GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
Advertisement
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Increases Speed

Name Target Amount Duration Stats Notes Skill type Attr Cam
Battle Rage Battle Rage Self 33% 15s
    4 Adrenaline    
Ends when you use non-adrenal skill. Double Adrenaline gain while active. Elite Stance WarriorStr C
Bull's Charge Bull's Charge Self 33% 5...10s
    5 Energy   20 Recharge
Moving foes you strike are knocked down. Ends if you use a skill. Elite Stance WarriorStr P
Charging Strike Charging Strike Self 33% 1...8s
    5 Energy   5 Recharge
Ends on hit or when skill is used. Next hit does bonus damage. Elite Stance WarriorStr N
Enraging Charge Enraging Charge Self 25% 5...13s
    5 Energy   20 Recharge
Ends and gives adrenaline when you strike a target in melee. Stance WarriorStr N
Primal Rage Primal Rage Self 25% 1...12s
    4 Adrenaline   10 Recharge
You attack 33% faster and take double damage. Elite Stance WarriorStr F
Rush Rush Self 25% 8...18s
    4 Adrenaline    
Stance WarriorStr P
Sprint Sprint Self 25% 8...13s
    5 Energy   15 Recharge
Stance WarriorStr C
"Retreat!" "Retreat!" Party 33% 5...10s
    5 Energy 20 Activation  
Only if there are dead allies within earshot. Shout WarriorTact F
"Charge!" "Charge!" Allies within earshot 33% 5...11s
    5 Energy   20 Recharge
Initial effect: removes Crippled Elite Shout WarriorTact C
Soldier's Speed Soldier's Speed Self 15% 3...15s
    5 Energy   12 Recharge
Additional 15% while affected by chant or shout Stance WarriorTact E
Call of Haste Call of Haste Pet 33% 30s
    10 Energy   25 Recharge
Pet only, pet attacks 33% faster Shout RangerBeast C
Rampage as One Rampage as One Self and Pet 25% 3...13s
    25 Energy   10 Recharge
Must have a living pet to activate. Elite Skill RangerBeast N
Run as One Run as One Self and Pet 25% 5...13s
    5 Energy   15 Recharge
Stance RangerBeast F
Dodge Dodge Self 33% 5...10s
    5 Energy   30 Recharge
Ends if you attack Stance RangerExp P
Escape Escape Self 33% 1...7s
    5 Energy   12 Recharge
Elite Stance RangerExp C
Zojun's Haste Zojun's Haste Self 33% 5...10s
    5 Energy   30 Recharge
Ends if you attack Stance RangerExp F
Natural Stride Natural Stride Self 33% 1...7s
    5 Energy   12 Recharge
Ends if you become Hexed or Enchanted Stance RangerWS N
Storm Chaser Storm Chaser Self 25% 8...18s
    10 Energy   20 Recharge
Gain energy whenever hit by elemental damage Stance RangerWS C
Storm's Embrace Storm's Embrace Self 25% 10s
    5 Energy   30 Recharge
Refreshes, whenever you take Elemental damage Stance RangerNone N
Illusion of Haste Illusion of Haste Self 33% 5...10s
    5 Energy 1 Activation 5 Recharge
On cast, lose crippled condition. On end, become crippled. Enchantment Spell MesmerIll C
Gust Gust Self + Ally 33% 5...10s
    10 Energy ¾ Activation 10 Recharge
Doublecast, initially deals 15...59 cold damage and knocks down attacking/moving foes Elite Spell ElementalistAir F
Storm Djinn's Haste Storm Djinn's Haste Self 25% 10...22s
    5 Energy ¼ Activation 10 Recharge
Lose 1 energy per second while moving. Enchantment Spell ElementalistAir N
Windborne Speed Windborne Speed target ally 33% 5...13s
    10 Energy ¾ Activation 5 Recharge
