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==Description==
 
==Description==
For '''[[30...78]]''' seconds, target ally gains +1 [[energy regeneration]]. Peace and Harmony ends if that ally attacks or casts a [[spell]] that does not target an ally. This is an elite skill.
+
For '''30...78''' seconds, target ally gains +1 [[energy regeneration]]. Peace and Harmony ends if that ally attacks or casts a [[spell]] that does not target an ally. This is an elite skill.
   
 
==Acquisition==
 
==Acquisition==
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==Usage Notes==
 
==Usage Notes==
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*Use this skill in combination with [[maintain]]ed enchantments, monks that only target allys ot that simply do not use spells or attacks of foes.
*In an optimum case, when the energy pool never reaches its maximum and thus the energy will be regenerated over the whole time the enchantment is active, 10 to 26 energy will be regenerated. Less the energy cost this will result in an energy gain of 5 to 21 over a time of 30 to 78 seconds.
 
   
*The energy cost is amortised after 15 seconds of activating the enchantment.
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*The energy cost is amortised after 15 seconds of activating the enchantment. In an optimum case, when the energy pool never reaches its maximum and thus the energy will be regenerated over the whole time the enchantment is active, 10...26 energy will be regenerated for 30...78 seconds.
  +
  +
*With 16 Divine Favor someone can keep this enchantment running all time on 2 players.
   
 
*Note that spells that ''must'' target the caster (such as [[Divine Boon]]) or all party members (such as [[Heal Party]]) will end Peace and Harmony prematurely.
 
*Note that spells that ''must'' target the caster (such as [[Divine Boon]]) or all party members (such as [[Heal Party]]) will end Peace and Harmony prematurely.

Revision as of 21:32, 23 October 2005

Peace and Harmony
Peace and Harmony
Skill details
Monk-icon Profession: Monk
Attribute: Divine Favor
Type: Enchantment Spell (Elite)
Energy Energy Cost: 5
Activation Activation Time: 1
Recharge Recharge Time: 45

Description

For 30...78 seconds, target ally gains +1 energy regeneration. Peace and Harmony ends if that ally attacks or casts a spell that does not target an ally. This is an elite skill.

Acquisition

Usage Notes

  • Use this skill in combination with maintained enchantments, monks that only target allys ot that simply do not use spells or attacks of foes.
  • The energy cost is amortised after 15 seconds of activating the enchantment. In an optimum case, when the energy pool never reaches its maximum and thus the energy will be regenerated over the whole time the enchantment is active, 10...26 energy will be regenerated for 30...78 seconds.
  • With 16 Divine Favor someone can keep this enchantment running all time on 2 players.
  • Note that spells that must target the caster (such as Divine Boon) or all party members (such as Heal Party) will end Peace and Harmony prematurely.