Skill quick references |
Warrior • Ranger • Monk • Necromancer • Mesmer • Elementalist • Assassin • Ritualist • Paragon • Dervish |
This skill may be earned from a quest. See skill information for details.
Blood Magic
Awaken the Blood [edit]
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Enchantment Spell. For 20...39...44 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount. |
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Prophecies | |||||||||||||
Barbed Signet [edit]
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Signet. You inflict Bleeding for 3...13...15 seconds on target foe and all adjacent foes. |
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Core | |||||||||||||
Blood Bond [edit]
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Hex Spell. For 3...10...12 seconds, target foe and all adjacent foes are hexed with Blood Bond. Whenever an ally hits one of them with an attack, that ally gains 5...17...20 Health. If one of these foes dies while hexed, all allies adjacent to that foe are healed for 20...84...100 Health. |
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Factions | |||||||||||||
Blood Drinker [edit]
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Spell. If your Health is above 50%, you begin Bleeding for 10 seconds. Steal up to 20...56...65 Health from target foe. |
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Factions | |||||||||||||
Blood is Power [edit]
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Elite Enchantment Spell. For 10 seconds, target other ally gains +3...5...6 Energy regeneration. |
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Core | |||||||||||||
Blood of the Aggressor [edit]
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Spell. Steal up to 5...37...45 Health from target foe. If that foe was attacking, that foe suffers Weakness for 3...10...12 seconds. |
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Nightfall | |||||||||||||
Blood Renewal [edit]
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Enchantment Spell. For 7 seconds, you gain +3...5...6 Health regeneration. When Blood Renewal ends, you gain 40...160...190 Health. |
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Prophecies | |||||||||||||
Blood Ritual [edit]
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Enchantment Spell. For 8...13...14 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. |
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Prophecies | |||||||||||||
Cultist's Fervor [edit]
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Elite Enchantment Spell. For 5 seconds and 3 seconds longer for every rank of Soul Reaping, your Necromancer spells cost -1...4...5 Energy to cast, but you suffer from Bleeding for 10 seconds each time you cast a Necromancer spell. |
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Factions | |||||||||||||
Dark Bond [edit]
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Enchantment Spell. For the next 30...54...60 seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you. |
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Core | |||||||||||||
Dark Fury [edit]
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Enchantment Spell. For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.) |
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Prophecies | |||||||||||||
Dark Pact [edit]
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Spell. Deal 10...40...48 shadow damage to target foe. |
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Core | |||||||||||||
Demonic Flesh [edit]
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Enchantment Spell. For 30...54...60 seconds, whenever you use a skill that targets a foe, you deal 5...17...20 shadow damage to all other foes adjacent to you. |
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Core | |||||||||||||
Jaundiced Gaze [edit]
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Enchantment Spell. Remove an enchantment from target foe. If an enchantment is removed, for the next 1...12...15 seconds, your next enchantment spell casts 0...1...1 seconds faster and costs 1...8...10 less Energy. |
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Factions | |||||||||||||
Life Siphon [edit]
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Hex Spell. For 12...22...24 seconds, target foe suffers -1...3...3 Health degeneration, and you gain +1...3...3 Health regeneration. |
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Core | |||||||||||||
Life Transfer [edit]
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Elite Hex Spell. For 6...11...12 seconds, target foe and adjacent foes suffer -3...7...8 Health degeneration, which you gain as Health regeneration. |
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Prophecies | |||||||||||||
Lifebane Strike [edit]
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Spell. Target foe takes 12...41...48 shadow damage. If that foe's Health is above 50%, you steal up to 12...41...48 Health. |
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Factions | |||||||||||||
Mark of Fury [edit]
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Hex Spell. For 5 seconds, allies hitting target foe gain 0...2...2 strikes of adrenaline. When this hex ends, that foe suffers from Cracked Armor for 1...12...15 seconds. |
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Nightfall | |||||||||||||
Mark of Subversion [edit]
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Hex Spell. For 6 seconds, the next time target foe casts a spell that targets an ally of that foe, the spell fails and you steal up to 10...76...92 Health from that foe. |
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Prophecies | |||||||||||||
Offering of Blood [edit]
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Elite Spell. You gain 8...18...20 Energy. |
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Prophecies | |||||||||||||
Oppressive Gaze [edit]
