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== Notes ==
 
== Notes ==
   
* With a 50% chance to block, the 33% speed boost, and potentially a very high duration relative to its recharge, this is effective as both a defensive stance and a running skill, making Natural Stride very versatile.
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* Natural Stride can be used for defense and running, especially because of its long duration relative to its recharge time.
   
*This stance only ends when an enchantment or hex is cast while actually in the stance. Previously cast enchantments or hexes do not affect the duration (as in, the stance does not end instantly if entered while enchanted or hexed).
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* The stance does not end until a new enchantment or hex is cast on the user; previously cast spells have no effect on its duration.
   
 
== Related skills ==
 
== Related skills ==
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*[[Stance skills quick reference]]
 
*[[Stance skills quick reference]]
   
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[[de:Natürlicher Schwung]]
==bug==
 
 
Natural Stride is unmaintable with rank 6 dwarven stability(or below). It has been noted as a bug.
 

Latest revision as of 15:33, 7 December 2010

Skill details
Natural Stride
Natural Stride
Campaign Nightfall Ranger
Profession Ranger
Attribute Wilderness Survival
Type Stance
    5 Energy     12 Recharge

Full: For 1...7...8 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted.

Concise: (1...7...8 seconds.) You move 33% faster and have 50% chance to block. Ends if you become hexed or enchanted.

Wilderness Survival 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 8 9 9 10 10

Acquisition[ | ]

Skill Trainers:

Signet of Capture:

Notes[ | ]

  • Natural Stride can be used for defense and running, especially because of its long duration relative to its recharge time.
  • The stance does not end until a new enchantment or hex is cast on the user; previously cast spells have no effect on its duration.

Related skills[ | ]

Related articles[ | ]