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[[Image:Mesmer-dv21.jpg|thumb|250px|right|Mesmer|[[Mesmer]] Class]] |
[[Image:Mesmer-dv21.jpg|thumb|250px|right|Mesmer|[[Mesmer]] Class]] |
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+ | The Mesmer is an expert in indirect [[damage]] and control, specializing in turning the opponents tools on themselves: attacks end up damaging the attacker, spells interrupt the caster and companions, and hexes are stolen to be turned against the opposing team. Mesmers can also influence the enemy's actions by restricting, delaying, or preventing attacks or use of skills. Players wishing to create an effective mesmer must therefore become experts in the other professions. |
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− | The Mesmer is an expert in indirect [[damage]] and subtle magic, focusing on manipulation of the target to sway the events of battle to its favor. Mesmers are considered by some to be a unique profession in many aspects, not only in terms of looks. They are a profession with a steep learning curve - to become a talented Mesmer, it is important to know not only your own skills and abilities, but those of every other profession in the game. This is perhaps why Mesmers are generally one of the least used characters in [[PvE]]. Thus, it can also be difficult for players who create PvE Mesmers to be accepted into [[PUG]]s due to a somewhat common misconception of their [[PvP]]-orientation - though [[GvG]] teams will nearly always have at least one Mesmer in their ranks. Mesmers are best suited in preventing their opponent from achieving their goals, whether it be to [[heal]], [[cast]] spells, or [[attack]]. In order to do this they make use of a multitude of [[spell]]s, [[hex]]es, and [[enchantment]]s. Unlike other professions, such as Elementalists, skills within a Mesmer attribute are not always related to each other by any easily defined barriers. Because skills within an attribute can focus on many and very different goals, you will often see Mesmers utilizing all four attributes at once. The patron goddess of Mesmers is [[Lyssa]]. |
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+ | Because of the steeper learning curve, many players are unfamiliar with the profession; in [[PvE]], it can be hard for mesmers to be accepted into [[PUG|pick-up groups]]. The better players know, however, that even moderately skilled mesmers can turn battles quickly and decisively in the party's favor. Mesmers are particularly devastating in [[PvP]] and nearly every [[GvG]] will have at least one. |
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− | A majority of the Mesmer's damage-dealing skills [[ignore armor]], meaning that they will do equal damage to a [[Warrior]] with 80[[AL]] or to an [[Elementalist]] with 60AL. |
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+ | The mesmer's [[primary attribute]] is [[Fast Casting]], which reduces [[activation time]] of both spells and signets. Their primary base [[armor]] provides an [[AR]] of 60, with +10 [[energy]] and +2 energy [[regeneration]]; they begin with a base energy of 30, regenerating at 4 pips. Many of their damage-dealing skills [[ignore armor]], allowing the mesmer to devastate hardened [[Warrior]]s and enchantment-protected [[Elementalist]]s, as well as bypassing some of the innate protections of [[boss]]es and [[hard mode]]-buffed foes. |
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− | The primary Mesmer's base [[armor]] provides 60 armor, +10 energy, and +2 [[energy recovery]]. A starting primary Mesmer begins with 30 base energy and 4 energy recovery. |
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+ | The patron deity of Mesmers is [[Lyssa]]. |
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− | The Mesmer's [[primary attribute]] is Fast Casting, which decreases the [[activation time]] of spells and [[signet]]s. |
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− | ==Attributes== |
+ | == Attributes == |
− | *[[Fast Casting]] (primary attribute): Each rank in Fast Casting |
+ | * [[Fast Casting]] (primary attribute): Each rank in Fast Casting decreases activation time of spells and signets by approximately 3% (but it does not affect non-mesmer skills unless the activation time is at least 2 seconds). There are only a handful of FC skills (mostly elites), which further speed up use of skills or add devastating side-effects when mesmer skills are used. |
− | **[[:Category:Fast Casting skills|Fast Casting skills]] |
+ | ** [[:Category:Fast Casting skills|Fast Casting skills]] |
− | *[[Domination Magic]]: With a punishing skill list heavy in [[interrupt]]s, Domination Magic increases the effectiveness of skills that can alter aspects of enemies, making them receive damage as a consequence of carrying out a common action, such as attacking or casting a spell. |
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− | *[[Illusion Magic]]: With an elusive skill list, Illusion Magic increases the effectiveness of hexes that can inflict [[damage over time|damage-over-time]] or damage under certain conditions. |