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Spell. Target foe and adjacent foes take 10...26...30 shadow damage. Foes already suffering from a condition are Poisoned and Weakened for 3...10...12 seconds. |
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Factions | |||||||||||||
Order of Pain [edit]
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Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does +3...13...16 damage. |
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Core | |||||||||||||
Order of the Vampire [edit]
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Elite Enchantment Spell. For 5 seconds, whenever a party member who is not under the effects of another Necromancer enchantment hits a foe with physical damage, that party member steals up to 3...13...16 Health. |
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Prophecies | |||||||||||||
Ravenous Gaze [edit]
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Elite Spell. Deal 15...27...30 damage and steal 15...27...30 Health from target foe and all nearby foes. |
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Nightfall | |||||||||||||
Shadow Strike [edit]
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Spell. Target foe takes 12...41...48 shadow damage. If that foe's Health is above 50%, you steal up to 12...41...48 Health. |
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Prophecies | |||||||||||||
Signet of Agony [edit]
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Signet. You suffer from Bleeding for 25 seconds. All nearby foes take 10...58...70 damage. |
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Core | |||||||||||||
Signet of Suffering [edit]
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Elite Signet. You suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding for 2...13...16 seconds. |
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Nightfall | |||||||||||||
Soul Leech [edit]
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Elite Hex Spell. For 10 seconds, whenever target foe casts a spell, you steal up to 16...67...80 Health from that foe. |
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Prophecies | |||||||||||||
Spoil Victor [edit]
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Elite Hex Spell. For 3...13...15 seconds, whenever target foe attacks or casts a spell on a creature with less Health that foe loses 25...85...100 Health. |
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Factions | |||||||||||||
Strip Enchantment [edit]
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Spell. Remove 0...2...2 enchantments from target foe. If an enchantment is removed, you steal 5...53...65 Health. |
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Core | |||||||||||||
Touch of Agony [edit]
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Skill. Target touched foe takes 20...50...58 shadow damage. |
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Prophecies | |||||||||||||
Unholy Feast [edit]
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Spell. Steal up to 10...54...65 Health from up to 1...3...4 foes in the area. |
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Core | |||||||||||||
Vampiric Bite [edit]
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Skill. Touch target foe to steal up to 29...65...74 Health. |
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Factions | |||||||||||||
Vampiric Gaze [edit]
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Spell. Steal up to 18...52...60 Health from target foe. |
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Core | |||||||||||||
Vampiric Spirit [edit]
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Elite Enchantment Spell. Steal up to 5...41...50 Health from target foe. For 10 seconds, you have +5...9...10 Health regeneration. |
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Factions | |||||||||||||
Vampiric Swarm [edit]
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Spell. Vampiric Swarm steals up to 15...51...60 Health from up to three foes in the area. |
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Factions | |||||||||||||
Vampiric Touch [edit]
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Skill. Touch target foe to steal up to 29...65...74 Health. |
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Prophecies | |||||||||||||
Wallow's Bite [edit]
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Skill. Target touched foe takes 20...50...58 damage. |
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Factions | |||||||||||||
Well of Blood [edit]
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Well Spell. Exploit nearest corpse to create a Well of Blood at its location. For 8...18...20 seconds, allies in that area receive +1...5...6 Health regeneration. |
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Core | |||||||||||||
Well of Power [edit]
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Elite Well Spell. Exploit nearest corpse to create a Well of Power at that location. For 8...18...20 seconds, allies within the area of Well of Power gain +1...5...6 Health regeneration and +2 Energy regeneration. |
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Prophecies |
Curses
Atrophy [edit]
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Hex Spell. For 3...6...7 seconds, target foe's primary attribute is reduced to 0. |
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Eye of the North | |||||||||||||
Barbs [edit]
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Hex Spell. For 30 seconds, target foe takes 1...12...15 more damage when hit by physical damage. |
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Core | |||||||||||||
Cacophony [edit]
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Hex Spell. For 10 seconds, whenever target foe uses a shout or chant, that foe takes 35...91...105 damage. |
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Eye of the North | |||||||||||||
