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m (→‎Notes: That's not a bug. Since the extra damage if blocked isn't an attack, mist form won't stop it)
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== Notes ==
 
== Notes ==
 
*Can be maintained indefinitely when combined with an [[Of Enchanting|Enchanting]] [[Weapon upgrade|mod]] and either [[Glyph of Swiftness]] or [[Serpent's Quickness]].
 
*Can be maintained indefinitely when combined with an [[Of Enchanting|Enchanting]] [[Weapon upgrade|mod]] and either [[Glyph of Swiftness]] or [[Serpent's Quickness]].
*Although using Mist Form prevents one from taking [[damage]] from attacks, the attacks will still [[hit]], and any possible effects delivered by those attacks will still come through. This includes [[condition]]s, [[interrupt]]s, and the [[life stealing]] from [[Vampiric]] weapons and [[Nightmare Weapon]].
+
*Although using Mist Form prevents one from taking [[damage]] from attacks, the attacks will still [[hit]], and any possible effects delivered by those attacks will still come through. This includes [[condition]]s, [[interrupt]]s, and the [[life stealing]] from [[Vampiric]] weapons, [[Nightmare Weapon]], and [[Vampiric Assault]].
 
*In addition, foes will still gain [[Adrenaline]] and recoup [[energy]] from [[Zealous]] weapons when hitting you.
 
*In addition, foes will still gain [[Adrenaline]] and recoup [[energy]] from [[Zealous]] weapons when hitting you.
 
*Being enchanted with Mist Form will prevent [[Essence Bond]] and [[Balthazar's Spirit]] from triggering.
 
*Being enchanted with Mist Form will prevent [[Essence Bond]] and [[Balthazar's Spirit]] from triggering.

Revision as of 21:57, 26 October 2008

Skill details
Mist Form
Mist Form
Campaign Prophecies Elementalist
Profession Elementalist
Attribute Water Magic
Type Elite Enchantment Spell
    5 Energy 1 Activation 20 Recharge

Full: For 10...38...45 seconds, you take 33% less damage from foes under the effect of Water Magic hexes. Whenever you cast an elemental spell, all non-spirit allies in earshot are healed for 50...210...250% of the Energy cost of the spell.

Concise: (10...38...45 seconds.) Take 33% less damage from foes hexed with Water Magic. Heals non-spirit allies in earshot for 50...210...250% of the Energy cost of your elemental spells.

Water Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Healing % 50 63 77 90 103 117 130 143 157 170 183 197 210 223 237 250 263 277 290 303 317 330
Duration 10 12 15 17 19 22 24 26 29 31 33 36 38 40 43 45 47 50 52 54 57 59

Acquisition

Signet of Capture:

Notes

Related skills

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