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Overcast is a component of skill activation cost that temporarily reduces the character's maximum energy.

Mechanics[ | ]

ExhaustionEnergyBar

A partially overcast energy bar

Whenever a character begins activating a skill with an overcast cost, the character's maximum energy is immediately reduced by the specified amount. This is represented as a grayed-out section on the right end of the energy bar, similar to how Deep Wound affects the health bar.

It is possible for overcast to reduce a character's maximum energy below 0: if the character had already overcast themselves to a maximum energy of 2, then cast a spell with an overcast cost of 10, they would then have a maximum energy of –8.

Overcast is recovered at a rate of 1 energy every 3 seconds. For example, it would take 15 seconds to fully recover from casting a spell with an overcast cost of 5. Like all status effects, overcast is also removed completely whenever you enter a new zone.

Overcast skills[ | ]

Chain Lightning Chain Lightning Spell. Target foe and up to two other foes near your target are struck for 10...70...85 lightning damage. This spell has 25% armor penetration.
5 Overcast 10 Energy 2 Activation 6 Recharge
Prophecies    
Gale Gale Spell. Knock down target foe for 2 seconds. (50% failure chance with Air Magic 4 or less.)
10 Overcast 10 Energy 1 Activation 5 Recharge
Core   Can be obtained through a quest
Invoke Lightning Invoke Lightning Elite Spell. Target foe and up to two other foes near your target are struck for 10...74...90 lightning damage. This spell has 25% armor penetration.
5 Overcast 10 Energy 1 Activation 6 Recharge
Nightfall    
Mind Shock Mind Shock Elite Spell. Target foe suffers 10...42...50 lightning damage. If you have more Energy than target foe, that foe suffers 10...42...50 more lightning damage and is knocked down. This spell has 25% armor penetration.
5 Overcast 5 Energy 1 Activation 8 Recharge
Prophecies    
Ride the Lightning Ride the Lightning Elite Spell. You Ride the Lightning to target. All adjacent foes are Blinded for 1...4...5 seconds. If your target is a foe, it is struck for 10...58...70 lightning damage. This spell has 25% armor penetration.
5 Overcast 10 Energy 1 Activation 5 Recharge
Factions    
Shock Shock Skill. Target touched foe is knocked down and struck for 10...50...60 lightning damage. This skill has 25% armor penetration.
10 Overcast 5 Energy ¾ Activation 10 Recharge
Prophecies    
Dragon's Stomp Dragon's Stomp Spell. You invoke a Dragon's Stomp at target foe's location. All foes near this location are knocked down and are struck for 26...85...100 earth damage.
10 Overcast 25 Energy 3 Activation 15 Recharge
Factions Duplicate of Earthquake  
Earthquake Earthquake Spell. You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26...85...100 earth damage.
10 Overcast 25 Energy 3 Activation 15 Recharge
Prophecies Duplicate of Dragon's Stomp Can be obtained through a quest
Obsidian Flame Obsidian Flame Spell. Deal 22...94...112 damage to target foe. This spell ignores armor.
5 Overcast 5 Energy 1½ Activation 5 Recharge
Core   Can be obtained through a quest
Ether Prodigy Ether Prodigy Elite Enchantment Spell. Lose all enchantments. For 8...18...20 seconds, you gain +6 Energy regeneration. When Ether Prodigy ends, you lose 2 Health for each point of Energy you have.
10 Overcast 5 Energy 1 Activation 5 Recharge
Prophecies    
Meteor Meteor Spell. Target foe and all adjacent foes are struck for 7...91...112 fire damage and knocked down.
10 Overcast 5 Energy 2 Activation 30 Recharge
Core   Can be obtained through a quest
Meteor Shower Meteor Shower Spell. Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 7...91...112 fire damage and knocked down every 3 seconds.
10 Overcast 25 Energy 5 Activation 60 Recharge
Prophecies    
Mind Burn Mind Burn Elite Spell. Target foe and all adjacent foes take 15...51...60 fire damage. If you have more Energy than target foe, that foe and all adjacent foes take an additional 15...51...60 fire damage and are set on fire for 1...8...10 seconds.
5 Overcast 5 Energy 1 Activation 5 Recharge
Core    
Maelstrom Maelstrom Spell. Create a Maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 10...22...25 cold damage each second. Maelstrom interrupts spell-casting when it hits.
10 Overcast 25 Energy 2 Activation 30 Recharge
Core    
Mind Freeze Mind Freeze Elite Hex Spell. Target foe takes 10...50...60 cold damage. If you have more Energy than target foe, that foe suffers an additional 10...50...60 cold damage and moves 90% slower for 1...4...5 seconds.
5 Overcast 5 Energy 1 Activation 5 Recharge
Core    
Second Wind Second Wind Elite Spell. You gain 1 Energy and 5 Health for each point of Overcast. You lose all enchantments.
5 Overcast 5 Energy 1 Activation 5 Recharge
Factions    
Devourer Siege Devourer Siege Skill. Launch two projectiles at target foe's location. Foes near that location are struck for 150 fire damage and knocked down. This skill cannot target a foe near you.
10 Overcast 5 Energy ¾ Activation 10 Recharge
Eye of the North PvE
only
 

Skills that inflict overcast[ | ]

Player skills
  • Arcane Languor Arcane Languor: All spells cast by the hexed foe cost 10 overcast.
  • Equinox Equinox: All skills that have an exhaustion cost cause an additional 10 overcast.
  • Exhausting Assault Exhausting Assault: Inflicts 10 overcast if it interrupts a spell.
  • Iron Mist Iron Mist: Air Magic spells that target a foe cost 3 overcast, but activate and recharge 25% faster.
Monster skills and effects

Skills that reduce overcast[ | ]

  • Glyph of Energy Glyph of Energy: Eliminates the overcast cost for your next 1...3 spells, in addition to reducing the energy cost and boosting your elemental attributes.

Skills that benefit from overcast[ | ]

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