Chilblains [edit]
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Spell. You become Poisoned for 10 seconds. Foes in the area of your target are struck for 10...37...44 cold damage and lose 1...2...2 enchantments. |
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Core | |||||||||||||
Corrupt Enchantment [edit]
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Elite Hex Spell. Remove one enchantment from target foe. If an enchantment is removed in this way, that foe suffers from -1...7...8 Health degeneration for 10 seconds. |
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Nightfall | |||||||||||||
Defile Defenses [edit]
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Hex Spell. For 5...17...20 seconds, the next time target foe blocks, that foe takes 30...102...120 damage. |
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Eye of the North | |||||||||||||
Defile Enchantments [edit]
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Spell. Target foe and all nearby foes take 6...49...60 shadow damage and 4...17...20 shadow damage for each enchantment on them. |
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Factions | |||||||||||||
Defile Flesh [edit]
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Hex Spell. For 5...29...35 seconds, target foe gains only two-thirds Health from healing. |
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Core | |||||||||||||
Depravity [edit]
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Elite Hex Spell. For 5...17...20 seconds, whenever target foe casts a spell, that foe and one nearby foe lose 1...4...5 Energy. |
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Nightfall | |||||||||||||
Desecrate Enchantments [edit]
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Spell. Target foe and all nearby foes take 6...49...60 shadow damage and 4...17...20 shadow damage for each enchantment on them. |
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Prophecies | |||||||||||||
Enfeeble [edit]
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Spell. Target suffers from Weakness for 10...26...30 seconds. |
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Prophecies | |||||||||||||
Enfeebling Blood [edit]
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Spell. Target foe and all nearby foes suffer from Weakness for 5...17...20 seconds. |
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Core | |||||||||||||
Enfeebling Touch [edit]
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Skill. Target touched foe loses 5...41...50 Health and suffers from Weakness for 5...17...20 seconds. |
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Factions | |||||||||||||
Envenom Enchantments [edit]
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Spell. Target foe loses one enchantment. For every remaining enchantment, target foe is poisoned for 3...9...10 seconds. |
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Nightfall | |||||||||||||
Faintheartedness [edit]
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Hex Spell. For the next 3...13...16 seconds, target foe attacks 50% slower, and that foe suffers -0...2...3 Health degeneration. |
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Core | |||||||||||||
Feast of Corruption [edit]
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Elite Spell. Target foe and all adjacent foes are struck for 16...67...80 shadow damage. You steal up to 8...34...40 Health from each struck foe who is suffering from a hex. |
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Prophecies | |||||||||||||
Insidious Parasite [edit]
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Hex Spell. For 5...13...15 seconds, whenever target foe hits with an attack, you steal up to 15...39...45 Health from that foe. |
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Prophecies | |||||||||||||
Lingering Curse [edit]
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Elite Hex Spell. For 6...25...30 seconds, target foe and all nearby foes suffer -0...2...3 Health degeneration, and receive 20% less benefit from healing. |
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Core | |||||||||||||
Malaise [edit]
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Hex Spell. For 5...29...35 seconds, target foe suffers -1 Energy degeneration and you suffer -1 Health degeneration. If target foe's Energy reaches 0, that foe takes 5...41...50 damage and Malaise ends. |
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Prophecies | |||||||||||||
Mark of Pain [edit]
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Hex Spell. For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10...34...40 shadow damage to adjacent foes. |
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Core | |||||||||||||
Meekness [edit]
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Hex Spell. For 5...25...30 seconds, target foe and all foes in the area attack 50% slower. |
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Nightfall | |||||||||||||
Order of Apostasy [edit]
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Elite Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that foe loses one enchantment. For each Monk enchantment removed, you lose 25...17...15% maximum Health. |
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Factions | |||||||||||||
Pain of Disenchantment [edit]
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Elite Spell. Target foe loses 1...3...3 enchantments. If an enchantment was lost in this way, that foe and all adjacent foes lose 10...82...100 Health. |
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Nightfall | |||||||||||||
Parasitic Bond [edit]
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Hex Spell. For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 30...102...120 when Parasitic Bond ends. |
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Core | |||||||||||||
Plague Sending [edit]
