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Reduce activation time

Name Target Duration Affects Modifier Stats Notes Skill type Attr Cam
Healer's Boon Healer's Boon Self 10...46s Healing Prayers spells -50%
    5 Energy ¼ Activation 10 Recharge
+50% healing Elite Enchantment Spell MonkDF N
Holy Haste Holy Haste Self 1...48s Healing Prayers spells -50%
    10 Energy 1 Activation 10 Recharge
ends if you cast any other Enchantment on any target Enchantment Spell MonkDF N
Symbolic Celerity Symbolic Celerity {{{modifyactivationtarget}}} {{{modifyactivationduration}}} {{{modifyactivationeffect}}} {{{modifyactivationmodifier}}}
    15 Energy 1 Activation 30 Recharge
Enchantment Spell MesmerFC N
Glyph of Essence Glyph of Essence Self 15s Next spell 0s
    5 Energy 1 Activation 20 Recharge
Lose all energy Glyph ElementalistNone F
Glyph of Sacrifice Glyph of Sacrifice Self 15s Next Spell ¼ s
    5 Energy 1 Activation 15 Recharge
Adds 30s to spell's recharge Glyph ElementalistNone P
Deadly Haste Deadly Haste Self 10...30s Half-ranged Spells -5...41%
    10 Energy 1 Activation 20 Recharge
Half-ranged Spells also recharge 5...41% faster Enchantment Spell AssassinCrit N
Deadly Paradox Deadly Paradox Self 5...13s Assassin skills -33%
    15 Energy   10 Recharge
Assassin skills also recharge 33% faster; disables attack skills for 10s Stance AssassinDeadly N
Soul Twisting Soul Twisting {{{modifyactivationtarget}}} {{{modifyactivationduration}}} {{{modifyactivationeffect}}} {{{modifyactivationmodifier}}}
    5 Energy   15 Recharge
Elite Skill RitualistSpawn F

Increase activation time

Name Target Duration Affects Modifier Stats Notes Skill type Attr Cam
Arcane Conundrum Arcane Conundrum Foe & adjacent foes 5...13s Spells +100%
    10 Energy 2 Activation 20 Recharge
Hex Spell MesmerIll C
Enchanter's Conundrum Enchanter's Conundrum Foe 10s Enchantments +100...180%
    10 Energy 2 Activation 10 Recharge
Inflicts 10...82 damage if target is not Enchanted when hexed. Elite Hex Spell MesmerDom N
Frustration Frustration Foe 5...17s Spells +50%
    10 Energy 1 Activation 7 Recharge
Foe also takes 5...41 damage whenever interrupted, double if a skill is interrupted Hex Spell MesmerIll N
Migraine Migraine Foe 5...17 Skills +100%
    10 Energy 2 Activation 12 Recharge
Also inflicts 1...7 health degeneration Elite Hex Spell MesmerIll P
Stolen Speed Stolen Speed Foe 1...8s Spells +100%
    5 Energy 1 Activation 12 Recharge
Your and your allies' spells cast against the hexed foes take 50% less time to cast. Elite Hex Spell MesmerFC F
Rust Rust target foe and all adjacent foes 5...17s Signets +100%
    10 Energy 1 Activation 8 Recharge
If overcast, also interrupt and disable signets for 1...10s Hex Spell ElementalistWater C
Nature's Renewal Nature's Renewal all creatures within spirit range 10...126s Hexes and Enchantments +100%
    5 Energy 5 Activation 60 Recharge
Also doubles upkeep cost of maintained Enchantments Nature Ritual RangerWS C

Notes

  • The Dazed Condition also doubles the activation time of Spells. See the Dazed article for a list of skills which inflict this Condition.
  • The Fast Casting Attribute also lowers the activation time of Spells. See the Fast Casting article for a more detailed explanation of its effects.
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