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Skill quick references
WarriorWarriorRangerRangerMonkMonkNecromancerNecromancerMesmerMesmerElementalistElementalistAssassinAssassinRitualistRitualistParagon ParagonDervish Dervish

Quest-medium This skill may be earned from a quest. See skill information for details.

Energy Energy requirement

Sacrifice Health sacrifice requirement

Activation Activation time

Recharge Recharge time

Blood Magic

Awaken the Blood Awaken the Blood Enchantment Spell. For 20...39...44 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount.
    10 Energy 1 Activation 45 Recharge
Prophecies    
Barbed Signet Barbed Signet Signet. You inflict Bleeding for 3...13...15 seconds on target foe and all adjacent foes.
8% Sacrifice     1 Activation 10 Recharge
Core   Can be obtained through a quest
Blood Bond Blood Bond Hex Spell. For 3...10...12 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 5...17...20 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 20...84...100 Health.
    5 Energy 1 Activation 8 Recharge
Factions    
Blood Drinker Blood Drinker Spell. If your Health is above 50%, you begin Bleeding for 10 seconds. Steal up to 20...56...65 Health from target foe.
    5 Energy 2 Activation 8 Recharge
Factions    
Blood is Power Blood is Power Elite Enchantment Spell. For 10 seconds, target other ally gains +3...5...6 Energy regeneration.
33% Sacrifice 1 Energy ¼ Activation  
Core    
Blood of the Aggressor Blood of the Aggressor Spell. Steal up to 5...37...45 Health from target foe. If that foe was attacking, that foe suffers Weakness for 3...10...12 seconds.
    5 Energy 1 Activation 5 Recharge
Nightfall    
Blood Renewal Blood Renewal Enchantment Spell. For 7 seconds, you gain +3...5...6 Health regeneration. When Blood Renewal ends, you gain 40...160...190 Health.
15% Sacrifice 1 Energy 1 Activation 7 Recharge
Prophecies   Can be obtained through a quest
Blood Ritual Blood Ritual Enchantment Spell. For 8...13...14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.
17% Sacrifice 5 Energy 2 Activation 2 Recharge
Prophecies   Can be obtained through a quest
Cultist's Fervor Cultist's Fervor Elite Enchantment Spell. For 5 seconds and 3 seconds longer for every rank of Soul Reaping, your Necromancer spells cost -1...4...5 Energy to cast, but you suffer from Bleeding for 10 seconds each time you cast a Necromancer spell.
    5 Energy 1 Activation 25 Recharge
Factions    
Dark Bond Dark Bond Enchantment Spell. For the next 30...54...60 seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you.
    5 Energy 2 Activation 20 Recharge
Core   Can be obtained through a quest
Dark Fury Dark Fury Enchantment Spell. For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.)
17% Sacrifice 10 Energy ¾ Activation 5 Recharge
Prophecies    
Dark Pact Dark Pact Spell. Deal 10...40...48 shadow damage to target foe.
10% Sacrifice 1 Energy 1 Activation 2 Recharge
Core   Can be obtained through a quest
Demonic Flesh Demonic Flesh Enchantment Spell. For 30...54...60 seconds, whenever you use a skill that targets a foe, you deal 5...17...20 shadow damage to all other foes adjacent to you.
    5 Energy 1 Activation 30 Recharge
Core   Can be obtained through a quest
Jaundiced Gaze Jaundiced Gaze Enchantment Spell. Remove an enchantment from target foe. If an enchantment is removed, for the next 1...12...15 seconds, your next enchantment spell casts 0...1...1 seconds faster and costs 1...8...10 less Energy.
    10 Energy 1 Activation 15 Recharge
Factions    
Life Siphon Life Siphon Hex Spell. For 12...22...24 seconds, target foe suffers -1...3...3 Health degeneration, and you gain +1...3...3 Health regeneration.
    10 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Life Transfer Life Transfer Elite Hex Spell. For 6...11...12 seconds, target foe and adjacent foes suffer -3...7...8 Health degeneration, which you gain as Health regeneration.
    5 Energy 1 Activation 20 Recharge
Prophecies    
Lifebane Strike Lifebane Strike Spell. Target foe takes 12...41...48 shadow damage. If that foe's Health is above 50%, you steal up to 12...41...48 Health.
    10 Energy 2 Activation 15 Recharge
Factions Duplicate of Shadow Strike  
Mark of Fury Mark of Fury Hex Spell. For 5 seconds, allies hitting target foe gain 0...2...2 strikes of adrenaline. When this hex ends, that foe suffers from Cracked Armor for 1...12...15 seconds.
    5 Energy ¾ Activation 10 Recharge
Nightfall    
