Skill quick references |
Warrior • Ranger • Monk • Necromancer • Mesmer • Elementalist • Assassin • Ritualist • Paragon • Dervish |
This skill may be earned from a quest. See skill information for details.
Domination Magic
Aneurysm [edit]
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Spell. Target foe regains all Energy. For each point of Energy gained in this way, that foe takes 1...3...3 damage and all adjacent foes lose 1 Energy. (Maximum 1...24...30 Energy lost). |
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Eye of the North | |||||||||||||
Arcane Larceny [edit]
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Spell. For 5...29...35 seconds, one random spell is disabled for target foe and Arcane Larceny is replaced by that spell. |
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Factions | |||||||||||||
Arcane Thievery [edit]
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Spell. For 5...29...35 seconds, one random spell is disabled for target foe, and Arcane Thievery is replaced by that spell. |
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Prophecies | |||||||||||||
Backfire [edit]
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Hex Spell. For 10 seconds, whenever target foe casts a spell, that foe takes 35...119...140 damage. |
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Core | |||||||||||||
Blackout [edit]
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Skill. For 2...5...6 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds. |
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Prophecies | |||||||||||||
Chaos Storm [edit]
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Spell. Create a Chaos Storm at target foe's location that lasts for 10 seconds. Each second, foes adjacent to this location take 5...21...25 damage and lose 0...2...2 Energy. |
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Prophecies | |||||||||||||
Complicate [edit]
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Spell. If target foe is using a skill, that skill is interrupted and disabled for target foe and all foes in the area for an additional 5...11...12 seconds. |
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Factions | |||||||||||||
Cry of Frustration [edit]
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Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 15...63...75 damage. |
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Core | |||||||||||||
Diversion [edit]
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Hex Spell. For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10...47...56 seconds to recharge. |
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Core | |||||||||||||
Empathy [edit]
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Hex Spell. For 5...13...15 seconds, whenever target foe attacks, that foe takes 10...46...55 damage and deals 1...12...15 less damage. |
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Core | |||||||||||||
Enchanter's Conundrum [edit]
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Elite Hex Spell. For 10 seconds, target foe casts enchantments 100...180...200% slower. If target foe is not under the effects of an enchantment when this hex is applied, that foe and all adjacent foes take 10...82...100 damage. |
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Nightfall | |||||||||||||
Energy Burn [edit]
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Spell. Target foe loses 1...8...10 Energy and takes 9 damage for each point of Energy lost. |
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Core | |||||||||||||
Energy Surge [edit]
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Elite Spell. Target foe loses 1...8...10 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage. |
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Core | |||||||||||||
Guilt [edit]
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Hex Spell. For 6 seconds, the next time target foe casts a spell that targets a foe, the spell fails and you steal up to 5...12...14 Energy from that foe. |
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Prophecies | |||||||||||||
Hex Breaker [edit]
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Stance. For 5...65...80 seconds, the next time you are the target of a hex, that hex fails and the caster takes 10...39...46 damage. |
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Core | |||||||||||||
Hex Eater Vortex [edit]
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Elite Spell. Remove a hex from target ally. If a hex is removed in this way, foes near that ally take 30...78...90 damage and lose one enchantment. |
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Nightfall | |||||||||||||
Ignorance [edit]
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Hex Spell. For 8...18...20 seconds target foe cannot use signets. |
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Core | |||||||||||||
Mind Wrack [edit]
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Hex Spell. For 5...33...40 seconds, whenever this foe is the target of any of your non-hex Mesmer skills, that foe loses 1 Energy and takes 5...21...25 damage per point of Energy lost. If the target foe's Energy drops to 0, Mind Wrack ends and that foe takes 15...83...100 damage. |
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Core | |||||||||||||
Mistrust [edit]
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Hex Spell. For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 10...82...100 damage to that foe and all nearby foes. |
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Nightfall | |||||||||||||
Overload [edit]
