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m (Undo revision 1101523 by 24.83.195.130 (Talk) - shatter ench etc aren't attacks)
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== Notes ==
 
== Notes ==
 
*Can be maintained indefinitely when combined with an [[Of Enchanting|Enchanting]] [[Weapon upgrade|mod]] and either [[Glyph of Swiftness]] or [[Serpent's Quickness]].
 
*Can be maintained indefinitely when combined with an [[Of Enchanting|Enchanting]] [[Weapon upgrade|mod]] and either [[Glyph of Swiftness]] or [[Serpent's Quickness]].
*Although using Mist Form prevents one from taking [[damage]] from attacks, the attacks will still [[hit]], and any possible effects delivered by those attacks will still come through. This includes [[condition]]s, [[interrupt]]s and the [[life stealing]] from [[Vampiric]] weapons and [[Nightmare Weapon]].
+
*Although using Mist Form prevents one from taking [[damage]] from attacks, the attacks will still [[hit]], and any possible effects delivered by those attacks will still come through. This includes [[condition]]s, [[interrupt]]s, and the [[life stealing]] from [[Vampiric]] weapons and [[Nightmare Weapon]].
*Keep in mind that, unlike [[Spell Breaker]], this enchantment can be removed by any [[Enchantment removal skills quick reference|enchantment-removing skill]]. In case of skills which remove enchantments and cause damage when doing so (like [[Shatter Enchantment]]), the damage will be applied '''after''' the enchantment is removed, meaning that you will suffer from it.
 
 
*In addition, foes will still gain [[Adrenaline]] and recoup [[energy]] from [[Zealous]] weapons when hitting you.
 
*In addition, foes will still gain [[Adrenaline]] and recoup [[energy]] from [[Zealous]] weapons when hitting you.
 
*Mist Form will trigger neither [[Essence Bond]] nor [[Balthazar's Spirit]].
 
*Mist Form will trigger neither [[Essence Bond]] nor [[Balthazar's Spirit]].

Revision as of 14:19, 2 December 2007

Skill details
Mist Form
Mist Form.jpg
Campaign Prophecies Elementalist
Profession Elementalist
Attribute Water Magic
Type Elite Enchantment Spell
    5 Energy.png 1 Activation.png 20 Recharge.png

Full: For 10...38...45 seconds, you take 33% less damage from foes under the effect of Water Magic hexes. Whenever you cast an elemental spell, all non-spirit allies in earshot are healed for 50...210...250% of the Energy cost of the spell.

Concise: (10...38...45 seconds.) Take 33% less damage from foes hexed with Water Magic. Heals non-spirit allies in earshot for 50...210...250% of the Energy cost of your elemental spells.

Water Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Healing % 50 63 77 90 103 117 130 143 157 170 183 197 210 223 237 250 263 277 290 303 317 330
Duration 10 12 15 17 19 22 24 26 29 31 33 36 38 40 43 45 47 50 52 54 57 59

Acquisition

Signet of Capture:

Notes

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