Mark of Subversion Mark of Subversion Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally of that foe, the spell fails and you steal up to 10...76...92 Health from that foe.
    10 Energy 2 Activation 30 Recharge
Prophecies    
Offering of Blood Offering of Blood Elite Spell. You gain 8...18...20 Energy.
20% Sacrifice 1 Energy ¼ Activation 15 Recharge
Prophecies    
Oppressive Gaze Oppressive Gaze Spell. Target foe and adjacent foes take 10...26...30 shadow damage. Foes already suffering from a condition are Poisoned and Weakened for 3...10...12 seconds.
    10 Energy 1 Activation 10 Recharge
Factions    
Order of Pain Order of Pain Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does +3...13...16 damage.
17% Sacrifice 10 Energy 2 Activation  
Core    
Order of the Vampire Order of the Vampire Elite Enchantment Spell. For 5 seconds, whenever a party member who is not under the effects of another Necromancer enchantment hits a foe with physical damage, that party member steals up to 3...13...16 Health.
17% Sacrifice 5 Energy 2 Activation 5 Recharge
Prophecies    
Ravenous Gaze Ravenous Gaze Elite Spell. Deal 15...27...30 damage and steal 15...27...30 Health from target foe and all nearby foes.
8% Sacrifice 1 Energy 1 Activation 10 Recharge
Nightfall    
Shadow Strike Shadow Strike Spell. Target foe takes 12...41...48 shadow damage. If that foe's Health is above 50%, you steal up to 12...41...48 Health.
    10 Energy 2 Activation 15 Recharge
Prophecies Duplicate of Lifebane Strike Can be obtained through a quest
Signet of Agony Signet of Agony Signet. You suffer from Bleeding for 25 seconds. All nearby foes take 10...58...70 damage.
10% Sacrifice     ¾ Activation 8 Recharge
Core   Can be obtained through a quest
Signet of Suffering Signet of Suffering Elite Signet. You suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding for 2...13...16 seconds.
          4 Recharge
Nightfall    
Soul Leech Soul Leech Elite Hex Spell. For 10 seconds, whenever target foe casts a spell, you steal up to 16...67...80 Health from that foe.
    10 Energy 2 Activation 15 Recharge
Prophecies    
Spoil Victor Spoil Victor Elite Hex Spell. For 3...13...15 seconds, whenever target foe attacks or casts a spell on a creature with less Health that foe loses 25...85...100 Health.
    10 Energy 1 Activation 10 Recharge
Factions    
Strip Enchantment Strip Enchantment Spell. Remove 0...2...2 enchantments from target foe. If an enchantment is removed, you steal 5...53...65 Health.
    10 Energy 1 Activation 20 Recharge
Core   Can be obtained through a quest
Touch of Agony Touch of Agony Skill. Target touched foe takes 20...50...58 shadow damage.
10% Sacrifice 1 Energy ¾ Activation 3 Recharge
Prophecies Duplicate of Wallow's Bite  
Unholy Feast Unholy Feast Spell. Steal up to 10...54...65 Health from up to 1...3...4 foes in the area.
    15 Energy ¾ Activation 8 Recharge
Core    
Vampiric Bite Vampiric Bite Skill. Touch target foe to steal up to 29...65...74 Health.
    15 Energy ¾ Activation 2 Recharge
Factions Duplicate of Vampiric Touch  
Vampiric Gaze Vampiric Gaze Spell. Steal up to 18...52...60 Health from target foe.
    10 Energy 1 Activation 8 Recharge
Core   Can be obtained through a quest
Vampiric Spirit Vampiric Spirit Elite Enchantment Spell. Steal up to 5...41...50 Health from target foe. For 10 seconds, you have +5...9...10 Health regeneration.
    5 Energy 2 Activation 8 Recharge
Factions    
Vampiric Swarm Vampiric Swarm Spell. Vampiric Swarm steals up to 15...51...60 Health from up to three foes in the area.
    15 Energy 2 Activation 8 Recharge
Factions    
Vampiric Touch Vampiric Touch Skill. Touch target foe to steal up to 29...65...74 Health.
    15 Energy ¾ Activation 2 Recharge
Prophecies Duplicate of Vampiric Bite Can be obtained through a quest
Wallow's Bite Wallow's Bite Skill. Target touched foe takes 20...50...58 damage.
10% Sacrifice 1 Energy ¾ Activation 3 Recharge
Factions Duplicate of Touch of Agony  
Well of Blood Well of Blood Well Spell. Exploit nearest corpse to create a Well of Blood at its location. For 8...18...20 seconds, allies in that area receive +1...5...6 Health regeneration.
    10 Energy 1 Activation 2 Recharge
Core   Can be obtained through a quest
Well of Power Well of Power Elite Well Spell. Exploit nearest corpse to create a Well of Power at that location. For 8...18...20 seconds, allies within the area of Well of Power gain +1...5...6 Health regeneration and +2 Energy regeneration.
    5 Energy 1 Activation 15 Recharge
Prophecies    