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Hex Spell. For 5 seconds, target foe suffers -1...3...3 Health degeneration. If target foe is using a skill, Overload deals 15...63...75 damage to that foe and all adjacent foes. |
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Factions | |||||||||||||
Panic [edit]
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Elite Hex Spell. For 1...8...10 seconds, target foe and all nearby foes are hexed with Panic. When a foe hexed with Panic successfully uses a skill, all other nearby foes are interrupted. |
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Prophecies | |||||||||||||
Power Block [edit]
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Elite Spell. If target foe is casting a spell or chant, that skill and all skills of the same attribute are disabled for 1...10...12 seconds and that skill is interrupted. |
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Prophecies | |||||||||||||
Power Flux [edit]
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Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted and for 4...9...10 seconds, that foe has -2 Energy degeneration. |
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Nightfall | |||||||||||||
Power Leak [edit]
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Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe loses 3...14...17 Energy. |
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Prophecies | |||||||||||||
Power Lock [edit]
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Spell. If target foe is casting a spell or chant, that skill is interrupted and disabled for an additional 5...11...13 seconds. |
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Eye of the North | |||||||||||||
Power Spike [edit]
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Spell. If target foe is casting a spell or a chant, that skill is interrupted and target foe takes 30...102...120 damage. |
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Core | |||||||||||||
Price of Pride [edit]
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Hex Spell. For 5...17...20 seconds, the next time target foe uses an elite skill, that foe loses 1...6...7 Energy. |
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Nightfall | |||||||||||||
Psychic Distraction [edit]
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Elite Spell. All of your other skills are disabled for 8 seconds. If target foe is using a skill, that skill is interrupted and disabled for an additional 5...11...12 seconds. |
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Factions | |||||||||||||
Shame [edit]
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Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally, the spell fails and you steal up to 5...12...14 Energy from that foe. |
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Prophecies | |||||||||||||
Shatter Delusions [edit]
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Spell. Remove one Mesmer hex from target foe. If a hex is removed, that foe and all adjacent foes take 15...63...75 damage. |
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Prophecies | |||||||||||||
Shatter Enchantment [edit]
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Spell. Remove an enchantment from target foe. If an enchantment is removed, that foe takes 14...83...100 damage. |
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Core | |||||||||||||
Shatter Hex [edit]
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Spell. Remove a hex from target ally. If a hex is removed, foes near that ally take 30...102...120 damage. |
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Core | |||||||||||||
Signet of Disruption [edit]
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Signet. If target foe is casting a spell, the spell is interrupted and that foe suffers 10...43...51 damage. If that foe is hexed, Signet of Disruption can interrupt any non-spell skills. |
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Factions | |||||||||||||
Signet of Distraction [edit]
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Signet. If target foe is casting a spell, that spell is interrupted and disabled for 1...4...5 seconds for each signet you have equipped. |
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Eye of the North | |||||||||||||
Signet of Weariness [edit]
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Signet. Target foe and all nearby foes lose 3...7...8 Energy and suffer from Weakness for 1...10...12 seconds. |
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Prophecies | |||||||||||||
Simple Thievery [edit]
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Elite Spell. Interrupt target foe's action. If that action was a skill, that skill is disabled for 5...17...20 seconds, and Simple Thievery is replaced by that skill. |
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Nightfall | |||||||||||||
Spiritual Pain [edit]
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Spell. Target foe takes 15...63...75 damage. All hostile summoned creatures in the area of that foe take 25...105...125 damage. |
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Nightfall | |||||||||||||
Unnatural Signet [edit]
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Signet. Target foe takes 15...63...75 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 5...41...50 damage. |
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Factions | |||||||||||||
Visions of Regret [edit]
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Elite Hex Spell. For 10 seconds, target foe and adjacent foes take 15...39...45 damage whenever they use a skill and 5...41...50 additional damage if not under the effects of another Mesmer hex. |
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Nightfall | |||||||||||||
