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 Quest-medium - This skill may be earned from a quest. See skill information for details.
Energy - Energy requirement
Activation - Activation Time
Recharge - Recharge Time

Blood Magic

Dark Fury Dark Fury Enchantment Spell. For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.)
17% Sacrifice 10 Energy ¾ Activation 5 Recharge
Prophecies    
Order of Pain Order of Pain Enchantment Spell. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does +3...13...16 damage.
17% Sacrifice 10 Energy 2 Activation  
Core    
Order of the Vampire Order of the Vampire Elite Enchantment Spell. For 5 seconds, whenever a party member who is not under the effects of another Necromancer enchantment hits a foe with physical damage, that party member steals up to 3...13...16 Health.
17% Sacrifice 5 Energy 2 Activation 5 Recharge
Prophecies    

Curses

Dark Fury Dark Fury Enchantment Spell. For 5 seconds, whenever any party member hits with an attack, that party member gains one hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.)
17% Sacrifice 10 Energy ¾ Activation 5 Recharge
Prophecies    

Death Magic

Order of Undeath Order of Undeath Elite Spell. For 5 seconds, your minions deal +3...13...16 damage, but you lose 2% of your maximum Health whenever one of your minions hits with an attack.
    10 Energy 1 Activation 5 Recharge
Nightfall    
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