Curses

Atrophy Atrophy Hex Spell. For 3...6...7 seconds, target foe's primary attribute is reduced to 0.
    10 Energy 1 Activation 20 Recharge
Eye of the North    
Barbs Barbs Hex Spell. For 30 seconds, target foe takes 1...12...15 more damage when hit by physical damage.
    10 Energy 2 Activation 5 Recharge
Core    
Cacophony Cacophony Hex Spell. For 10 seconds, whenever target foe uses a shout or chant, that foe takes 35...91...105 damage.
    10 Energy 2 Activation 15 Recharge
Eye of the North    
Chilblains Chilblains Spell. You become Poisoned for 10 seconds. Foes in the area of your target are struck for 10...37...44 cold damage and lose 1...2...2 enchantments.
    25 Energy 2 Activation 8 Recharge
Core   Can be obtained through a quest
Corrupt Enchantment Corrupt Enchantment Elite Hex Spell. Remove one enchantment from target foe. If an enchantment is removed in this way, that foe suffers from -1...7...8 Health degeneration for 10 seconds.
    5 Energy ¾ Activation 10 Recharge
Nightfall    
Defile Defenses Defile Defenses Hex Spell. For 5...17...20 seconds, the next time target foe blocks, that foe takes 30...102...120 damage.
    5 Energy 1 Activation 5 Recharge
Eye of the North    
Defile Enchantments Defile Enchantments Spell. Target foe and all nearby foes take 6...49...60 shadow damage and 4...17...20 shadow damage for each enchantment on them.
    10 Energy 2 Activation 15 Recharge
Factions Duplicate of Desecrate Enchantments  
Defile Flesh Defile Flesh Hex Spell. For 5...29...35 seconds, target foe gains only two-thirds Health from healing.
10% Sacrifice 10 Energy 1 Activation 10 Recharge
Core   Can be obtained through a quest
Depravity Depravity Elite Hex Spell. For 5...17...20 seconds, whenever target foe casts a spell, that foe and one nearby foe lose 1...4...5 Energy.
    10 Energy 2 Activation 15 Recharge
Nightfall    
Desecrate Enchantments Desecrate Enchantments Spell. Target foe and all nearby foes take 6...49...60 shadow damage and 4...17...20 shadow damage for each enchantment on them.
    10 Energy 2 Activation 15 Recharge
Prophecies Duplicate of Defile Enchantments  
Enfeeble Enfeeble Spell. Target suffers from Weakness for 10...26...30 seconds.
    5 Energy ¼ Activation 5 Recharge
Prophecies   Can be obtained through a quest
Enfeebling Blood Enfeebling Blood Spell. Target foe and all nearby foes suffer from Weakness for 5...17...20 seconds.
10% Sacrifice 1 Energy 1 Activation 8 Recharge
Core   Can be obtained through a quest
Enfeebling Touch Enfeebling Touch Skill. Target touched foe loses 5...41...50 Health and suffers from Weakness for 5...17...20 seconds.
    5 Energy ¾ Activation 5 Recharge
Factions    
Envenom Enchantments Envenom Enchantments Spell. Target foe loses one enchantment. For every remaining enchantment, target foe is poisoned for 3...9...10 seconds.
    5 Energy 1 Activation 20 Recharge
Nightfall    
Faintheartedness Faintheartedness Hex Spell. For the next 3...13...16 seconds, target foe attacks 50% slower, and that foe suffers -0...2...3 Health degeneration.
    10 Energy 1 Activation 8 Recharge
Core   Can be obtained through a quest
Feast of Corruption Feast of Corruption Elite Spell. Target foe and all adjacent foes are struck for 16...67...80 shadow damage. You steal up to 8...34...40 Health from each struck foe who is suffering from a hex.
    15 Energy 2 Activation 20 Recharge
Prophecies    
Insidious Parasite Insidious Parasite Hex Spell. For 5...13...15 seconds, whenever target foe hits with an attack, you steal up to 15...39...45 Health from that foe.
    15 Energy 1 Activation 12 Recharge
Prophecies   Can be obtained through a quest
