Overcast is a component of skill activation cost that temporarily reduces the character's maximum energy.
Mechanics[ | ]
Whenever a character begins activating a skill with an overcast cost, the character's maximum energy is immediately reduced by the specified amount. This is represented as a grayed-out section on the right end of the energy bar, similar to how Deep Wound affects the health bar.
It is possible for overcast to reduce a character's maximum energy below 0: if the character had already overcast themselves to a maximum energy of 2, then cast a spell with an overcast cost of 10, they would then have a maximum energy of –8.
Overcast is recovered at a rate of 1 energy every 3 seconds. For example, it would take 15 seconds to fully recover from casting a spell with an overcast cost of 5. Like all status effects, overcast is also removed completely whenever you enter a new zone.
Overcast skills[ | ]
Chain Lightning [edit]
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Spell. Target foe and up to two other foes near your target are struck for 10...70...85 lightning damage. This spell has 25% armor penetration. |
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Prophecies | |||||||||||||
Gale [edit]
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Spell. Knock down target foe for 2 seconds. (50% failure chance with Air Magic 4 or less.) |
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Core | |||||||||||||
Invoke Lightning [edit]
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Elite Spell. Target foe and up to two other foes near your target are struck for 10...74...90 lightning damage. This spell has 25% armor penetration. |
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Nightfall | |||||||||||||
Mind Shock [edit]
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Elite Spell. Target foe suffers 10...42...50 lightning damage. If you have more Energy than target foe, that foe suffers 10...42...50 more lightning damage and is knocked down. This spell has 25% armor penetration. |
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Prophecies | |||||||||||||
Ride the Lightning [edit]
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Elite Spell. You Ride the Lightning to target. All adjacent foes are Blinded for 1...4...5 seconds. If your target is a foe, it is struck for 10...58...70 lightning damage. This spell has 25% armor penetration. |
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Factions | |||||||||||||
Shock [edit]
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Skill. Target touched foe is knocked down and struck for 10...50...60 lightning damage. This skill has 25% armor penetration. |
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Prophecies | |||||||||||||
Dragon's Stomp [edit]
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Spell. You invoke a Dragon's Stomp at target foe's location. All foes near this location are knocked down and are struck for 26...85...100 earth damage. |
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Factions | |||||||||||||
Earthquake [edit]
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Spell. You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26...85...100 earth damage. |
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Prophecies | |||||||||||||
Obsidian Flame [edit]
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Spell. Deal 22...94...112 damage to target foe. This spell ignores armor. |
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Core | |||||||||||||
Ether Prodigy [edit]
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Elite Enchantment Spell. Lose all enchantments. For 8...18...20 seconds, you gain +6 Energy regeneration. When Ether Prodigy ends, you lose 2 Health for each point of Energy you have. |
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Prophecies | |||||||||||||
Meteor [edit]
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Spell. Target foe and all adjacent foes are struck for 7...91...112 fire damage and knocked down. |
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Core | |||||||||||||
Meteor Shower [edit]
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Spell. Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 7...91...112 fire damage and knocked down every 3 seconds. |
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Prophecies | |||||||||||||
Mind Burn [edit]
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Elite Spell. Target foe and all adjacent foes take 15...51...60 fire damage. If you have more Energy than target foe, that foe and all adjacent foes take an additional 15...51...60 fire damage and are set on fire for 1...8...10 seconds. |
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Core | |||||||||||||
Maelstrom [edit]
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Spell. Create a Maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 10...22...25 cold damage each second. Maelstrom interrupts spell-casting when it hits. |
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Core | |||||||||||||
Mind Freeze [edit]
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Elite Hex Spell. Target foe takes 10...50...60 cold damage. If you have more Energy than target foe, that foe suffers an additional 10...50...60 cold damage and moves 90% slower for 1...4...5 seconds. |
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Core | |||||||||||||
Second Wind [edit]
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Elite Spell. You gain 1 Energy and 5 Health for each point of Overcast. You lose all enchantments. |
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Factions | |||||||||||||
Devourer Siege [edit]
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Skill. Launch two projectiles at target foe's location. Foes near that location are struck for 150 fire damage and knocked down. This skill cannot target a foe near you. |
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Eye of the North | PvE only |
Skills that inflict overcast[ | ]
- Player skills
- Arcane Languor: All spells cast by the hexed foe cost 10 overcast.
- Equinox: All skills that have an exhaustion cost cause an additional 10 overcast.
- Exhausting Assault: Inflicts 10 overcast if it interrupts a spell.
- Iron Mist: Air Magic spells that target a foe cost 3 overcast, but activate and recharge 25% faster.
- Monster skills and effects
- Crystal Haze: All hexed foes suffer 10 overcast when using any skill that costs energy.
- Aspect of Exhaustion: Inflicts overcast every 30 seconds.
- Sheer Exhaustion: Causes all spells to inflict overcast.
Skills that reduce overcast[ | ]
- Glyph of Energy: Eliminates the overcast cost for your next 1...3 spells, in addition to reducing the energy cost and boosting your elemental attributes.
Skills that benefit from overcast[ | ]
- Arc Lightning: Strikes 2 additional nearby targets.
- Flare: Adds adjacent AoE.
- Ice Spear: Gives self health regeneration.
- Lava Font: Radius increased from adjacent to nearby.
- Lightning Strike: Hexes foe and deals additional damage after 3 seconds.
- Magnetic Aura: Also enchants party members in earshot.
- Magnetic Surge: Enchants party members in earshot, blocking the next attack.
- Phoenix: Heals allies in blast radius.
- Rust: Interrupts and disables signets.
- Shell Shock: Adds adjacent AoE.
- Second Wind: Gain energy and health for each point of Overcast.
- Smoldering Embers: Hexes foe and deals damage over time.
- Stone Daggers: Adds bleeding to projectiles.
- Swirling Aura: Also enchants party members in earshot.
- Whirlwind: Radius increased from adjacent to nearby.