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Quest-medium This skill may be earned from a quest. See skill information for details.

Energy Energy requirement

Sacrifice Health sacrifice requirement

Activation Activation time

Recharge Recharge time

Blood Magic

Blood of the Aggressor Blood of the Aggressor Spell. Steal up to 5...37...45 Health from target foe. If that foe was attacking, that foe suffers Weakness for 3...10...12 seconds.
    5 Energy 1 Activation 5 Recharge
Nightfall    
Mark of Fury Mark of Fury Hex Spell. For 5 seconds, allies hitting target foe gain 0...2...2 strikes of adrenaline. When this hex ends, that foe suffers from Cracked Armor for 1...12...15 seconds.
    5 Energy ¾ Activation 10 Recharge
Nightfall    
Ravenous Gaze Ravenous Gaze Elite Spell. Deal 15...27...30 damage and steal 15...27...30 Health from target foe and all nearby foes.
8% Sacrifice 1 Energy 1 Activation 10 Recharge
Nightfall    
Signet of Suffering Signet of Suffering Elite Signet. You suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding for 2...13...16 seconds.
          4 Recharge
Nightfall    

Curses

Corrupt Enchantment Corrupt Enchantment Elite Hex Spell. Remove one enchantment from target foe. If an enchantment is removed in this way, that foe suffers from -1...7...8 Health degeneration for 10 seconds.
    5 Energy ¾ Activation 10 Recharge
Nightfall    
Depravity Depravity Elite Hex Spell. For 5...17...20 seconds, whenever target foe casts a spell, that foe and one nearby foe lose 1...4...5 Energy.
    10 Energy 2 Activation 15 Recharge
Nightfall    
Envenom Enchantments Envenom Enchantments Spell. Target foe loses one enchantment. For every remaining enchantment, target foe is poisoned for 3...9...10 seconds.
    5 Energy 1 Activation 20 Recharge
Nightfall    
Meekness Meekness Hex Spell. For 5...25...30 seconds, target foe and all foes in the area attack 50% slower.
17% Sacrifice 15 Energy 2 Activation 15 Recharge
Nightfall    
Pain of Disenchantment Pain of Disenchantment Elite Spell. Target foe loses 1...3...3 enchantments. If an enchantment was lost in this way, that foe and all adjacent foes lose 10...82...100 Health.
    10 Energy 1 Activation 15 Recharge
Nightfall    
Poisoned Heart Poisoned Heart Spell. You and all adjacent foes are Poisoned for 5...13...15 seconds.
    5 Energy ¼ Activation 12 Recharge
Nightfall    
Rip Enchantment Rip Enchantment Spell. Remove 1 enchantment from target foe. If an enchantment was removed, that foe suffers from Bleeding for 5...21...25 seconds.
    5 Energy 1 Activation 15 Recharge
Nightfall    
Ulcerous Lungs Ulcerous Lungs Hex Spell. For 10...22...25 seconds, target foe and all nearby foes suffer from -4 Health degeneration when Bleeding, and whenever they use a shout or chant, they Bleed for 3...13...15 seconds
    15 Energy 2 Activation 10 Recharge
Nightfall    
Vocal Minority Vocal Minority Hex Spell. For 5...17...20 seconds, target foe and all nearby foes cannot use shouts or chants.
    10 Energy 1 Activation 20 Recharge
Nightfall    
Well of Darkness Well of Darkness Well Spell. Exploit nearest corpse to create a Well of Darkness for 5...41...50 seconds. Hexed foes within the Well of Darkness miss 50% of the time.
    10 Energy 1 Activation 20 Recharge
Nightfall    
Well of Silence Well of Silence Well Spell. Exploit target corpse to create a Well of Silence for 10...26...30 seconds. Foes within the well cannot use shouts or chants and suffer -1...3...4 Health degeneration.
    10 Energy 1 Activation 20 Recharge
Nightfall    

Death Magic

Animate Shambling Horror Animate Shambling Horror Spell. Exploit nearest corpse to create a level 1...14...17 shambling horror. When the shambling horror dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks.
    15 Energy 3 Activation 25 Recharge
Nightfall    
Contagion Contagion Elite Enchantment Spell. For 60 seconds, whenever you suffer from a new condition, all foes in the area suffer from that same condition and you sacrifice 10...6...5% maximum Health.
    5 Energy 1 Activation 20 Recharge
Nightfall    
Feast for the Dead Feast for the Dead Spell. Destroy target animated undead ally. All of your other animated undead allies are healed for 10...82...100 Health.
    5 Energy ¼ Activation 10 Recharge
Nightfall    
Jagged Bones Jagged Bones Elite Enchantment Spell. For 30 seconds, whenever target undead servant dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks.
    5 Energy 1 Activation 15 Recharge
Nightfall    
Order of Undeath Order of Undeath Elite Spell. For 5 seconds, your minions deal +3...13...16 damage, but you lose 2% of your maximum Health whenever one of your minions hits with an attack.
    10 Energy 1 Activation 5 Recharge
Nightfall    
Putrid Flesh Putrid Flesh Spell. Destroy one of your target animated undead minions. All foes near that creature are Diseased for 5...13...15 seconds.
    10 Energy ¼ Activation  
Nightfall    
Toxic Chill Toxic Chill Elite Spell. Target foe is struck for 15...63...75 cold damage. If that foe is under the effects of a hex or enchantment, that foe becomes Poisoned for 10...22...25 seconds.
    5 Energy 1 Activation 5 Recharge
Nightfall    

Soul Reaping

Reaper's Mark Reaper's Mark Elite Hex Spell. For 30 seconds, target foe suffers -1...4...5 Health degeneration. If that foe dies while hexed with Reaper's Mark, you gain 5...13...15 Energy.
    5 Energy 1 Activation 15 Recharge
Nightfall    
Signet of Lost Souls Signet of Lost Souls Signet. If target foe is below 50% Health, you gain 10...82...100 Health and 1...8...10 Energy.
        ¼ Activation 8 Recharge
Nightfall    
Signet of Sorrow Signet of Sorrow Signet. Target foe takes 15...63...75 damage. If target foe is near a corpse or has a dead pet, this skill recharges instantly.
        1 Activation 30 Recharge
Nightfall    
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