Lingering Curse Lingering Curse Elite Hex Spell. For 6...25...30 seconds, target foe and all nearby foes suffer -0...2...3 Health degeneration, and receive 20% less benefit from healing.
    15 Energy 1 Activation 10 Recharge
Core    
Malaise Malaise Hex Spell. For 5...29...35 seconds, target foe suffers -1 Energy degeneration and you suffer -1 Health degeneration. If target foe's Energy reaches 0, that foe takes 5...41...50 damage and Malaise ends.
    5 Energy 2 Activation 2 Recharge
Prophecies   Can be obtained through a quest
Mark of Pain Mark of Pain Hex Spell. For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10...34...40 shadow damage to adjacent foes.
    10 Energy 1 Activation 20 Recharge
Core   Can be obtained through a quest
Meekness Meekness Hex Spell. For 5...25...30 seconds, target foe and all foes in the area attack 50% slower.
17% Sacrifice 15 Energy 2 Activation 15 Recharge
Nightfall    
Order of Apostasy Order of Apostasy Elite Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that foe loses one enchantment. For each Monk enchantment removed, you lose 25...17...15% maximum Health.
    25 Energy 2 Activation  
Factions    
Pain of Disenchantment Pain of Disenchantment Elite Spell. Target foe loses 1...3...3 enchantments. If an enchantment was lost in this way, that foe and all adjacent foes lose 10...82...100 Health.
    10 Energy 1 Activation 15 Recharge
Nightfall    
Parasitic Bond Parasitic Bond Hex Spell. For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 30...102...120 when Parasitic Bond ends.
    5 Energy 1 Activation 2 Recharge
Core   Can be obtained through a quest
Plague Sending Plague Sending Spell. Transfer 1...3...3 negative conditions and their remaining durations from yourself to target foe and all adjacent foes.
10% Sacrifice 1 Energy 1 Activation 5 Recharge
Prophecies    
Plague Signet Plague Signet Elite Signet. Transfer all negative conditions with 100...180...200% of their remaining durations from yourself to target foe. (50% failure chance with Curses 4 or less.)
        1 Activation 4 Recharge
Core    
Plague Touch Plague Touch Skill. Transfer 1...3...3 negative conditions and their remaining durations from yourself to target touched foe.
    5 Energy ¾ Activation  
Core   Can be obtained through a quest
Poisoned Heart Poisoned Heart Spell. You and all adjacent foes are Poisoned for 5...13...15 seconds.
    5 Energy ¼ Activation 12 Recharge
Nightfall    
Price of Failure Price of Failure Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks and takes 1...37...46 damage whenever that foe fails to hit in combat.
    15 Energy 2 Activation 20 Recharge
Prophecies   Can be obtained through a quest
Reckless Haste Reckless Haste Hex Spell. For 6...11...12 seconds, target foe and all adjacent foes are hexed with Reckless Haste. While hexed, they attack 25% faster but have a 50% chance to miss with attacks.
    15 Energy 1 Activation 12 Recharge
Factions    
Rend Enchantments Rend Enchantments Spell. Remove 5...8...9 enchantments from target foe. For each Monk enchantment removed, you lose 55...31...25 Health.
    5 Energy 2 Activation 20 Recharge
Core   Can be obtained through a quest
Rigor Mortis Rigor Mortis Hex Spell. For 8...18...20 seconds, target foe cannot block.
    10 Energy 1 Activation 20 Recharge
Core    
Rip Enchantment Rip Enchantment Spell. Remove 1 enchantment from target foe. If an enchantment was removed, that foe suffers from Bleeding for 5...21...25 seconds.
    5 Energy 1 Activation 15 Recharge
Nightfall    
Shadow of Fear Shadow of Fear Hex Spell. Target foe and all adjacent foes attack 50% slower for the next 5...25...30 seconds.