Wastrel's Demise [edit]
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Hex Spell. For 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 1...8...10 damage and an additional 1...8...10 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill. |
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Nightfall | |||||||||||||
Wastrel's Worry [edit]
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Hex Spell. After 3 seconds, target foe and all adjacent foes take 20...84...100 damage. If that foe successfully uses a skill, Wastrel's Worry ends prematurely and does no damage. |
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Prophecies |
Fast Casting
Arcane Languor [edit]
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Elite Hex Spell. For 1...8...10 seconds, all spells cast by the target foe cause 10 Overcast. |
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Factions | |||||||||||||
Keystone Signet [edit]
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Elite Signet. All of your signets except Keystone Signet are recharged. For 20 seconds, the next 0...5...6 times you use a signet that targets a foe, all other foes adjacent to your target take 15...51...60 damage and are interrupted. |
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Prophecies | |||||||||||||
Mantra of Recovery [edit]
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Elite Stance. For 5...17...20 seconds, spells you cast recharge 33% faster. |
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Core | |||||||||||||
Persistence of Memory [edit]
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Enchantment Spell. For 5...17...20 seconds, whenever a spell you cast is interrupted, that spell is instantly recharged. |
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Nightfall | |||||||||||||
Power Return [edit]
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Spell. If target foe is casting a spell or chant, that skill is interrupted and target foe gains 10...6...5 Energy. |
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Factions | |||||||||||||
Psychic Instability [edit]
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Elite Spell. Interrupts the target foe's action. If that action is a skill, that foe and all nearby foes are knocked down for 2...4...4 seconds. (50% failure chance with Fast Casting 4 or less.) |
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Factions | |||||||||||||
Stolen Speed [edit]
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Elite Hex Spell. For 1...8...10 seconds, spells cast by the target foe and all adjacent foes take 100% longer to cast. Spells targeting these foes that are cast by you or your allies take 50% less time to cast. |
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Factions | |||||||||||||
Symbolic Celerity [edit]
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Enchantment Spell. For 36...55...60 seconds, all of your signets use your Fast Casting attribute instead of their normal attributes. |
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Nightfall | |||||||||||||
Symbolic Posture [edit]
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Stance. For 5...17...20 seconds, the next signet you activate recharges 20...68...80% faster. |
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Nightfall | |||||||||||||
Symbols of Inspiration [edit]
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Elite Skill. For 1...25...31 seconds, this skill becomes the Elite of target foe. Elite spells you cast use your Fast Casting attribute instead of their normal attributes. |
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Nightfall |
Illusion Magic
Accumulated Pain [edit]
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Spell. Target foe takes 15...63...75 damage. If target foe is suffering from 2 or more hexes, that foe suffers a Deep Wound for 5...17...20 seconds. |
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Factions | |||||||||||||
Air of Disenchantment [edit]
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Elite Hex Spell. Remove one enchantment from target foe and all nearby foes. For 5...17...20 seconds, enchantments expire 150...270...300% faster on those foes. |
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Nightfall | |||||||||||||
Ancestor's Visage [edit]
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Enchantment Spell. For 4...9...10 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. |
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Factions | |||||||||||||
Arcane Conundrum [edit]
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Hex Spell. For 5...13...15 seconds, spells cast by target foe and all adjacent foes take twice as long to cast. When this hex ends, you gain 1...6...7 energy. |
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Core | |||||||||||||
Calculated Risk [edit]
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Hex Spell. For 3...20...24 seconds, target foe's attacks do +10 damage, but there is a 50% chance that the damage from each attack will be done to that foe instead. (Maximum 15...83...100 damage.) |
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Eye of the North | |||||||||||||
Clumsiness [edit]
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Hex Spell. For 4 seconds, target and adjacent foes are hexed with Clumsiness. The next time each foe attacks, the attack is interrupted and that foe suffers 10...76...92 damage. |
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Core | |||||||||||||
Confusing Images [edit]
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Hex Spell. For 2...8...10 seconds, target foe takes twice as long to activate non-attack skills. |
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Eye of the North | |||||||||||||
