JediRogue8430@legacy41691386 (talk | contribs) m (has nf skill trainer. unstubbed.) |
(condensed wording) |
||
Line 20: | Line 20: | ||
*Refreshing this [[Hex]] on the same target before it has expired will cancel the first copy -- in other words, the healing effect will only occur once, 20 seconds after the last casting. |
*Refreshing this [[Hex]] on the same target before it has expired will cancel the first copy -- in other words, the healing effect will only occur once, 20 seconds after the last casting. |
||
*This one skill can do a surprisingly good job of keeping you alive. Near the beginning of battle, cast it on several targets for a big health burst 20 seconds later. In the midst of battle, its low [[energy]] cost and quick casting time allow you to cast it on opponents just before they die for a very cheap self-heal. |
*This one skill can do a surprisingly good job of keeping you alive. Near the beginning of battle, cast it on several targets for a big health burst 20 seconds later. In the midst of battle, its low [[energy]] cost and quick casting time allow you to cast it on opponents just before they die for a very cheap self-heal. |
||
+ | *Parasitic Bond is a common [[cover hex]] due to its cheap cost, fast casting/recharge time, and the fact it heals you when enemy the monks try to remove your hexes. |
||
− | *A nice tactic is to use the enemy's hex removal to your advantage for some very quick and effective healing. |
||
− | *Due to its low cost and recharge, this is a common [[cover hex]]. |
||
− | *Parasitic Bond ends prematurely if the caster dies. |
Revision as of 15:24, 23 June 2007
Skill details
Parasitic Bond | ||||||||||||
| ||||||||||||
|
Full: For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 30...102...120 when Parasitic Bond ends.
Concise: (20 seconds.) Causes -1 Health degeneration. End effect: you are healed for 30...102...120 Health.
Curses | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Healing | 30 | 36 | 42 | 48 | 54 | 60 | 66 | 72 | 78 | 84 | 90 | 96 | 102 | 108 | 114 | 120 | 126 | 132 | 138 | 144 | 150 | 156 |
Acquisition
Notes
- Refreshing this Hex on the same target before it has expired will cancel the first copy -- in other words, the healing effect will only occur once, 20 seconds after the last casting.
- This one skill can do a surprisingly good job of keeping you alive. Near the beginning of battle, cast it on several targets for a big health burst 20 seconds later. In the midst of battle, its low energy cost and quick casting time allow you to cast it on opponents just before they die for a very cheap self-heal.
- Parasitic Bond is a common cover hex due to its cheap cost, fast casting/recharge time, and the fact it heals you when enemy the monks try to remove your hexes.