    10 Energy 2 Activation 5 Recharge
Prophecies   Can be obtained through a quest
Shivers of Dread Shivers of Dread Hex Spell. For 10...34...40 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted and you lose 10...6...5 Energy or Shivers of Dread ends.
    10 Energy 2 Activation 15 Recharge
Factions Duplicate of Spinal Shivers  
Soul Barbs Soul Barbs Hex Spell. For 30 seconds, target foe takes 15...27...30 damage when an enchantment or hex is cast on that target.
    10 Energy 2 Activation 20 Recharge
Prophecies   Can be obtained through a quest
Soul Bind Soul Bind Elite Hex Spell. For 30 seconds, every time target foe is healed, the healer takes 20...68...80 damage. This hex ends if target is suffering from a Smiting Prayers hex.
    10 Energy 1 Activation 5 Recharge
Factions    
Spinal Shivers Spinal Shivers Hex Spell. For 10...34...40 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted, and you lose 10...6...5 Energy or Spinal Shivers ends.
    10 Energy 2 Activation 15 Recharge
Prophecies Duplicate of Shivers of Dread  
Spiteful Spirit Spiteful Spirit Elite Hex Spell. For 8...18...20 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5...29...35 shadow damage to that foe and all adjacent allies of that foe.
    15 Energy 2 Activation 10 Recharge
Prophecies    
Suffering Suffering Hex Spell. For 6...25...30 seconds, target foe and all nearby foes suffer -0...2...3 Health degeneration.
    15 Energy 1 Activation 10 Recharge
Core   Can be obtained through a quest
Ulcerous Lungs Ulcerous Lungs Hex Spell. For 10...22...25 seconds, target foe and all nearby foes suffer from -4 Health degeneration when Bleeding, and whenever they use a shout or chant, they Bleed for 3...13...15 seconds
    15 Energy 2 Activation 10 Recharge
Nightfall    
Vocal Minority Vocal Minority Hex Spell. For 5...17...20 seconds, target foe and all nearby foes cannot use shouts or chants.
    10 Energy 1 Activation 20 Recharge
Nightfall    
Weaken Armor Weaken Armor Spell. Target foe and foes adjacent to your target have Cracked Armor for 5...17...20 seconds.
    5 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Weaken Knees Weaken Knees Elite Hex Spell. For 1...13...16 seconds, target foe suffers -1...3...4 Health degeneration and takes 5...9...10 damage while moving.
    5 Energy 1 Activation 10 Recharge
Factions    
Well of Darkness Well of Darkness Well Spell. Exploit nearest corpse to create a Well of Darkness for 5...41...50 seconds. Hexed foes within the Well of Darkness miss 50% of the time.
    10 Energy 1 Activation 20 Recharge
Nightfall    
Well of Ruin Well of Ruin Well Spell. Exploit nearest corpse to create a Well of Ruin at its location. For 5...25...30 seconds, whenever a foe in the well takes physical damage, that foe has Cracked Armor for 5...17...20 seconds.
    10 Energy 1 Activation 20 Recharge
Eye of the North    
Well of Silence Well of Silence Well Spell. Exploit target corpse to create a Well of Silence for 10...26...30 seconds. Foes within the well cannot use shouts or chants and suffer -1...3...4 Health degeneration.
    10 Energy 1 Activation 20 Recharge
Nightfall    
Well of Weariness Well of Weariness Well Spell. Exploit target corpse to create a Well of Weariness for 10...46...55 seconds. Enemies within the Well of Weariness suffer -1 Energy degeneration.
    5 Energy 1 Activation 5 Recharge
Factions    
Wither Wither Elite Hex Spell. For 5...29...35 seconds, target foe suffers -2...4...4 Health degeneration and -1 Energy degeneration. If target foe's Energy reaches 0, that foe takes 15...63...75 damage and Wither ends.
    10 Energy 2 Activation 10 Recharge
Prophecies    

