Massive Jawbone | ||||||||||||||||
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Trophy | ||||||||||||||||
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Nicholas the Traveler | ||||||||||||||||
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What drops it[ | ]
Collectors[ | ]
Armor collectors[ | ]
Sir Kaufman[ | ]
Location: The Arid Sea near the statue that collapses when approached
Collecting: 5 Massive Jawbones
Profession | Item Name | Armor | Other Modifiers | Value |
---|---|---|---|---|
Warrior | Ringmail Boots | 80 | Armor +20 (vs. physical attacks) | 125 |
Ranger | Leather Boots | 70 | Armor +30 (vs. elemental attacks) | 125 |
Monk | Monk Sandals | 60 | Energy Recovery +1 | 125 |
Necromancer | Necromancer's Boots | 60 | Energy Recovery +1 | 125 |
Mesmer | Stylish Footwear | 60 | Energy Recovery +1 | 125 |
Elementalist | Elementalist's Shoes | 60 | Energy Recovery +1 | 125 |
General collectors[ | ]
Karl Jakobs[ | ]
Location: Vulture Drifts by the southern portal to The Arid Sea
Collecting: 5 Massive Jawbones
Item | Stats | Reqs. | Mods | Value |
---|---|---|---|---|
Inscribed Staff | Energy +10 Chaos damage: 11-22 |
9 Domination Magic | Halves casting time of Domination Magic spells (Chance: 20%) Halves skill recharge of spells (Chance: 20%) |
125 |
Deadly Cesta | Dark damage: 11-22 | 9 Blood Magic | Halves skill recharge of Blood Magic spells (Chance: 20%) | 125 |
Fire Staff | Energy +10 Fire damage: 11-22 |
9 Fire Magic | Halves casting time of Fire Magic spells (Chance: 20%) Halves skill recharge of spells (Chance: 20%) |
125 |
Holy Rod | Fire Damage: 11-22 | 9 Divine Favor | Halves casting time of Divine Favor spells (Chance: 20%) | 125 |
Crimson Carapace Shield | Armor: 16 | 9 Tactics | Health +60 (while hexed) Received Damage -3 (while hexed) |
125 |
Ascalon Hornbow | Piercing damage: 15-28 | 9 Marksmanship | Damage +15% (while enchanted) | 125 |
Farming[ | ]
Locations[ | ]
- Vulture Drifts
- Head east from Dunes of Despair towards the portal to The Arid Sea (use this portal to rezone). There are 6 groups nearby — 2 groups immediately outside the portal, 2 more at the north end of the jelly-bean-shaped rock, and 2 more on the west side of the arrow-shaped rock. Each group consists of either 3 Sand Giants or 2 Sand Giants and 1 pop-up Rockshot Devourer for a total of 12–18 giants per run. One group in each pair will start walking as soon as they enter your radar, the other group a little later. If a group contains a devourer, the giants will stop about an aggro bubble away from their spawn point, since the devourer can't follow.