an enchantment spell, instead of a Stance. It becomes a great cover Enchantment because the skill becomes more advantageous when enemies (or you) strip it before the duration ends. For example, consider using Contemplation of Purity (5 Energy) after this skill. For 15 total Energy, you just gained 25 energy, healed some health, removed a hex and healed a condition. You can also use Release Enchantments to remove the mantra as well.
  • Beware of using Enchantment duration increasing weapon upgrades in combination with this spell. The added duration means you will gain the energy boost from Mantra of Recall later than originally intended.
  • Recasting Mantra of Recall while Mantra of Recall is active renews the duration but does not return energy.
  • Using this skill as a Dervish means you can remove it when you like using one of the many enchantment removal skills (triggering their effects aswell) and also the energy and health gain from the Mysticism attribute on top of the energy gain from this skill.

Energy gain

This presumes Mantra of Recall is cast as often as possible (activation + recharge time) before any activation/recharge time modifiers in conjunction with ending prematurely.

Inspiration Magic Attribute 0–8 9 10 11 12 13–17
Energy Gained by Caster 10–18 19 20 21 22 23–27
Net Energy Gain 0–8 9 10 11 12 13–17
Energy Gain/Second 0–.38 .43 .48 .52 .57 .62–.81

Related skills