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− | *[[Inspiration Magic]]: With a persistent skill list, Inspiration Magic increases the effectiveness of spells that manipulate energy, as well as self-enhancing [[mantra]]s. |
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+ | * [[Domination Magic]]: these skills punish opponents for using skills: attacks are turned on the attacker, spellcasting forces the enemy to distract its allies, and interruptions cause potent side-effects, such as [[Area of Effect]] damage. Domination hexes also reduce the effectiveness of those same skills. |
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− | ==Profession Combinations== |
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+ | * [[Illusion Magic]]: these skills tend to restrict movement, casting time, and/or add [[degeneration|degenerative]] effects. |
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− | * [[ |
+ | ** [[Illusion Magic skills]] |
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− | * [[:Category:Mesmer quick references|Mesmer quick references (category)]] |
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+ | * [[Inspiration Magic]] allows the mesmer to manipulate energy, stealing or draining energy from opponents, restoring the mesmer's health or energy, or increasing opponents energy requirements. |
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⚫ | *[[wikipedia:Mesmerize|Mesmerization]] is the act of inducing [[wikipedia:hypnosis|hypnosis]], after [[wikipedia: |
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− | *[[wikipedia:Edgar Allan Poe|Edgar Allan Poe]] wrote [[wikipedia:The Facts in the Case of M. Valdemarr|The Facts in the Case of M. Valdemarr]] about a mesmerist who puts a man in a suspended hypnotic state at the moment of death. |
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+ | * Guides |
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+ | * Quick references |
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+ | * Categories |
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+ | ** [[:Category:Mesmers]] |
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+ | [[de:Mesmer]] |
Latest revision as of 09:34, 10 November 2011
The Mesmer is an expert in indirect damage and control, specializing in turning the opponents tools on themselves: attacks end up damaging the attacker, spells interrupt the caster and companions, and hexes are stolen to be turned against the opposing team. Mesmers can also influence the enemy's actions by restricting, delaying, or preventing attacks or use of skills. Players wishing to create an effective mesmer must therefore become experts in the other professions.
Because of the steeper learning curve, many players are unfamiliar with the profession; in PvE, it can be hard for mesmers to be accepted into pick-up groups. The better players know, however, that even moderately skilled mesmers can turn battles quickly and decisively in the party's favor. Mesmers are particularly devastating in PvP and nearly every GvG will have at least one.
The mesmer's primary attribute is Fast Casting, which reduces activation time of both spells and signets. Their primary base armor provides an AR of 60, with +10 energy and +2 energy regeneration; they begin with a base energy of 30, regenerating at 4 pips. Many of their damage-dealing skills ignore armor, allowing the mesmer to devastate hardened Warriors and enchantment-protected Elementalists, as well as bypassing some of the innate protections of bosses and hard mode-buffed foes.
The patron deity of Mesmers is Lyssa.
Attributes[ | ]
- Fast Casting (primary attribute): Each rank in Fast Casting decreases activation time of spells and signets by approximately 3% (but it does not affect non-mesmer skills unless the activation time is at least 2 seconds). There are only a handful of FC skills (mostly elites), which further speed up use of skills or add devastating side-effects when mesmer skills are used.
- Domination Magic: these skills punish opponents for using skills: attacks are turned on the attacker, spellcasting forces the enemy to distract its allies, and interruptions cause potent side-effects, such as Area of Effect damage. Domination hexes also reduce the effectiveness of those same skills.
- Illusion Magic: these skills tend to restrict movement, casting time, and/or add degenerative effects.
- Inspiration Magic allows the mesmer to manipulate energy, stealing or draining energy from opponents, restoring the mesmer's health or energy, or increasing opponents energy requirements.
Related Articles[ | ]
- Quick references
Trivia[ | ]
- Mesmerization is the act of inducing hypnosis, after Franz Mesmer, who discovered what he called magnétisme animal or animal magnetism.
- Mesmer dance information
Professions |
Warrior • Ranger • Monk • Necromancer • Mesmer • Elementalist • Assassin • Ritualist • Paragon • Dervish |