Conjure Nightmare [edit]
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Hex Spell. For 2...13...16 seconds, target foe suffers -8 Health degeneration. |
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Factions | |||||||||||||
Conjure Phantasm [edit]
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Hex Spell. For 2...13...16 seconds, target foe experiences -5 Health degeneration. |
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Core | |||||||||||||
Crippling Anguish [edit]
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Elite Hex Spell. For 5...17...20 seconds, target moves and attacks 50% slower and suffers -1...7...8 Health degeneration. |
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Core | |||||||||||||
Distortion [edit]
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Stance. For 1...4...5 seconds, you have a 75% chance to block attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends. |
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Prophecies | |||||||||||||
Ethereal Burden [edit]
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Hex Spell. For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 10...16...18 Energy. |
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Prophecies | |||||||||||||
Fevered Dreams [edit]
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Elite Hex Spell. For 10...22...25 seconds, whenever target foe suffers from a new condition, all foes in the area suffer from that condition as well. If target foe has two or more conditions, that foe is Dazed for 1...3...3 seconds. |
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Prophecies | |||||||||||||
Fragility [edit]
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Hex Spell. For 8...18...20 seconds, target and adjacent foes take 5...17...20 damage each time they suffer or recover from a new condition. |
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Core | |||||||||||||
Frustration [edit]
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Hex Spell. For 5...17...20 seconds, target foe casts spells 50% slower and takes 5...41...50 damage whenever interrupted. If a skill is interrupted, Frustration deals double damage. |
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Nightfall | |||||||||||||
Illusion of Haste [edit]
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Enchantment Spell. For 5...10...11 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 3 seconds. |
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Core | |||||||||||||
Illusion of Pain [edit]
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Hex Spell. For 8 seconds, target foe has -3...9...10 Health degeneration and takes 3...9...10 damage each second. When Illusion of Pain ends, that foe is healed for 36...103...120. |
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Factions | |||||||||||||
Illusion of Weakness [edit]
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Enchantment Spell. You lose 50...202...240 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50...202...240 Health. |
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Prophecies | |||||||||||||
Illusionary Weaponry [edit]
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Elite Enchantment Spell. For 30 seconds, your melee attacks neither hit nor fail to hit. Instead, Illusionary Weaponry deals 8...34...40 damage to your targets for each melee attack. You have +5 armor for each equipped Illusion Magic skill. |
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Prophecies | |||||||||||||
Images of Remorse [edit]
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Hex Spell. For 5...9...10 seconds, target foe suffers -1...3...3 Health degeneration. If that foe was attacking, that foe takes 10...44...52 damage. |
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Factions | |||||||||||||
Imagined Burden [edit]
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Hex Spell. For 8...18...20 seconds, target foe moves 50% slower. |
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Core | |||||||||||||
Ineptitude [edit]
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Elite Hex Spell. For 4 seconds, the next time the target foe or any adjacent foe attacks, they take 30...114...135 damage and are Blinded for 10 seconds. |
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Prophecies | |||||||||||||
Kitah's Burden [edit]
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Hex Spell. For 10 seconds, target foe moves 50% slower. When Kitah's Burden ends you gain 10...16...18 Energy. |
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Factions | |||||||||||||
Migraine [edit]
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Elite Hex Spell. For 5...17...20 seconds, target foe suffers -1...7...8 Health degeneration and takes 100% longer to activate skills. |
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Prophecies | |||||||||||||
Phantom Pain [edit]
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Hex Spell. For 10 seconds, target foe suffers -1...3...4 Health degeneration. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5...17...20 seconds. |
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Prophecies | |||||||||||||
Recurring Insecurity [edit]
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Elite Hex Spell. For 10 seconds, target foe suffers from -1...4...5 Health degeneration. If that foe has another hex when Recurring Insecurity would end, it is reapplied. |
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Factions | |||||||||||||
Shared Burden [edit]
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Elite Hex Spell. For 5...17...20 seconds, target foe and all nearby foes attack, cast spells, and move 50% slower. |