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Spell. Transfer 1...3...3 negative conditions and their remaining durations from yourself to target foe and all adjacent foes. |
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Prophecies | |||||||||||||
Plague Signet [edit]
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Elite Signet. Transfer all negative conditions with 100...180...200% of their remaining durations from yourself to target foe. (50% failure chance with Curses 4 or less.) |
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Core | |||||||||||||
Plague Touch [edit]
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Skill. Transfer 1...3...3 negative conditions and their remaining durations from yourself to target touched foe. |
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Core | |||||||||||||
Poisoned Heart [edit]
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Spell. You and all adjacent foes are Poisoned for 5...13...15 seconds. |
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Nightfall | |||||||||||||
Price of Failure [edit]
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Hex Spell. For 30 seconds, target foe has a 25% chance to miss with attacks and takes 1...37...46 damage whenever that foe fails to hit in combat. |
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Prophecies | |||||||||||||
Reckless Haste [edit]
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Hex Spell. For 6...11...12 seconds, target foe and all adjacent foes are hexed with Reckless Haste. While hexed, they attack 25% faster but have a 50% chance to miss with attacks. |
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Factions | |||||||||||||
Rend Enchantments [edit]
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Spell. Remove 5...8...9 enchantments from target foe. For each Monk enchantment removed, you lose 55...31...25 Health. |
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Core | |||||||||||||
Rigor Mortis [edit]
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Hex Spell. For 8...18...20 seconds, target foe cannot block. |
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Core | |||||||||||||
Rip Enchantment [edit]
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Spell. Remove 1 enchantment from target foe. If an enchantment was removed, that foe suffers from Bleeding for 5...21...25 seconds. |
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Nightfall | |||||||||||||
Shadow of Fear [edit]
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Hex Spell. Target foe and all adjacent foes attack 50% slower for the next 5...25...30 seconds. |
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Prophecies | |||||||||||||
Shivers of Dread [edit]
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Hex Spell. For 10...34...40 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted and you lose 10...6...5 Energy or Shivers of Dread ends. |
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Factions | |||||||||||||
Soul Barbs [edit]
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Hex Spell. For 30 seconds, target foe takes 15...27...30 damage when an enchantment or hex is cast on that target. |
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Prophecies | |||||||||||||
Soul Bind [edit]
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Elite Hex Spell. For 30 seconds, every time target foe is healed, the healer takes 20...68...80 damage. This hex ends if target is suffering from a Smiting Prayers hex. |
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Factions | |||||||||||||
Spinal Shivers [edit]
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Hex Spell. For 10...34...40 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted, and you lose 10...6...5 Energy or Spinal Shivers ends. |
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Prophecies | |||||||||||||
Spiteful Spirit [edit]
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Elite Hex Spell. For 8...18...20 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5...29...35 shadow damage to that foe and all adjacent allies of that foe. |
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Prophecies | |||||||||||||
Suffering [edit]
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Hex Spell. For 6...25...30 seconds, target foe and all nearby foes suffer -0...2...3 Health degeneration. |
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Core | |||||||||||||
Ulcerous Lungs [edit]
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Hex Spell. For 10...22...25 seconds, target foe and all nearby foes suffer from -4 Health degeneration when Bleeding, and whenever they use a shout or chant, they Bleed for 3...13...15 seconds |
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Nightfall | |||||||||||||
Vocal Minority [edit]
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Hex Spell. For 5...17...20 seconds, target foe and all nearby foes cannot use shouts or chants. |
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Nightfall | |||||||||||||
Weaken Armor [edit]
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Spell. Target foe and foes adjacent to your target have Cracked Armor for 5...17...20 seconds. |
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Core | |||||||||||||
Weaken Knees [edit]
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Elite Hex Spell. For 1...13...16 seconds, target foe suffers -1...3...4 Health degeneration and takes 5...9...10 damage while moving. |
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Factions | |||||||||||||
Well of Darkness [edit]
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Well Spell. Exploit nearest corpse to create a Well of Darkness for 5...41...50 seconds. Hexed foes within the Well of Darkness miss 50% of the time. |
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Nightfall | |||||||||||||
Well of Ruin [edit]