Death Magic

Animate Bone Fiend Animate Bone Fiend Spell. Exploit nearest corpse to animate a level 1...14...17 bone fiend. Bone fiends can attack at range.
    25 Energy 3 Activation 5 Recharge
Core   Can be obtained through a quest
Animate Bone Horror Animate Bone Horror Spell. Exploit nearest corpse to animate a level 1...14...17 bone horror.
    10 Energy 3 Activation 5 Recharge
Prophecies   Can be obtained through a quest
Animate Bone Minions Animate Bone Minions Spell. Exploit nearest corpse to animate two level 0...10...12 bone minions.
    15 Energy 3 Activation 5 Recharge
Core   Can be obtained through a quest
Animate Flesh Golem Animate Flesh Golem Elite Spell. Exploit nearest corpse to animate a level 3...21...25 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time.
    10 Energy 3 Activation 30 Recharge
Factions    
Animate Shambling Horror Animate Shambling Horror Spell. Exploit nearest corpse to create a level 1...14...17 shambling horror. When the shambling horror dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks.
    15 Energy 3 Activation 25 Recharge
Nightfall    
Animate Vampiric Horror Animate Vampiric Horror Spell. Exploit nearest corpse to animate a level 1...14...17 Vampiric Horror. Whenever a Vampiric Horror you control deals damage, you gain the same amount of Health.
    15 Energy 3 Activation 15 Recharge
Factions    
Aura of the Lich Aura of the Lich Elite Enchantment Spell. All corpses within earshot are exploited and you animate a level 1...14...17 bone horror plus one for each corpse exploited in this way. For 5...37...45 seconds, your Death Magic attribute is increased by +1.
    15 Energy 2 Activation 45 Recharge
Prophecies    
Bitter Chill Bitter Chill Spell. Target foe is struck for 15...51...60 cold damage. If that foe had more Health than you, Bitter Chill recharges instantly.
    5 Energy 1 Activation 10 Recharge
Factions    
Blood of the Master Blood of the Master Spell. All of your undead allies are healed for 30...99...116 Health. You sacrifice an additional 2% maximum Health per minion healed in this way.
5% Sacrifice 5 Energy 1 Activation 2 Recharge
Core   Can be obtained through a quest
Consume Corpse Consume Corpse Spell. Exploit a random target. You teleport to that corpse's location and gain 25...85...100 Health and 5...17...20 Energy.
    10 Energy 1 Activation  
Prophecies    
Contagion Contagion Elite Enchantment Spell. For 60 seconds, whenever you suffer from a new condition, all foes in the area suffer from that same condition and you sacrifice 10...6...5% maximum Health.
    5 Energy 1 Activation 20 Recharge
Nightfall    
Dark Aura Dark Aura Enchantment Spell. For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 5...41...50 shadow damage to adjacent foes, and you lose 5...17...20 Health.
    10 Energy 1 Activation 10 Recharge
Core   Can be obtained through a quest
Death Nova Death Nova Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85...100 damage and are Poisoned for 15 seconds.
    5 Energy 2 Activation  
Core   Can be obtained through a quest
Deathly Chill Deathly Chill Spell. Target foe is struck for 5...41...50 cold damage. If that foe's Health is above 50%, you deal an additional 5...41...50 shadow damage.
    10 Energy 1 Activation 5 Recharge
Prophecies    
Deathly Swarm Deathly Swarm Spell. Deathly Swarm flies out slowly and strikes for 30...78...90 cold damage on up to three targets in the area.
    10 Energy 2 Activation 6 Recharge
Core   Can be obtained through a quest
Discord Discord Elite Spell. If target foe is suffering from a condition and under the effects of a hex or an enchantment, that foe suffers 30...94...110 damage.
    5 Energy 1 Activation 2 Recharge
Factions    
Feast for the Dead Feast for the Dead Spell. Destroy target animated undead ally. All of your other animated undead allies are healed for 10...82...100 Health.
    5 Energy ¼ Activation 10 Recharge
Nightfall    
Fetid Ground Fetid Ground Spell. Target foe is struck for 15...55...65 cold damage. If that foe is knocked down, that foe becomes Poisoned for 5...17...20 seconds.
    5 Energy ¾ Activation 10 Recharge
Factions    
Infuse Condition Infuse Condition Enchantment Spell. For the next 15...51...60 seconds, whenever you receive a condition, that condition is transferred to your closest minion instead.
    5 Energy 1 Activation 20 Recharge
Prophecies    
Jagged Bones Jagged Bones Elite Enchantment Spell. For 30 seconds, whenever target undead servant dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks.
    5 Energy 1 Activation 15 Recharge
Nightfall    
Malign Intervention Malign Intervention Hex Spell. For 5...17...20 seconds, target foe receives 20% less benefit from healing. If target foe dies while hexed with Malign Intervention, a level 1...14...17 masterless bone horror is summoned.
    10 Energy 1 Activation 5 Recharge