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Factions | |||||||||||||
Shrinking Armor [edit]
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Hex Spell. For 10 seconds, target foe suffers from -1...3...4 Health degeneration. When this hex ends, that foe has Cracked Armor for 5...17...20 seconds. |
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Eye of the North | |||||||||||||
Signet of Clumsiness [edit]
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Signet. If target foe is attacking, that foe and all adjacent foes are interrupted and take 15...51...60 damage. Any foes using attack skills are knocked down. |
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Nightfall | |||||||||||||
Signet of Illusions [edit]
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Elite Signet. Your next 1...3...3 spells use your Illusion attribute instead of their normal attribute. |
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Nightfall | |||||||||||||
Soothing Images [edit]
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Hex Spell. For 8...18...20 seconds, target foe and all adjacent foes cannot gain adrenaline. |
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Core | |||||||||||||
Sum of All Fears [edit]
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Hex Spell. For 1...8...10 seconds, target foe moves, attacks, and casts spells 33% slower. |
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Eye of the North | |||||||||||||
Sympathetic Visage [edit]
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Enchantment Spell. For 4...9...10 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. |
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Prophecies | |||||||||||||
Wandering Eye [edit]
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Hex Spell. For 4 seconds, the next time target foe attacks, that attack is interrupted and all nearby foes take 30...94...110 damage. |
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Eye of the North |
Inspiration Magic
Auspicious Incantation [edit]
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Enchantment Spell. For 20 seconds, the next spell you cast is disabled for an additional 10...6...5 seconds, and you gain 110...182...200% of that spell's Energy cost. |
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Factions | |||||||||||||
Channeling [edit]
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Enchantment Spell. For 8...46...56 seconds, whenever you cast a spell, you gain 1 Energy for each foe in the area. |
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Prophecies | |||||||||||||
Discharge Enchantment [edit]
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Spell. Remove one enchantment from target foe. If that foe is hexed, this skill recharges 20...44...50% faster. |
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Nightfall | |||||||||||||
Drain Delusions [edit]
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Spell. Remove one Mesmer hex from target foe. If a hex was removed in this way, that foe loses 1...4...5 Energy and you gain 4 Energy for each point lost. |
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Nightfall | |||||||||||||
Drain Enchantment [edit]
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Spell. Remove an enchantment from target foe. If an enchantment is removed, you gain 8...15...17 Energy and 40...104...120 Health. |
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Core | |||||||||||||
Elemental Resistance [edit]
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Stance. For 30...78...90 seconds, You gain +40 armor against elemental damage, but you lose 24...14...12 armor against physical damage. |
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Prophecies | |||||||||||||
Energy Drain [edit]
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Elite Spell. Target foe loses 2...8...9 Energy. You gain 3 Energy for each point of Energy lost. |
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Core | |||||||||||||
Energy Tap [edit]
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Spell. Target foe loses 4...6...7 Energy. You gain 2 Energy for each point of Energy lost. |
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Core | |||||||||||||
Ether Feast [edit]
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Spell. Target foe loses 3 Energy. You are healed 20...56...65 for each point of Energy lost. |
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Core | |||||||||||||
Ether Lord [edit]
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Hex Spell. You lose all Energy. For 5...9...10 seconds, target foe suffers -1...3...3 Energy degeneration, and you experience +1...3...3 Energy regeneration. |
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Prophecies | |||||||||||||
Ether Phantom [edit]
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Hex Spell. For 10 seconds, target foe has -1 Energy degeneration. If this hex is removed prematurely, that foe loses 1...4...5 Energy. |
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Nightfall | |||||||||||||
Ether Signet [edit]
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Signet. If you have less than 5...9...10 Energy, gain 10...18...20 Energy. |
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Factions | |||||||||||||
Extend Conditions [edit]
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Elite Spell. Spread all conditions from target foe to all foes near your target. The durations of those conditions are increased by 5...81...100% (maximum 30 seconds). |
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Nightfall | |||||||||||||
Feedback [edit]
