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This skill has two significant advantages over other 33% run skills like Dodge and Zojun's Haste. First, secondary rangers can put attribute points into it since it is in Wilderness Survival, not Expertise. Secondly, it has only a 10s recharge time. With just Dash and Natural Stride, a runner can indefinitely average a 38.1% faster run speed. When used in conjunction with both Dodge and Zojun's Haste, a runner can keep a consistant 33% speed boost (Dodge > Natural Stride > Zojun's Haste > Natural Stride), not to mention a constant block chance of at least 50%.
This stance only ends when an enchantment or hex is cast while actually in the stance. Previously cast enchantments or hexes do not affect the duration (as in, the stance does not end instantly if entered while enchanted or hexed).