Prophecies    
Necrotic Traversal Necrotic Traversal Spell. Exploit a random corpse. You teleport to that corpse's location and all nearby foes become Poisoned for 5...17...20 seconds.
    5 Energy ¾ Activation  
Prophecies   Can be obtained through a quest
Order of Undeath Order of Undeath Elite Spell. For 5 seconds, your minions deal +3...13...16 damage, but you lose 2% of your maximum Health whenever one of your minions hits with an attack.
    10 Energy 1 Activation 5 Recharge
Nightfall    
Putrid Bile Putrid Bile Hex Spell. For 5...17...20 seconds, target foe suffers -1...3...3 Health degeneration. If that foe dies while under the effects of this hex, all nearby foes take 25...73...85 damage.
    10 Energy 1 Activation 12 Recharge
Eye of the North    
Putrid Explosion Putrid Explosion Spell. The corpse nearest your target explodes, sending out a shockwave that deals 24...101...120 damage to nearby foes.
    10 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Putrid Flesh Putrid Flesh Spell. Destroy one of your target animated undead minions. All foes near that creature are Diseased for 5...13...15 seconds.
    10 Energy ¼ Activation  
Nightfall    
Rising Bile Rising Bile Hex Spell. For 20 seconds, this hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1...5...6 damage for each second Rising Bile was in effect.
    10 Energy 1 Activation 20 Recharge
Factions    
Rotting Flesh Rotting Flesh Spell. Target fleshy foe becomes Diseased for 10...22...25 seconds, slowly losing Health.
    15 Energy 3 Activation 3 Recharge
Core   Can be obtained through a quest
Soul Feast Soul Feast Spell. Exploit nearest corpse to gain 50...234...280 Health.
    10 Energy 1 Activation  
Core   Can be obtained through a quest
Tainted Flesh Tainted Flesh Elite Enchantment Spell. For 20...39...44 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 3...13...15 seconds.
    5 Energy 1 Activation  
Core    
Taste of Death Taste of Death Spell. Steal up to 100...340...400 Health from target animated undead ally.
    5 Energy ¼ Activation  
Core    
Taste of Pain Taste of Pain Spell. If target foe is below 50% Health, you gain 30...126...150 Health.
    5 Energy ¼ Activation 10 Recharge
Factions    
Toxic Chill Toxic Chill Elite Spell. Target foe is struck for 15...63...75 cold damage. If that foe is under the effects of a hex or enchantment, that foe becomes Poisoned for 10...22...25 seconds.
    5 Energy 1 Activation 5 Recharge
Nightfall    
Verata's Aura Verata's Aura Enchantment Spell. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120...264...300 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic 4 or less.)
33% Sacrifice 15 Energy ¾ Activation 30 Recharge
Prophecies    
Verata's Gaze Verata's Gaze Spell. If target hostile animated undead has a master, its bond to its master is broken, making it hostile to all other creatures. If it had no master, you become its master. (50% failure chance with Death Magic 4 or less.)
    5 Energy 1 Activation 5 Recharge
Prophecies    
Verata's Sacrifice Verata's Sacrifice Spell. For 5...9...10 seconds, your undead allies gain +10 Health regeneration. All conditions are removed from those allies and transferred to you. If this spell is successful and you have control of 3 or fewer minions, Verata's Sacrifice instantly recharges.
15% Sacrifice 10 Energy 2 Activation 60 Recharge
Prophecies    
Vile Miasma Vile Miasma Hex Spell. Target foe is struck for 10...54...65 cold damage. If suffering from a condition, that foe is hexed with Vile Miasma and suffers -1...4...5 Health degeneration for 10 seconds.
    10 Energy 1 Activation 15 Recharge
Factions    
Vile Touch Vile Touch Skill. Touch target foe to deal 20...56...65 damage.
    10 Energy ¾ Activation 2 Recharge
Core   Can be obtained through a quest
Virulence Virulence Elite Spell. If target foe was already suffering from a condition, that foe suffers from Disease, Poison, and Weakness for 3...13...15 seconds.
    5 Energy 1 Activation 15 Recharge
Prophecies    
Well of Suffering Well of Suffering Well Spell. Exploit nearest corpse to create a Well of Suffering at its location. For 10...26...30 seconds, foes in that area suffer -1...5...6 Health degeneration.
    10 Energy 1 Activation 10 Recharge
Prophecies   Can be obtained through a quest
Well of the Profane Well of the Profane Well Spell. Exploit nearest corpse to create a Well of the Profane at its location. For 8...18...20 seconds, foes in that area are stripped of all enchantments and cannot be the target of further enchantments. (50% failure chance with Death Magic 4 or less.)
    25 Energy 3 Activation 10 Recharge
Core   Can be obtained through a quest
Withering Aura Withering Aura Enchantment Spell. For 5...17...20 seconds, target ally's melee attacks cause Weakness for 5...17...20 seconds.
    5 Energy 1 Activation 3 Recharge
Eye of the North    

