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'''[[Skill Trainer]]s''': |
'''[[Skill Trainer]]s''': |
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*[[Baram]] ([[The Kodash Bazaar]]) |
*[[Baram]] ([[The Kodash Bazaar]]) |
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+ | *[[Kenohir]] ([[Command Post]]) |
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== Notes == |
== Notes == |
Revision as of 03:05, 22 February 2007
Skill details
Natural Stride | ||||||||||||
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Full: For 1...7...8 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted.
Concise: (1...7...8 seconds.) You move 33% faster and have 50% chance to block. Ends if you become hexed or enchanted.
Wilderness Survival | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Duration | 1 | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 5 | 6 | 6 | 7 | 7 | 8 | 8 | 8 | 9 | 9 | 10 | 10 |
Acquisition
Notes
- This skill has two significant advantages over other 33% run skills like Dodge and Zojun's Haste. First, secondary rangers can put attribute points into it since it is in Wilderness Survival, not Expertise. Secondly, it has only a 10s recharge time. With just Dash and Natural Stride, a runner can indefinitely average a 38.1% faster run speed. With the addition of Dodge and Zojun's Haste, a runner can go up to 39.38% faster (12s at 50% + 20s at 33%) than normal.
Related articles
- Movement speed quick reference