Enchantment Spell ElementalistAir P
Burning Speed Burning Speed Self 30...42% 7s
    10 Energy ¼ Activation  
On cast, you are set on fire. On end, adjacent foes set on fire. Enchantment Spell ElementalistFire F
Flame Djinn's Haste Flame Djinn's Haste Self 25% 8...13s
    10 Energy ¾ Activation 20 Recharge
On cast, damages adjacent foes. Enchantment Spell ElementalistFire N
Armor of Mist Armor of Mist Self 33% 8...18s
    10 Energy 1 Activation 30 Recharge
Increased armor. Enchantment Spell ElementalistWater P
Shameful Fear Shameful Fear target foe 10% 10s
    10 Energy 2 Activation 10 Recharge
Each second, foe take damage if moving. Hex Spell AssassinDeadly F
Siphon Speed Siphon Speed Self & Target foe 33% 5...13s
    5 Energy 1 Activation 30 Recharge
Decreases hexed foe's speed by same amount. Half normal range. Hex Spell AssassinDeadly F
Dark Escape Dark Escape Self 25% 5...13s
    5 Energy   30 Recharge
You take half damage. Ends if you hit with an attack. Stance AssassinShadow F
Shadow of Haste Shadow of Haste Self 15% 10...34s
    5 Energy   45 Recharge
On end, shadow step back to location that this skill was activated. Stance AssassinShadow F
Dash Dash Self 50% 3s
    5 Energy   8 Recharge
Stance AssassinNone F
"Fall Back!" "Fall Back!" Allies within earshot 33% 4...9s
    10 Energy   20 Recharge
Ends on affected ally if they hit with an attack. Affected allies gain health per second while moving. Shout ParagonComm N
"Incoming!" "Incoming!" Allies within earshot 33% 4...9s
    5 Energy   20 Recharge
Also gain 5...13 Health per second while moving. Elite Shout ParagonComm N
"Make Haste!" "Make Haste!" Target Other Ally 33% 5...17s
    5 Energy   10 Recharge
Ends if affected ally hits with an attack. Shout ParagonComm N
Godspeed Godspeed Allies within earshot 25% 5...17s
    10 Energy   30 Recharge
Only affects enchanted allies. Shout ParagonComm N
Hasty Refrain Hasty Refrain target ally 25% 3...9s
    5 Energy 1 Activation 10 Recharge
Reapplies when a shout or chant ends. Echo ParagonLead E
"Lead the Way!" "Lead the Way!" Target ally 25% 1...4s per ally within earshot
    10 Energy   8 Recharge
Maximum duration 20 seconds. Shout ParagonLead N
Pious Haste Pious Haste Self Special 1...7s
    5 Energy   12 Recharge
25% ims; 50% if Dervish enchant removed Stance DervishMyst N
Enchanted Haste Enchanted Haste Self 25% 7
    10 Energy   15 Recharge
Lose 1 condition if ends prematurely Flash Enchantment Spell DervishNone N
Featherfoot Grace Featherfoot Grace Self 25% 5...17s
    10 Energy ¼ Activation 15 Recharge
Conditions expire 25% faster. Enchantment Spell DervishWind N
Fleeting Stability Fleeting Stability Self 25% 2...5s
    5 Energy   10 Recharge
Ends if knockdown prevented. Flash Enchantment Spell DervishEarth N
Harrier's Haste Harrier's Haste Self 25% 2...7s
    10 Energy   10 Recharge
Deal +3...10 damage to moving foes. Flash Enchantment Spell DervishWind N
Onslaught Onslaught Self 25% 3...13s
    10 Energy   10 Recharge
Also 25% faster attack and adrenaline gain. Elite Flash Enchantment Spell DervishWind N
Whirling Charge Whirling Charge Self 33% 1...5s
    10 Energy   6 Recharge
Enchantment ends when foe striked, 10..50 cold damage to all nearby foes. Flash Enchantment Spell DervishWind N