Soul Reaping

Angorodon's Gaze Angorodon's Gaze Spell. Steal 10...42...50 Health from target foe. If you are suffering from a condition, you gain 3...10...12 Energy.
    5 Energy 1 Activation 10 Recharge
Eye of the North    
Foul Feast Foul Feast Spell. All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 0...36...45 Health and 0...2...2 Energy. This skill recharges twice as fast if you remove Disease from your target.
    5 Energy ¼ Activation 4 Recharge
Eye of the North    
Hexer's Vigor Hexer's Vigor Enchantment Spell. For 10 seconds, you have +1...7...8 Health regeneration. Hexer's Vigor ends if you cast a non-hex skill.
    5 Energy ¼ Activation 10 Recharge
Eye of the North    
Icy Veins Icy Veins Elite Hex Spell. Target foe is struck for 10...74...90 cold damage. For 10...30...35 seconds, if target foe dies all nearby foes are struck for 20...92...110 cold damage.
    10 Energy 1 Activation 5 Recharge
Factions    
Masochism Masochism Enchantment Spell. For 10...34...40 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 5...3...3% of your maximum Health whenever you cast a spell.
    5 Energy 1 Activation 20 Recharge
Eye of the North    
Reaper's Mark Reaper's Mark Elite Hex Spell. For 30 seconds, target foe suffers -1...4...5 Health degeneration. If that foe dies while hexed with Reaper's Mark, you gain 5...13...15 Energy.
    5 Energy 1 Activation 15 Recharge
Nightfall    
Signet of Lost Souls Signet of Lost Souls Signet. If target foe is below 50% Health, you gain 10...82...100 Health and 1...8...10 Energy.
        ¼ Activation 8 Recharge
Nightfall    
Signet of Sorrow Signet of Sorrow Signet. Target foe takes 15...63...75 damage. If target foe is near a corpse or has a dead pet, this skill recharges instantly.
        1 Activation 30 Recharge
Nightfall    
Wail of Doom Wail of Doom Elite Hex Spell. For 1...3...4 seconds, all of target foe's attributes are set to 0.
10% Sacrifice 1 Energy ¼ Activation 15 Recharge
Factions    

No Attribute

Gaze of Contempt Gaze of Contempt Spell. If target foe has more than 50% Health, that foe loses all enchantments.
    10 Energy 2 Activation 15 Recharge
Factions    
Grenth's Balance Grenth's Balance Elite Spell. If target foe has more Health than you, you gain half the difference (up to your maximum Health), and that foe loses an equal amount. If this foe has less Health than you, you lose half the difference, and that foe gains an equal amount.
    10 Energy ¼ Activation 10 Recharge
Core    

Allegiance rank[ | ]

Signet of Corruption (Kurzick) Signet of Corruption (Luxon)
Signet of Corruption Signet. Target foe and all nearby foes take 20...30 damage. For each affected foe suffering from a condition or hex, you gain 2 Energy (maximum 12...20 Energy).
        1 Activation 20 Recharge
Factions PvE
only
 

Sunspear rank[ | ]

Necrosis Necrosis Skill. If target foe is suffering from a condition or hex, that foe suffers 60...90 damage.
    5 Energy 1 Activation 2 Recharge
Nightfall PvE
only
 


Skill quick references
WarriorWarriorRangerRangerMonkMonkNecromancerNecromancerMesmerMesmerElementalistElementalistAssassinAssassinRitualistRitualistParagon ParagonDervish Dervish
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