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{{ItemInfo
{{Item_begin | color = lightblue | name = Mercantile Summoning Stone }}
 
{{Item_image | image = [[Image:Mercantile Summoning Stone.png]]| caption = }}
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| plural = Mercantile Summoning Stones
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| type = Consumable
{{Item_begin_info | color = lightblue}}
 
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| skill = Summoning Sickness
{{Item_uses_entry | value = 1}}
 
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| rarity = rare
{{Item_end_info}}
 
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| value = 0
{{Item_end}}
 
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| stackable = Yes
  +
| uses = 1
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| campaign = Core
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}}
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==Description==
 
==Description==
Double-click to [[summon]] a Merchant ally of your level that lasts for 30 minutes or until slain in [[combat]]. [[Summoning stone]]s can only be activated once every 60 minutes per [[character]], and only one summoned [[ally]] from a summoning stone can be present in an [[instance]] at a time. This [[item]] can only be used in [[explorable area]]s.
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:''Double-click to [[summon]] a [[Merchant]] ally of your level that lasts for 30 minutes or until slain in [[combat]]. [[Summoning stone]]s can only be activated once every 60 minutes per [[character]], and only one summoned [[ally]] from a summoning stone can be present in an [[instance]] at a time. This [[item]] can only be used in [[explorable area]]s.''
   
 
==Acquisition==
 
==Acquisition==
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* Random drop (x5) from a [[Gift of the Traveler]]
*[[Gifts of the Traveler]] may randomly generate 5 Mercantile Summoning Stones when opened
 
   
 
==Merchant==
 
==Merchant==
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* {{Skill icon|"I Will Survive!"}}
 
* {{Skill icon|"I Will Survive!"}}
 
* {{Skill icon|Power Attack}}
 
* {{Skill icon|Power Attack}}
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* {{Skill icon|Rush}}
 
* {{Skill icon|Signet of Strength}}
 
* {{Skill icon|Signet of Strength}}
   
 
==Notes==
 
==Notes==
*The summoned merchant will follow you from a distance. This merchant has every item a normal merchant carries.
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* The summoned merchant will follow you from a distance. This merchant has every item a normal merchant carries.
 
* If the ally dies, another player can summon a new one before the first player's has recharged.
*Using this item puts the effect [[Summoning Sickness]] on the character who summoned it.
 
 
* This item is not usable in Solo Quests, including Dwarven Boxing and Bonus Mission Pack missions.
*If the ally dies, another player can summon a new one before the first player's has recharged.
 
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* This item can be useful while [[caravan vanquishing]], as the player is able to sell their loot to free up some inventory spaces, since most explorable areas rarely have a merchant present (particularly in [[Prophecies]]). Additionally, this item is also useful for [[farm]]ing purposes to get rid of the player's "junk".
*Summoning Sickness expires whenever a player [[zone|zones]]; therefore, you can summon new allies more often than every 60 minutes provided that you have zoned.
 
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* The merchant is not affected by [[Sulfurous Haze]].
*This item is not usable in Solo Quests, including Dwarven Boxing and Bonus Mission Pack missions.
 
*The summoned merchant is quite slow.
 
 
   
 
{{SummoningStonesNavBox}}
 
{{SummoningStonesNavBox}}
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[[de:Kaufmann-Herbeirufstein]]

Latest revision as of 15:08, 7 December 2010

Mercantile Summoning Stone
Mercantile Summoning Stone
Consumable
Subtype Summoning stone
Rarity Rare
Skill ,|@|File:@.jpg @|
}}
Value 0 Gold
Stackable Yes
Campaign Core
Uses 1

Description[ | ]

Double-click to summon a Merchant ally of your level that lasts for 30 minutes or until slain in combat. Summoning stones can only be activated once every 60 minutes per character, and only one summoned ally from a summoning stone can be present in an instance at a time. This item can only be used in explorable areas.

Acquisition[ | ]

Merchant[ | ]

The summoned Merchant is the same level as your character and uses the following skills:

Notes[ | ]

  • The summoned merchant will follow you from a distance. This merchant has every item a normal merchant carries.
  • If the ally dies, another player can summon a new one before the first player's has recharged.
  • This item is not usable in Solo Quests, including Dwarven Boxing and Bonus Mission Pack missions.
  • This item can be useful while caravan vanquishing, as the player is able to sell their loot to free up some inventory spaces, since most explorable areas rarely have a merchant present (particularly in Prophecies). Additionally, this item is also useful for farming purposes to get rid of the player's "junk".
  • The merchant is not affected by Sulfurous Haze.