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Skill details
Natural Stride
Natural Stride
Campaign Nightfall Ranger
Profession Ranger
Attribute Wilderness Survival
Type Stance
    5 Energy     12 Recharge

Full: For 1...7...8 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted.

Concise: (1...7...8 seconds.) You move 33% faster and have 50% chance to block. Ends if you become hexed or enchanted.

Wilderness Survival 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 8 9 9 10 10

Acquisition

Skill Trainers:

Notes

  • This skill has two significant advantages over other 33% run skills like Dodge and Zojun's Haste. First, secondary rangers can put attribute points into it since it is in Wilderness Survival, not Expertise. Secondly, it has only a 10s recharge time. With just Dash and Natural Stride, a runner can indefinitely average a 38.1% faster run speed. When used in conjunction with both Dodge and Zojun's Haste, a runner can keep a consistant 33% speed boost (Dodge > Natural Stride > Zojun's Haste > Natural Stride), not to mention a constant block chance of at least 50%.
  • This stance only ends when an enchantment or hex is cast while actually in the stance. Previously cast enchantments or hexes do not affect the duration (as in, the stance does not end instantly if entered while enchanted or hexed).

Related articles

  • Movement speed quick reference
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