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Increases Speed
Name
Target
Amount
Duration
Stats
Notes
Skill type
Attr
Cam
Battle Rage
Self
33%
15s
4
Ends when you use non-adrenal skill. Double Adrenaline gain while active.
Elite Stance
Str
C
Bull's Charge
Self
33%
5...10s
5
20
Moving foes you strike are knocked down . Ends if you use a skill .
Elite Stance
Str
P
Charging Strike
Self
33%
1...8s
5
5
Ends on hit or when skill is used. Next hit does bonus damage.
Elite Stance
Str
N
Enraging Charge
Self
25%
5...13s
5
20
Ends and gives adrenaline when you strike a target in melee.
Stance
Str
N
Primal Rage
Self
25%
1...12s
4
10
You attack 33% faster and take double damage.
Elite Stance
Str
F
Rush
Self
25%
8...18s
4
Stance
Str
P
Sprint
Self
25%
8...13s
5
15
Stance
Str
C
"Retreat!"
Party
33%
5...10s
5
20
Only if there are dead allies within earshot .
Shout
Tact
F
"Charge!"
Allies within earshot
33%
5...11s
5
20
Initial effect: removes Crippled
Elite Shout
Tact
C
Soldier's Speed
Self
15%
3...15s
5
12
Additional 15% while affected by chant or shout
Stance
Tact
E
Call of Haste
Pet
33%
30s
10
25
Pet only, pet attacks 33% faster
Shout
Beast
C
Rampage as One
Self and Pet
25%
3...13s
25
10
Must have a living pet to activate.
Elite Skill
Beast
N
Run as One
Self and Pet
25%
5...13s
5
15
Stance
Beast
F
Dodge
Self
33%
5...10s
5
30
Ends if you attack
Stance
Exp
P
Escape
Self
33%
1...7s
5
12
Elite Stance
Exp
C
Zojun's Haste
Self
33%
5...10s
5
30
Ends if you attack
Stance
Exp
F
Natural Stride
Self
33%
1...7s
5
12
Ends if you become Hexed or Enchanted
Stance
WS
N
Storm Chaser
Self
25%
8...18s
10
20
Gain energy whenever hit by elemental damage
Stance
WS
C
Storm's Embrace
Self
25%
10s
5
30
Refreshes, whenever you take Elemental damage
Stance
None
N
Illusion of Haste
Self
33%
5...10s
On cast, lose crippled condition. On end, become crippled.
Enchantment Spell
Ill
C
Gust
Self + Ally
33%
5...10s
Doublecast , initially deals 15...59 cold damage and knocks down attacking/moving foes
Elite Spell
Air
F
Storm Djinn's Haste
Self
25%
10...22s
Lose 1 energy per second while moving.
Enchantment Spell
Air
N
Windborne Speed
target ally
33%
5...13s
Enchantment Spell
Air
P
Burning Speed
Self
30...42%
7s
10
¼
On cast, you are set on fire . On end, adjacent foes set on fire.
Enchantment Spell
Fire
F
Flame Djinn's Haste
Self
25%
8...13s
On cast, damages adjacent foes.
Enchantment Spell
Fire
N
Armor of Mist
Self
33%
8...18s
Increased armor .
Enchantment Spell
Water
P
Shameful Fear
target foe
10%
10s
Each second, foe take damage if moving.
Hex Spell
Deadly
F
Siphon Speed
Self & Target foe
33%
5...13s
Decreases hexed foe's speed by same amount. Half normal range .
Hex Spell
Deadly
F
Dark Escape
Self
25%
5...13s
5
30
You take half damage. Ends if you hit with an attack.
Stance
Shadow
F
Shadow of Haste
Self
15%
10...34s
5
45
On end, shadow step back to location that this skill was activated.
Stance
Shadow
F
Dash
Self
50%
3s
5
8
Stance
None
F
"Fall Back!"
Allies within earshot
33%
4...9s
10
20
Ends on affected ally if they hit with an attack. Affected allies gain health per second while moving.
Shout
Comm
N
"Incoming!"
Allies within earshot
33%
4...9s
5
20
Also gain 5...13 Health per second while moving.
Elite Shout
Comm
N
"Make Haste!"
Target Other Ally
33%
5...17s
5
10
Ends if affected ally hits with an attack.
Shout
Comm
N
Godspeed
Allies within earshot
25%
5...17s
10
30
Only affects enchanted allies.
Shout
Comm
N
Hasty Refrain
target ally
25%
3...9s
Reapplies when a shout or chant ends.
Echo
Lead
E
"Lead the Way!"
Target ally
25%
1...4s per ally within earshot
10
8
Maximum duration 20 seconds.
Shout
Lead
N
Pious Haste
Self
Special
1...7s
5
12
25% ims; 50% if Dervish enchant removed
Stance
Myst
N
Enchanted Haste
Self
25%
7
10
15
Lose 1 condition if ends prematurely
Flash Enchantment Spell
None
N
Featherfoot Grace
Self
25%
5...17s
Conditions expire 25% faster.
Enchantment Spell
Wind
N
Fleeting Stability
Self
25%
2...5s
5
10
Ends if knockdown prevented.
Flash Enchantment Spell
Earth
N
Harrier's Haste
Self
25%
2...7s
10
10
Deal +3...10 damage to moving foes.
Flash Enchantment Spell
Wind
N
Onslaught
Self
25%
3...13s
10
10
Also 25% faster attack and adrenaline gain.
Elite Flash Enchantment Spell
Wind
N
Whirling Charge
Self
33%
1...5s
10
6
Enchantment ends when foe striked, 10..50 cold damage to all nearby foes.
Flash Enchantment Spell
Wind
N
Decreases Speed
PvE Only
Increases Speed
Decreases Speed
Increases Speed (Special)
Name
Target
Amount
Duration
Stats
Notes
Skill type
Attr
Cam
Junundu Tunnel
Self
66%
10s
5
30
Ends if you use a Skill. At end, adjacent foes are knocked down for 3s. Available while in a Junundu .
Stance
None
N
HYAHHHHH!
Self
11%
10s
5
1
Ends if you use a Skill or stop moving. Use up to 3 times to gain an additional 11% each time. Available while in a Siege Devourer .
Stance
None
E
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