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Spell. Target foe loses one enchantment. If an enchantment is removed in this way, that foe also loses 4...9...10 Energy. |
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Factions | |||||||||||||
Hex Eater Signet [edit]
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Signet. Target touched ally and up to 2...4...5 adjacent allies each lose one hex. You gain 1...3...4 Energy for each hex removed this way. |
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Factions | |||||||||||||
Inspired Enchantment [edit]
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Spell. Remove an enchantment from target foe and gain 3...13...15 Energy. For 20 seconds, Inspired Enchantment is replaced with the enchantment removed from target foe. |
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Prophecies | |||||||||||||
Inspired Hex [edit]
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Spell. Remove a hex from target ally and gain 4...9...10 Energy. For 20 seconds, Inspired Hex is replaced with the hex that was removed. |
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Prophecies | |||||||||||||
Leech Signet [edit]
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Signet. Interrupt target foe's action. If that action was a spell, you gain 3...13...15 Energy. |
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Core | |||||||||||||
Lyssa's Aura [edit]
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Elite Enchantment Spell. For 10 seconds, you have +0...4...5 Energy regeneration. This enchantment reapplies itself every time you cast a spell on a foe. |
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Factions | |||||||||||||
Mantra of Concentration [edit]
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Stance. For 1...31...38 seconds, the next time you would be interrupted, you are not interrupted. |
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Prophecies | |||||||||||||
Mantra of Earth [edit]
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Stance. For 30...78...90 seconds, whenever you take earth damage, the damage is reduced by 26...45...50% and you gain 2 Energy. |
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Core | |||||||||||||
Mantra of Flame [edit]
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Stance. For 30...78...90 seconds, whenever you take fire damage, the damage is reduced by 26...45...50% and you gain 2 Energy. |
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Core | |||||||||||||
Mantra of Frost [edit]
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Stance. For 30...78...90 seconds, whenever you take cold damage, the damage is reduced by 26...45...50% and you gain 2 Energy. |
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Core | |||||||||||||
Mantra of Inscriptions [edit]
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Stance. For 5...21...25 seconds, signets you successfully activate while in this stance recharge 10...34...40% faster. |
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Core | |||||||||||||
Mantra of Lightning [edit]
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Stance. For 30...78...90 seconds, whenever you take lightning damage, the damage is reduced by 26...45...50% and you gain 2 Energy. |
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Core | |||||||||||||
Mantra of Persistence [edit]
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Stance. For 5...21...25 seconds, any Illusion Magic hex you cast lasts 10...34...40% longer. |
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Core | |||||||||||||
Mantra of Recall [edit]
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Elite Enchantment Spell. For 20 seconds, you gain no benefit from it. You gain 10...22...25 Energy when Mantra of Recall ends. |
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Prophecies | |||||||||||||
Mantra of Resolve [edit]
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Stance. For 30...78...90 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10...5...4 Energy or Mantra of Resolve ends. |
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Core | |||||||||||||
Mantra of Signets [edit]
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Stance. For 10...34...40 seconds, you have +3 armor for each signet you have equipped. Whenever you use a signet, you gain 5...49...60 Health. |
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Prophecies | |||||||||||||
Physical Resistance [edit]
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Stance. For 30...78...90 seconds, You gain +40 armor against physical damage, but you lose 24...14...12 armor against elemental damage. |
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Prophecies | |||||||||||||
Power Drain [edit]
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Spell. If target foe is casting a spell or chant, that skill is interrupted and you gain 1...25...31 Energy. |
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Core | |||||||||||||
Power Leech [edit]
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Elite Hex Spell. If target foe is casting a spell or chant, that skill is interrupted and for 10 seconds, whenever that foe casts a spell, you steal up to 5...13...15 Energy from that foe. |
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Factions | |||||||||||||
Revealed Enchantment [edit]
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Spell. Remove an enchantment from target foe and gain 3...13...15 Energy. For 20 seconds, Revealed Enchantment is replaced with the enchantment removed from target foe. |
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Factions | |||||||||||||
Revealed Hex [edit]
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Spell. Remove a hex from target ally and gain 4...9...10 Energy. For 20 seconds, Revealed Hex is replaced with the hex that was removed. |
