GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
Advertisement

Warning: The following text contains spoilers relating to the plot of Nightfall.


This is a listing of primary quests and missions in the Nightfall campaign. The missions are numbered and appear in bold.

In total, there are 50 primary quests and 20 missions in Nightfall; however, because the storyline branches at multiple points, you are not required to do all of them to finish the main story arc.

  • Elonian characters must complete 41 quests and 17 missions.
  • Non-Elonian characters must complete 26 quests and 14 missions.
  • All 20 missions must be completed with Master's Reward in order to earn the Protector of Elona title.

Primary Missions and Quests[ | ]

Note for foreign characters: Characters created in other campaigns can travel to Elona by completing either Sunspears in Kryta or Sunspears in Cantha. After arriving in Elona, they must complete the following primary quest chain:

Battle PreparationsSecuring Champion's DawnA Land of HeroesThe Time is Nigh

After that they will join the normal storyline at the fourth mission, Consulate Docks.


Istan
Rally the Recruits (Tutorial) or Take the Shortcut (Skip Tutorial)Into Chahbek Village
1. Chahbek Village
Primary TrainingHoning your SkillsSecondary TrainingChoose Your Secondary Profession

Leaving a LegacyThe Honorable GeneralSigns and Portents

2. Jokanur Diggings
Isle of the DeadBad Tide RisingSpecial DeliveryBig News, Small PackageFollowing the Trail
3. Blacktide Den
The Iron TruthTrial by FireWar Preparations (Ghost Reconnaissance), War Preparations (Recruit Training), and War Preparations (Wind and Water)The Time is Nigh
Kourna
4. Consulate Docks
Hunted!The Great EscapeAnd a Hero Shall Lead Them
5. Venta Cemetery
The Council is CalledTo Vabbi!Centaur Blackmail
6. Kodonur Crossroads
Mysterious Message
The storyline forks at this point. You must choose to follow either Master of Whispers or Margrid the Sly; you cannot follow both.1
follow Master of Whispers → Secrets in the ShadowTo Kill a Demon
7a. Rilohn Refuge
follow Margrid the Sly → For a PriceNo Me, No Kormir
7b. Pogahn Passage
8. Moddok Crevice
Vabbi
Rally The Princes
9. Tihark Orchard
All's Well That Ends WellWarning Kehanni
The storyline forks at this point. Your choice at the first fork above will determine which path is open to you here.2
chose Master of Whispers → Calling the Order
10a. Dzagonur Bastion
chose Margrid the Sly → Greed and Regret
10b. Dasha Vestibule
Pledge of the Merchant Princes
11. Grand Court of Sebelkeh
Attack at the Kodash
The storyline forks at this point. You must choose whether to listen to Melonni or to Koss. Both paths will be available to all characters, but you need only complete one path to continue.3
listen to hero KossHeart or Mind: Garden in Danger
12a. Jennur's Horde
listen to hero MelonniHeart or Mind: Ronjok in Danger
12b. Nundu Bay
Crossing the Desolation
Desolation
13. Gate of Desolation
A Deal's a DealHorde of Darkness
14. Ruins of Morah
Realm of Torment
Uncharted Territory
15. Gate of Pain
Kormir's CrusadeAll Alone in the Darkness
16. Gate of Madness
17. Abaddon's Gate

Challenge Missions[ | ]

Kourna[ | ]

Desolation[ | ]

Realm of Torment[ | ]

Elite Mission[ | ]

Footnotes[ | ]

  1. At the first fork in the storyline, before mission 7, you must choose to follow either Margrid the Sly or the Master of Whispers, each of which will lead you through two quests to a mission. Choosing one path will prevent you from gaining the other hero until you have completed the campaign. This will not, however, prevent you from completing the other mission (although it is not required that you do so). To gain access to the other mission, you must:
    • Choose your hero, and complete the quests so your hero joins your party.
    • Travel to the other mission outpost on your own, since you will not be able to do the primary quests that lead to it.
    • Party with someone who did choose that fork in order to enter the mission with the required hero in the party.
  2. The path you take on the second fork, at mission 10, is determined by your choice on the first fork. As in the first fork, you may (but are not required to) complete the alternative mission at any time, subject to the same requirements noted above.
  3. The third fork is different. The two quests to access Jennur's Horde and Nundu Bay are not mutually exclusive, thus you can complete both at the same time. Completion of either mission will allow you to carry on with the campaign.

Sequence of Missions[ | ]

NightfallMissionSequence

Advertisement