Crasher17446@legacy41699648 (talk | contribs) No edit summary |
Bot ishmael@legacy41684885 (talk | contribs) m (Adding de: language link) |
||
(5 intermediate revisions by 3 users not shown) | |||
Line 10: | Line 10: | ||
== Notes == |
== Notes == |
||
− | * |
+ | * Natural Stride can be used for defense and running, especially because of its long duration relative to its recharge time. |
− | * |
+ | * The stance does not end until a new enchantment or hex is cast on the user; previously cast spells have no effect on its duration. |
== Related skills == |
== Related skills == |
||
Line 22: | Line 22: | ||
*[[Stance skills quick reference]] |
*[[Stance skills quick reference]] |
||
+ | [[de:Natürlicher Schwung]] |
||
− | ==bug== |
||
− | |||
− | Natural Stride is unmaintable with rank 6 dwarven stability(or below). It has been noted as a bug. |
Latest revision as of 15:33, 7 December 2010
Skill details
Natural Stride | ||||||||||||
| ||||||||||||
|
Full: For 1...7...8 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted.
Concise: (1...7...8 seconds.) You move 33% faster and have 50% chance to block. Ends if you become hexed or enchanted.
Wilderness Survival | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Duration | 1 | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 8 | 9 | 9 | 10 | 10 |
Acquisition[ | ]
Notes[ | ]
- Natural Stride can be used for defense and running, especially because of its long duration relative to its recharge time.
- The stance does not end until a new enchantment or hex is cast on the user; previously cast spells have no effect on its duration.