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Factions | |||||||||||||
Signet of Humility [edit]
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Signet. Target foe's elite skill is disabled for 1...13...16 seconds. Your non-Mesmer skills are disabled for 10 seconds. |
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Core | |||||||||||||
Signet of Recall [edit]
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Signet. For 10 seconds, you have -4 Energy regeneration. When this effect ends, you gain 13...19...20 Energy. |
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Eye of the North | |||||||||||||
Spirit of Failure [edit]
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Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1...3...3 Energy whenever that foe fails to hit in combat. |
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Prophecies | |||||||||||||
Spirit Shackles [edit]
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Hex Spell. For 5...17...20 seconds, target foe loses 5 Energy whenever that foe attacks. |
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Core | |||||||||||||
Tease [edit]
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Elite Spell. If target foe is using a skill, that foe and other foes in the area are interrupted and you steal 0...4...5 Energy from all foes in the area. |
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Nightfall | |||||||||||||
Waste Not, Want Not [edit]
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Spell. If target foe is not casting a spell or attacking, you gain 8...12...13 Energy. |
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Eye of the North |
No Attribute
Arcane Echo [edit]
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Enchantment Spell. If you cast a spell in the next 20 seconds, Arcane Echo is replaced with that spell for 20 seconds. Arcane Echo ends prematurely if you use a non-spell skill. |
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Core | |||||||||||||
Arcane Mimicry [edit]
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Spell. For 20 seconds, Arcane Mimicry becomes the non-form elite skill from target other ally. |
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Core | |||||||||||||
Echo [edit]
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Elite Enchantment Spell. For 30 seconds, Echo is replaced with the next skill you use. Echo acts as this skill for 30 seconds. |
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Core | |||||||||||||
Epidemic [edit]
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Spell. Spread all negative conditions and their remaining durations from target foe to all foes adjacent to your target. |
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Core | |||||||||||||
Expel Hexes [edit]
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Elite Spell. Remove up to 2 hexes from target ally. |
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Factions | |||||||||||||
Hypochondria [edit]
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Spell. Transfer all conditions from all foes in the area to target foe. |
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Nightfall | |||||||||||||
Lyssa's Balance [edit]
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Spell. Target foe loses one enchantment. If you have more enchantments than target foe, this skill has no effect. |
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Factions | |||||||||||||
Mirror of Disenchantment [edit]
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Spell. Remove one enchantment from target foe. All of that foe's party members also lose that same enchantment. |
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Nightfall | |||||||||||||
Shatter Storm [edit]
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Elite Spell. Target foe loses all enchantments. For each enchantment removed this way, Shatter Storm is disabled for an additional 7 seconds. |
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Factions | |||||||||||||
Signet of Disenchantment [edit]
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Signet. Lose all Energy. Target foe loses one enchantment. |
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Factions | |||||||||||||
Signet of Midnight [edit]
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Elite Signet. You and target touched foe become Blinded for 15 seconds. |
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Prophecies | |||||||||||||
Web of Disruption [edit]
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Hex Spell. Interrupt target foe. For 10 seconds, target foe is hexed with Web of Disruption. When this hex ends, that foe is interrupted again. |
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Nightfall |
Allegiance rank[ | ]
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Ether Nightmare [edit]
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Hex Spell. Target foe loses 5...8 Energy. For each point of Energy lost in this way, that foe and all foes in the area suffer -1 Health degeneration for 10 seconds. |
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Factions | PvE only |
Sunspear rank[ | ]
Cry of Pain [edit]
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Spell. Interrupt target foe's skill. If that foe was suffering from a Mesmer hex, that foe and all foes in the area take 25...50 damage and have 3...5 Health degeneration for 10 seconds. |
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Nightfall | PvE only |
Skill quick references |
Warrior • Ranger • Monk • Necromancer • Mesmer • Elementalist • Assassin • Ritualist • Paragon • Dervish |