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Massive Jawbone
Massive Jawbone.png
Subtype None
Rarity Common
Value 25 Gold
Stackable Yes
Campaign Prophecies
Profitable No
Common salvage Bone: 5-6
Rare salvage None
Nicholas the Traveler
Week of 5 Sep 2017
Location The Arid Sea
Quantity 1

Nicholas the Traveler location The Arid Sea.jpg
(click to enlarge)

What drops it[]


Armor collectors[]

Sir Kaufman[]

Location: The Arid Sea near the statue that collapses when approached
Collecting: 5 Massive Jawbones

Profession Item Name Armor Other Modifiers Value
Warrior Ringmail Boots 80 Armor +20 (vs. physical attacks) 125 Gold
Ranger Leather Boots 70 Armor +30 (vs. elemental attacks) 125 Gold
Monk Monk Sandals 60 Energy Recovery +1 125 Gold
Necromancer Necromancer's Boots 60 Energy Recovery +1 125 Gold
Mesmer Stylish Footwear 60 Energy Recovery +1 125 Gold
Elementalist Elementalist's Shoes 60 Energy Recovery +1 125 Gold

General collectors[]

Karl Jakobs[]

Location: Vulture Drifts by the southern portal to The Arid Sea
Collecting: 5 Massive Jawbones

Item Stats Reqs. Mods Value
Inscribed Staff Energy +10
Chaos damage: 11-22
9 Domination Magic Halves casting time of Domination Magic spells (Chance: 20%)
Halves skill recharge of spells (Chance: 20%)
125 Gold
Deadly Cesta Dark damage: 11-22 9 Blood Magic Halves skill recharge of Blood Magic spells (Chance: 20%) 125 Gold
Fire Staff Energy +10
Fire damage: 11-22
9 Fire Magic Halves casting time of Fire Magic spells (Chance: 20%)
Halves skill recharge of spells (Chance: 20%)
125 Gold
Holy Rod Fire Damage: 11-22 9 Divine Favor Halves casting time of Divine Favor spells (Chance: 20%) 125 Gold
Crimson Carapace Shield Armor: 16 9 Tactics Health +60 (while hexed)
Received Damage -3 (while hexed)
125 Gold
Ascalon Hornbow Piercing damage: 15-28 9 Marksmanship Damage +15% (while enchanted) 125 Gold



Vulture Drifts
Head east from Dunes of Despair towards the portal to The Arid Sea (use this portal to rezone). There are 6 groups nearby — 2 groups immediately outside the portal, 2 more at the north end of the jelly-bean-shaped rock, and 2 more on the west side of the arrow-shaped rock. Each group consists of either 3 Sand Giants or 2 Sand Giants and 1 pop-up Rockshot Devourer for a total of 12–18 giants per run. One group in each pair will start walking as soon as they enter your radar, the other group a little later. If a group contains a devourer, the giants will stop about an aggro bubble away from their spawn point, since the devourer can't follow.