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Well Spell. Exploit nearest corpse to create a Well of Ruin at its location. For 5...25...30 seconds, whenever a foe in the well takes physical damage, that foe has Cracked Armor for 5...17...20 seconds. |
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Eye of the North | |||||||||||||
Well of Silence [edit]
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Well Spell. Exploit target corpse to create a Well of Silence for 10...26...30 seconds. Foes within the well cannot use shouts or chants and suffer -1...3...4 Health degeneration. |
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Nightfall | |||||||||||||
Well of Weariness [edit]
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Well Spell. Exploit target corpse to create a Well of Weariness for 10...46...55 seconds. Enemies within the Well of Weariness suffer -1 Energy degeneration. |
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Factions | |||||||||||||
Wither [edit]
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Elite Hex Spell. For 5...29...35 seconds, target foe suffers -2...4...4 Health degeneration and -1 Energy degeneration. If target foe's Energy reaches 0, that foe takes 15...63...75 damage and Wither ends. |
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Prophecies |
Death Magic
Animate Bone Fiend [edit]
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Spell. Exploit nearest corpse to animate a level 1...14...17 bone fiend. Bone fiends can attack at range. |
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Core | |||||||||||||
Animate Bone Horror [edit]
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Spell. Exploit nearest corpse to animate a level 1...14...17 bone horror. |
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Prophecies | |||||||||||||
Animate Bone Minions [edit]
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Spell. Exploit nearest corpse to animate two level 0...10...12 bone minions. |
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Core | |||||||||||||
Animate Flesh Golem [edit]
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Elite Spell. Exploit nearest corpse to animate a level 3...21...25 Flesh Golem. The Flesh Golem leaves an exploitable corpse. You can have only one Flesh Golem at a time. |
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Factions | |||||||||||||
Animate Shambling Horror [edit]
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Spell. Exploit nearest corpse to create a level 1...14...17 shambling horror. When the shambling horror dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks. |
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Nightfall | |||||||||||||
Animate Vampiric Horror [edit]
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Spell. Exploit nearest corpse to animate a level 1...14...17 Vampiric Horror. Whenever a Vampiric Horror you control deals damage, you gain the same amount of Health. |
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Factions | |||||||||||||
Aura of the Lich [edit]
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Elite Enchantment Spell. All corpses within earshot are exploited and you animate a level 1...14...17 bone horror plus one for each corpse exploited in this way. For 5...37...45 seconds, your Death Magic attribute is increased by +1. |
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Prophecies | |||||||||||||
Bitter Chill [edit]
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Spell. Target foe is struck for 15...51...60 cold damage. If that foe had more Health than you, Bitter Chill recharges instantly. |
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Factions | |||||||||||||
Blood of the Master [edit]
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Spell. All of your undead allies are healed for 30...99...116 Health. You sacrifice an additional 2% maximum Health per minion healed in this way. |
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Core | |||||||||||||
Consume Corpse [edit]
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Spell. Exploit a random target. You teleport to that corpse's location and gain 25...85...100 Health and 5...17...20 Energy. |
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Prophecies | |||||||||||||
Contagion [edit]
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Elite Enchantment Spell. For 60 seconds, whenever you suffer from a new condition, all foes in the area suffer from that same condition and you sacrifice 10...6...5% maximum Health. |
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Nightfall | |||||||||||||
Dark Aura [edit]
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Enchantment Spell. For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 5...41...50 shadow damage to adjacent foes, and you lose 5...17...20 Health. |
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Core | |||||||||||||
Death Nova [edit]
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Enchantment Spell. For 30 seconds, if target ally dies, all adjacent foes take 26...85...100 damage and are Poisoned for 15 seconds. |
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Core | |||||||||||||
Deathly Chill [edit]
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Spell. Target foe is struck for 5...41...50 cold damage. If that foe's Health is above 50%, you deal an additional 5...41...50 shadow damage. |
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Prophecies | |||||||||||||
Deathly Swarm [edit]
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Spell. Deathly Swarm flies out slowly and strikes for 30...78...90 cold damage on up to three targets in the area. |
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Core | |||||||||||||
Discord [edit]
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Elite Spell. If target foe is suffering from a condition and under the effects of a hex or an enchantment, that foe suffers 30...94...110 damage. |
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Factions | |||||||||||||
Feast for the Dead [edit]
