Peltsman Jiri | ||||||||
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Classification | ||||||||
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Dialogue[ | ]
- "Blood drinkers are foul, disgusting creatures, but their hides are extremely useful. We can craft lightweight armor, warm clothing, durable pouches, and virtually anything else out of them. I'd venture into the wilderness to skin their pelts myself, but I'm far too busy haggling with armor smiths and garment makers to get my hands dirty. Business is raging harder than a diseased pack of Charr! You understand, don't you? Bring me 5 Blood Drinker Pelts in exchange for this:"
Collector Items[ | ]
Peltsman Jiri[ | ]
Location: Altrumm Ruins
Collecting: 5 Blood Drinker Pelts
Item | Stats | Reqs. | Mods | Value |
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Dirks | Piercing damage: 7-17 | 9 Dagger Mastery | Damage +15% (while Health is above 50%) | 125 |
Hypnotic Staff | Energy +10 Chaos damage: 11-22 |
9 Illusion Magic | Halves casting time of Illusion Magic spells (Chance: 20%) Halves skill recharge of spells (Chance: 20%) |
125 |
Blood Knife | Energy +12 | 9 Blood Magic | Energy +15 Energy regeneration -1 Health +30 |
125 |
Melon Hammer | Blunt damage: 19-35 | 9 Hammer Mastery | Damage +20% (while hexed) | 125 |
Hornbow | Piercing damage: 15-28 | 9 Marksmanship | Damage +15% (while in a Stance) | 125 |
Ceremonial Cauldron | Energy +12 | 9 Spawning Power | Halves casting time of Spawning Power spells (Chance: 20%) Halves skill recharge of Spawning Power spells (Chance: 20%) |
125 |
Lotus Staff | Energy +10 Lightning damage: 11-22 |
9 Air Magic | Halves casting time of Air Magic spells (Chance: 20%) Halves skill recharge of spells (Chance: 20%) |
125 |
Lotus Staff | Energy +10 Earth damage: 11-22 |
9 Earth Magic | Halves casting time of Earth Magic spells (Chance: 20%) Halves skill recharge of spells (Chance: 20%) |
125 |