Skill details
Nightmare Weapon | ||||||||||||
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Full: Weapon Spell. For 12 seconds, target ally has a Nightmare Weapon. Target ally's next successful attack is reduced by 10...42 Damage and steals up to 10...42 Health.
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Progression
Channeling Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
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Health | 10 | 13 | 15 | 18 | 21 | 23 | 26 | 29 | 31 | 34 | 37 | 39 | 42 | 45 | 47 | 50 | 53 | ? | ? |
Acquisition
Usage Notes
- Health gained is for each point of damage dealt.
- You still steal that much health, even if your next connected attack does zero damage
- For skills like Barrage and Dual Shot, which hit with multiple attacks simultaneously, only one attack is affected.