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We're Getting Mutants in the MCU - The Loop
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Skill details
Obsidian Flesh | ||||||||||||
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Full: For 8...18...20 seconds, you gain +20 armor and cannot be the target of enemy spells, but cannot attack and have -2 energy degeneration.
Concise: (8...18...20 seconds.) You have +20 armor and enemy spells cannot target you. You cannot attack and have -2 energy degeneration.
Earth Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Duration | 8 | 9 | 10 | 10 | 11 | 12 | 13 | 14 | 14 | 15 | 16 | 17 | 18 | 18 | 19 | 20 | 21 | 22 | 22 | 23 | 24 | 25 |
Acquisition[]
Notes[]
- This skill completely prevents spell casting on the target: the spells will not fail, they will simply not activate at all.
- Be aware that AoE spells that do not require a target, such as Inferno or Aftershock, can still be used to damage a character protected by this spell.
- The only ways to remove Obsidian Flesh are non-spell skills that remove enchantments or spells that remove enchantments which do not need to target the character enchanted with Obsidian Flesh (e.g. Chilblains cast on a nearby foe).
- Can be kept up indefinitely with:
- Serpent's Quickness, 12 Wilderness Survival and 14 Earth Magic
- Glyph of Swiftness, 16 Earth Magic and a 20% longer Enchantment weapon
- Arcane Echo, 16 Earth Magic and a 20% longer Enchantment weapon