m (→Notes: That's not a bug. Since the extra damage if blocked isn't an attack, mist form won't stop it) |
m (→Notes) |
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== Notes == |
== Notes == |
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*Can be maintained indefinitely when combined with an [[Of Enchanting|Enchanting]] [[Weapon upgrade|mod]] and either [[Glyph of Swiftness]] or [[Serpent's Quickness]]. |
*Can be maintained indefinitely when combined with an [[Of Enchanting|Enchanting]] [[Weapon upgrade|mod]] and either [[Glyph of Swiftness]] or [[Serpent's Quickness]]. |
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− | *Although using Mist Form prevents one from taking [[damage]] from attacks, the attacks will still [[hit]], and any possible effects delivered by those attacks will still come through. This includes [[condition]]s, [[interrupt]]s, and the [[life stealing]] from [[Vampiric]] weapons |
+ | *Although using Mist Form prevents one from taking [[damage]] from attacks, the attacks will still [[hit]], and any possible effects delivered by those attacks will still come through. This includes [[condition]]s, [[interrupt]]s, and the [[life stealing]] from [[Vampiric]] weapons, [[Nightmare Weapon]], and [[Vampiric Assault]]. |
*In addition, foes will still gain [[Adrenaline]] and recoup [[energy]] from [[Zealous]] weapons when hitting you. |
*In addition, foes will still gain [[Adrenaline]] and recoup [[energy]] from [[Zealous]] weapons when hitting you. |
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*Being enchanted with Mist Form will prevent [[Essence Bond]] and [[Balthazar's Spirit]] from triggering. |
*Being enchanted with Mist Form will prevent [[Essence Bond]] and [[Balthazar's Spirit]] from triggering. |
Revision as of 21:57, 26 October 2008
Skill details
Mist Form | ||||||||||||
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Full: For 10...38...45 seconds, you take 33% less damage from foes under the effect of Water Magic hexes. Whenever you cast an elemental spell, all non-spirit allies in earshot are healed for 50...210...250% of the Energy cost of the spell.
Concise: (10...38...45 seconds.) Take 33% less damage from foes hexed with Water Magic. Heals non-spirit allies in earshot for 50...210...250% of the Energy cost of your elemental spells.
Water Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Healing % | 50 | 63 | 77 | 90 | 103 | 117 | 130 | 143 | 157 | 170 | 183 | 197 | 210 | 223 | 237 | 250 | 263 | 277 | 290 | 303 | 317 | 330 |
Duration | 10 | 12 | 15 | 17 | 19 | 22 | 24 | 26 | 29 | 31 | 33 | 36 | 38 | 40 | 43 | 45 | 47 | 50 | 52 | 54 | 57 | 59 |
Acquisition
Notes
- Can be maintained indefinitely when combined with an Enchanting mod and either Glyph of Swiftness or Serpent's Quickness.
- Although using Mist Form prevents one from taking damage from attacks, the attacks will still hit, and any possible effects delivered by those attacks will still come through. This includes conditions, interrupts, and the life stealing from Vampiric weapons, Nightmare Weapon, and Vampiric Assault.
- In addition, foes will still gain Adrenaline and recoup energy from Zealous weapons when hitting you.
- Being enchanted with Mist Form will prevent Essence Bond and Balthazar's Spirit from triggering.