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Spell. Destroy target animated undead ally. All of your other animated undead allies are healed for 10...82...100 Health. |
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Nightfall | |||||||||||||
Fetid Ground [edit]
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Spell. Target foe is struck for 15...55...65 cold damage. If that foe is knocked down, that foe becomes Poisoned for 5...17...20 seconds. |
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Factions | |||||||||||||
Infuse Condition [edit]
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Enchantment Spell. For the next 15...51...60 seconds, whenever you receive a condition, that condition is transferred to your closest minion instead. |
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Prophecies | |||||||||||||
Jagged Bones [edit]
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Elite Enchantment Spell. For 30 seconds, whenever target undead servant dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks. |
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Nightfall | |||||||||||||
Malign Intervention [edit]
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Hex Spell. For 5...17...20 seconds, target foe receives 20% less benefit from healing. If target foe dies while hexed with Malign Intervention, a level 1...14...17 masterless bone horror is summoned. |
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Prophecies | |||||||||||||
Necrotic Traversal [edit]
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Spell. Exploit a random corpse. You teleport to that corpse's location and all nearby foes become Poisoned for 5...17...20 seconds. |
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Prophecies | |||||||||||||
Order of Undeath [edit]
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Elite Spell. For 5 seconds, your minions deal +3...13...16 damage, but you lose 2% of your maximum Health whenever one of your minions hits with an attack. |
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Nightfall | |||||||||||||
Putrid Bile [edit]
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Hex Spell. For 5...17...20 seconds, target foe suffers -1...3...3 Health degeneration. If that foe dies while under the effects of this hex, all nearby foes take 25...73...85 damage. |
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Eye of the North | |||||||||||||
Putrid Explosion [edit]
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Spell. The corpse nearest your target explodes, sending out a shockwave that deals 24...101...120 damage to nearby foes. |
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Core | |||||||||||||
Putrid Flesh [edit]
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Spell. Destroy one of your target animated undead minions. All foes near that creature are Diseased for 5...13...15 seconds. |
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Nightfall | |||||||||||||
Rising Bile [edit]
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Hex Spell. For 20 seconds, this hex does nothing. When Rising Bile ends, that foe and all foes in the area take 1...5...6 damage for each second Rising Bile was in effect. |
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Factions | |||||||||||||
Rotting Flesh [edit]
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Spell. Target fleshy foe becomes Diseased for 10...22...25 seconds, slowly losing Health. |
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Core | |||||||||||||
Soul Feast [edit]
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Spell. Exploit nearest corpse to gain 50...234...280 Health. |
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Core | |||||||||||||
Tainted Flesh [edit]
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Elite Enchantment Spell. For 20...39...44 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 3...13...15 seconds. |
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Core | |||||||||||||
Taste of Death [edit]
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Spell. Steal up to 100...340...400 Health from target animated undead ally. |
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Core | |||||||||||||
Taste of Pain [edit]
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Spell. If target foe is below 50% Health, you gain 30...126...150 Health. |
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Factions | |||||||||||||
Toxic Chill [edit]
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Elite Spell. Target foe is struck for 15...63...75 cold damage. If that foe is under the effects of a hex or enchantment, that foe becomes Poisoned for 10...22...25 seconds. |
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Nightfall | |||||||||||||
Verata's Aura [edit]
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Enchantment Spell. All hostile animated undead in the area become bound to you. Verata's Aura ends after 120...264...300 seconds. When Verata's Aura ends, you lose your bond with any undead bound to you. (50% failure chance with Death Magic 4 or less.) |
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Prophecies | |||||||||||||
Verata's Gaze [edit]
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Spell. If target hostile animated undead has a master, its bond to its master is broken, making it hostile to all other creatures. If it had no master, you become its master. (50% failure chance with Death Magic 4 or less.) |
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Prophecies | |||||||||||||
Verata's Sacrifice [edit]
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Spell. For 5...9...10 seconds, your undead allies gain +10 Health regeneration. All conditions are removed from those allies and transferred to you. If this spell is successful and you have control of 3 or fewer minions, Verata's Sacrifice instantly recharges. |
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Prophecies | |||||||||||||
