This skill may be earned from a quest. See skill information for details.
Blood Magic
Blood of the Aggressor [edit]
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Spell. Steal up to 5...37...45 Health from target foe. If that foe was attacking, that foe suffers Weakness for 3...10...12 seconds. |
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Mark of Fury [edit]
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Hex Spell. For 5 seconds, allies hitting target foe gain 0...2...2 strikes of adrenaline. When this hex ends, that foe suffers from Cracked Armor for 1...12...15 seconds. |
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Ravenous Gaze [edit]
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Elite Spell. Deal 15...27...30 damage and steal 15...27...30 Health from target foe and all nearby foes. |
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Signet of Suffering [edit]
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Elite Signet. You suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding for 2...13...16 seconds. |
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Nightfall |
Curses
Corrupt Enchantment [edit]
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Elite Hex Spell. Remove one enchantment from target foe. If an enchantment is removed in this way, that foe suffers from -1...7...8 Health degeneration for 10 seconds. |
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Depravity [edit]
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Elite Hex Spell. For 5...17...20 seconds, whenever target foe casts a spell, that foe and one nearby foe lose 1...4...5 Energy. |
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Envenom Enchantments [edit]
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Spell. Target foe loses one enchantment. For every remaining enchantment, target foe is poisoned for 3...9...10 seconds. |
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Meekness [edit]
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Hex Spell. For 5...25...30 seconds, target foe and all foes in the area attack 50% slower. |
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Pain of Disenchantment [edit]
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Elite Spell. Target foe loses 1...3...3 enchantments. If an enchantment was lost in this way, that foe and all adjacent foes lose 10...82...100 Health. |
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Poisoned Heart [edit]
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Spell. You and all adjacent foes are Poisoned for 5...13...15 seconds. |
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Rip Enchantment [edit]
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Spell. Remove 1 enchantment from target foe. If an enchantment was removed, that foe suffers from Bleeding for 5...21...25 seconds. |
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Ulcerous Lungs [edit]
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Hex Spell. For 10...22...25 seconds, target foe and all nearby foes suffer from -4 Health degeneration when Bleeding, and whenever they use a shout or chant, they Bleed for 3...13...15 seconds |
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Vocal Minority [edit]
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Hex Spell. For 5...17...20 seconds, target foe and all nearby foes cannot use shouts or chants. |
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Well of Darkness [edit]
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Well Spell. Exploit nearest corpse to create a Well of Darkness for 5...41...50 seconds. Hexed foes within the Well of Darkness miss 50% of the time. |
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Well of Silence [edit]
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Well Spell. Exploit target corpse to create a Well of Silence for 10...26...30 seconds. Foes within the well cannot use shouts or chants and suffer -1...3...4 Health degeneration. |
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Nightfall |
Death Magic
Animate Shambling Horror [edit]
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Spell. Exploit nearest corpse to create a level 1...14...17 shambling horror. When the shambling horror dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks. |
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Contagion [edit]
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Elite Enchantment Spell. For 60 seconds, whenever you suffer from a new condition, all foes in the area suffer from that same condition and you sacrifice 10...6...5% maximum Health. |
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Nightfall | |||||||||||||
Feast for the Dead [edit]
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Spell. Destroy target animated undead ally. All of your other animated undead allies are healed for 10...82...100 Health. |
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Jagged Bones [edit]
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Elite Enchantment Spell. For 30 seconds, whenever target undead servant dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks. |
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Order of Undeath [edit]
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Elite Spell. For 5 seconds, your minions deal +3...13...16 damage, but you lose 2% of your maximum Health whenever one of your minions hits with an attack. |
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Putrid Flesh [edit]
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Spell. Destroy one of your target animated undead minions. All foes near that creature are Diseased for 5...13...15 seconds. |
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Toxic Chill [edit]
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Elite Spell. Target foe is struck for 15...63...75 cold damage. If that foe is under the effects of a hex or enchantment, that foe becomes Poisoned for 10...22...25 seconds. |
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Nightfall |
Soul Reaping
Reaper's Mark [edit]
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Elite Hex Spell. For 30 seconds, target foe suffers -1...4...5 Health degeneration. If that foe dies while hexed with Reaper's Mark, you gain 5...13...15 Energy. |
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Signet of Lost Souls [edit]
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Signet. If target foe is below 50% Health, you gain 10...82...100 Health and 1...8...10 Energy. |
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Signet of Sorrow [edit]
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Signet. Target foe takes 15...63...75 damage. If target foe is near a corpse or has a dead pet, this skill recharges instantly. |
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Nightfall |