Decreases Speed

Name Target Amount Duration Stats Notes Skill type Attr Cam
Dolyak Signet Dolyak Signet Self 75% 8...18s
          20 Recharge
Additional armor. Cannot be knocked down. Signet WarriorStr P
Flail Flail Self 33% 5...13s
    4 Adrenaline    
Attack 33% faster. Stance WarriorStr N
Crippling Anguish Crippling Anguish Target foe 50% 8...18s
    5 Energy 1 Activation 12 Recharge
Foe suffers health degeneration. Elite Hex Spell MesmerIll C
Ethereal Burden Ethereal Burden Target foe 50% 10s
    15 Energy 1½ Activation 30 Recharge
Caster gains energy on end. Hex Spell MesmerIll P
Imagined Burden Imagined Burden Target foe 50% 8...18s
    15 Energy 1 Activation 30 Recharge
Hex Spell MesmerIll C
Kitah's Burden Kitah's Burden Target foe 50% 10s
    15 Energy 1½ Activation 30 Recharge
Caster gains energy on end. Hex Spell MesmerIll F
Shared Burden Shared Burden Target foe & all nearby foes 50% 5...17s
    5 Energy 2 Activation 15 Recharge
Also reduces attack and cast speed by 50% Elite Hex Spell MesmerIll F
Sum of All Fears Sum of All Fears Foe 33% 5...17s
    10 Energy 2 Activation 10 Recharge
Also slows attacks and spell casting -33%. Hex Spell MesmerIll E
Armor of Earth Armor of Earth Self 50...21% 30s
    10 Energy ¾ Activation 15 Recharge
Armor bonus. Enchantment Spell ElementalistEarth C
Earthen Shackles Earthen Shackles Target foe and nearby foes 90% 3s
    10 Energy 1 Activation 15 Recharge
Inflicts Weakness (5...20s) on end Hex Spell ElementalistEarth E
Grasping Earth Grasping Earth Nearby foes 50% 5...17s
    10 Energy ¾ Activation 12 Recharge
Hex Spell ElementalistEarth P
Ward Against Foes Ward Against Foes non-Spirit foes in Ward 50% while in ward
    15 Energy 1 Activation 20 Recharge
Ward duration: 8...18s Ward Spell ElementalistEarth C
Deep Freeze Deep Freeze All foes at target foe's location. 66% 10s
    25 Energy 2 Activation 15 Recharge
On hex, foes take cold damage. Hex Spell ElementalistWater C
Freezing Gust Freezing Gust Target foe 66% 1...4s
    10 Energy 1 Activation 8 Recharge
If foe is under water hex, takes damage instead. Hex Spell ElementalistWater N
Frozen Burst Frozen Burst Nearby foes 66% 3...7s
    15 Energy ¾ Activation 8 Recharge
+cold damage Hex Spell ElementalistWater P
Ice Prison Ice Prison Target foe 66% 8...18s
    10 Energy 2 Activation 30 Recharge
Hex Spell ElementalistWater P
Ice Spikes Ice Spikes Target & adjacent foes. 66% 2...5s
    15 Energy 1½ Activation 10 Recharge
On cast, foes take cold damage. Hex Spell ElementalistWater C
Icy Shackles Icy Shackles Target foe 66%, 90% if under Enchantment 1...8s
    10 Energy 1 Activation 12 Recharge
Elite Hex Spell ElementalistWater N
Mind Freeze Mind Freeze Target foe 90% 1...5s
    5 Energy 1 Activation 5 Recharge
Hexed only if caster has more energy than target. Bonus cold damage. Elite Hex Spell ElementalistWater C
Mirror of Ice Mirror of Ice Nearby foes 66% 2...5s
    10 Energy ¾ Activation 15 Recharge
15...59 cold dmg Elite Hex Spell ElementalistWater F
Shard Storm Shard Storm Target foe 66% 2...5s
    10 Energy 1 Activation 10 Recharge
Projectile. On hex, foe takes cold damage. Hex Spell ElementalistWater P
Teinai's Prison Teinai's Prison Target foe 66% 1...6s
    10 Energy 1 Activation 15 Recharge
Hex Spell ElementalistWater F
Winter's Embrace Winter's Embrace target foe 66% 2...5s
    10 Energy ¾ Activation 15 Recharge
Hex Spell ElementalistWater E
Dark Prison Dark Prison Target foe 33% 1...6s
    10 Energy ¼ Activation 30 Recharge
On cast, shadow step to target. Hex Spell AssassinDeadly F
Shadow Prison Shadow Prison Target foe 66% 4...9s
    10 Energy ¼ Activation 25 Recharge
On cast shadow step to target. Elite Hex Spell AssassinDeadly N
Siphon Speed Siphon Speed Self & Target foe 33% 5...13s
    5 Energy 1 Activation 30 Recharge
Decreases hexed foe's speed by same amount. Half normal range. Hex Spell AssassinDeadly F
Hidden Caltrops Hidden Caltrops Target foe 50% 1...8s
    5 Energy 1 Activation 12 Recharge
Cripples on end Elite Hex Spell AssassinShadow N
Shadowy Burden Shadowy Burden Target foe 25% 3...13s
    10 Energy ¼ Activation 15 Recharge
If foe has no other hexes, they have -armor against your attacks. Hex Spell AssassinShadow F
Binding Chains Binding Chains Target foe & nearby foes 90% 3s
    10 Energy 1 Activation 15 Recharge
Foes take 1...24 damage per second while moving Hex Spell RitualistComm F
Muddy Terrain Muddy Terrain Creatures with spirit range 10% 30...78s
    5 Energy 5 Activation 30 Recharge
Speed boosts have no effect. Nature Ritual RangerWS P

PvE Only

Increases Speed

Name Target Amount Duration Stats Notes Skill type Attr Cam
Mindbender Mindbender Self 20...33% 10...16s
    5 Energy 1 Activation 24 Recharge
Also cast spells 20% faster Enchantment Spell Asura E
Drunken Master Drunken Master Self 10...15% 72...90s
    5 Energy   60 Recharge
25...33% if drunk. Increases attack speed. Stance Deldrimor E
Volfen Pounce Volfen Pounce Self 15...33% 10...20s
        ¾ Activation 15 Recharge
Ends when you deal damage. Available while Volfen Blessing is active. Stance Norn E
Ursan Force Ursan Force Self 20...33% 8...14s
          12 Recharge
Available while Ursan Blessing is active. Skill Norn E

Decreases Speed

Name Target Amount Duration Stats Notes Skill type Attr Cam
Tryptophan Signet Tryptophan Signet Foe & adjacent foes -23...40% 14...20s
        1 Activation 15 Recharge
Also decreases attack speed by same amount Signet Vanguard E

Increases Speed (Special)

Name Target Amount Duration Stats Notes Skill type Attr Cam
Junundu Tunnel Junundu Tunnel Self 66% 10s
    5 Energy   30 Recharge
Ends if you use a Skill. At end, adjacent foes are knocked down for 3s. Available while in a Junundu. Stance None N
HYAHHHHH! HYAHHHHH! Self 11% 10s
    5 Energy   1 Recharge
Ends if you use a Skill or stop moving. Use up to 3 times to gain an additional 11% each time. Available while in a Siege Devourer. Stance None E

Related articles

Advertisement