GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
(→‎Notes: The healing is kind of unreliable man, while it maybe shouldn't be ignored altogether that note needs to be reworded if kept bro)
Line 21: Line 21:
   
 
== Notes ==
 
== Notes ==
*Refreshing this [[Hex]] on the same target before it has expired will cancel the first copy -- in other words, the healing effect will only occur once, 20 seconds after the last casting.
+
*Refreshing this [[Hex]] on the same target before it has expired will not trigger the end effect.
*This one skill can do a surprisingly good job of keeping you alive. Near the beginning of battle, cast it on several targets for a big health burst 20 seconds later. It is also possible to cast this on opponents just before they die for a very cheap self-heal.
 
 
*Parasitic Bond is a common [[cover hex]] due to its cheap cost, fast casting/recharge time, and the fact it heals you when enemy monks try to remove your hexes, alerting you to the fact they are attempting hex removal.
 
*Parasitic Bond is a common [[cover hex]] due to its cheap cost, fast casting/recharge time, and the fact it heals you when enemy monks try to remove your hexes, alerting you to the fact they are attempting hex removal.
 
*Parasitic Bond ends prematurely if the caster dies.
 
*Parasitic Bond ends prematurely if the caster dies.

Revision as of 09:46, 12 February 2009

Skill details
Parasitic Bond
Parasitic Bond
Campaign Core Necromancer
Profession Necromancer
Attribute Curses
Type Hex Spell
    5 Energy 1 Activation 2 Recharge

Full: For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 30...102...120 when Parasitic Bond ends.

Concise: (20 seconds.) Causes -1 Health degeneration. End effect: you are healed for 30...102...120 Health.

Curses 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Healing 30 36 42 48 54 60 66 72 78 84 90 96 102 108 114 120 126 132 138 144 150 156

Acquisition

Skill Quests:

Skill Trainers:

Hero Skill Trainers:

Notes

  • Refreshing this Hex on the same target before it has expired will not trigger the end effect.
  • Parasitic Bond is a common cover hex due to its cheap cost, fast casting/recharge time, and the fact it heals you when enemy monks try to remove your hexes, alerting you to the fact they are attempting hex removal.
  • Parasitic Bond ends prematurely if the caster dies.
Anomaly Anomaly! This skill will heal you and not cause you to gain health as stated by the concise description. This difference is relevant for skills that modify healing effects.

Related skills

Related articles