Vile Miasma [edit]
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Hex Spell. Target foe is struck for 10...54...65 cold damage. If suffering from a condition, that foe is hexed with Vile Miasma and suffers -1...4...5 Health degeneration for 10 seconds. |
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Factions | |||||||||||||
Vile Touch [edit]
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Skill. Touch target foe to deal 20...56...65 damage. |
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Core | |||||||||||||
Virulence [edit]
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Elite Spell. If target foe was already suffering from a condition, that foe suffers from Disease, Poison, and Weakness for 3...13...15 seconds. |
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Prophecies | |||||||||||||
Well of Suffering [edit]
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Well Spell. Exploit nearest corpse to create a Well of Suffering at its location. For 10...26...30 seconds, foes in that area suffer -1...5...6 Health degeneration. |
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Prophecies | |||||||||||||
Well of the Profane [edit]
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Well Spell. Exploit nearest corpse to create a Well of the Profane at its location. For 8...18...20 seconds, foes in that area are stripped of all enchantments and cannot be the target of further enchantments. (50% failure chance with Death Magic 4 or less.) |
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Core | |||||||||||||
Withering Aura [edit]
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Enchantment Spell. For 5...17...20 seconds, target ally's melee attacks cause Weakness for 5...17...20 seconds. |
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Eye of the North |
Soul Reaping
Angorodon's Gaze [edit]
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Spell. Steal 10...42...50 Health from target foe. If you are suffering from a condition, you gain 3...10...12 Energy. |
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Eye of the North | |||||||||||||
Foul Feast [edit]
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Spell. All conditions are transferred from target other ally to yourself. For each condition acquired in this way, you gain 0...36...45 Health and 0...2...2 Energy. This skill recharges twice as fast if you remove Disease from your target. |
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Eye of the North | |||||||||||||
Hexer's Vigor [edit]
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Enchantment Spell. For 10 seconds, you have +1...7...8 Health regeneration. Hexer's Vigor ends if you cast a non-hex skill. |
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Eye of the North | |||||||||||||
Icy Veins [edit]
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Elite Hex Spell. Target foe is struck for 10...74...90 cold damage. For 10...30...35 seconds, if target foe dies all nearby foes are struck for 20...92...110 cold damage. |
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Factions | |||||||||||||
Masochism [edit]
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Enchantment Spell. For 10...34...40 seconds, you have +2 to your Death Magic and Soul Reaping attributes and sacrifice 5...3...3% of your maximum Health whenever you cast a spell. |
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Eye of the North | |||||||||||||
Reaper's Mark [edit]
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Elite Hex Spell. For 30 seconds, target foe suffers -1...4...5 Health degeneration. If that foe dies while hexed with Reaper's Mark, you gain 5...13...15 Energy. |
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Nightfall | |||||||||||||
Signet of Lost Souls [edit]
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Signet. If target foe is below 50% Health, you gain 10...82...100 Health and 1...8...10 Energy. |
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Nightfall | |||||||||||||
Signet of Sorrow [edit]
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Signet. Target foe takes 15...63...75 damage. If target foe is near a corpse or has a dead pet, this skill recharges instantly. |
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Nightfall | |||||||||||||
Wail of Doom [edit]
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Elite Hex Spell. For 1...3...4 seconds, all of target foe's attributes are set to 0. |
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Factions |
No Attribute
Gaze of Contempt [edit]
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Spell. If target foe has more than 50% Health, that foe loses all enchantments. |
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Factions | |||||||||||||
Grenth's Balance [edit]
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Elite Spell. If target foe has more Health than you, you gain half the difference (up to your maximum Health), and that foe loses an equal amount. If this foe has less Health than you, you lose half the difference, and that foe gains an equal amount. |
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Core |
Allegiance rank[ | ]
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Signet of Corruption [edit]
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Signet. Target foe and all nearby foes take 20...30 damage. For each affected foe suffering from a condition or hex, you gain 2 Energy (maximum 12...20 Energy). |
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Factions | PvE only |
Sunspear rank[ | ]
Necrosis [edit]
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Skill. If target foe is suffering from a condition or hex, that foe suffers 60...90 damage. |
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Nightfall | PvE only |
Skill quick references |
Warrior • Ranger • Monk • Necromancer • Mesmer • Elementalist • Assassin • Ritualist • Paragon • Dervish |