Ports are towns from which characters can travel to other continents.
Each continent has one port, with the Battle Isles having two:
Campaign | Continent | Port |
---|---|---|
Core | Battle Isles | Great Temple of Balthazar |
Embark Beach | ||
Prophecies | Tyria | Lion's Arch |
Factions | Cantha | Kaineng Center |
Nightfall | Elona | Kamadan, Jewel of Istan |
Unlocking ports[ | ]
In order to travel between ports, the player has to unlock the destination first. This is done by completing a designated quest, as shown in the table below:
|
|||||
Prophecies | - | Mhenlo's Request | Sunspears in Kryta | ||
Factions | Chaos in Kryta | - | Sunspears in Cantha | ||
Nightfall | Terror in Tyria | Plague in Cantha | - |
The campaign a character was created in does not limit that character's choice of travel quests, only what continents they have already unlocked. For example, a Tyrian character could travel to Cantha through the Prophecies quest "Mhenlo's Request," then travel to Elona through the Factions quest "Sunspears in Cantha."
Eye of the North[ | ]
The Guild Wars Eye of the North expansion takes place on the continent of Tyria, thus it does not have a true "port" location of its own (the port for Tyria being Lion's Arch, a Prophecies campaign location). Boreal Station is similar, though, because it is the only location that can be accessed directly from other campaigns, and characters must complete a quest in order to access it.
Originating continent |
Quest |
---|---|
Tyria | What Lies Beneath |
Cantha | I Feel the Earth Move Under Cantha's Feet |
Elona | Hole of Istan |
Notes[ | ]
- Generally, quests unlocking a continent are mutually exclusive. That is, if you have obtained or completed Sunspears in Kryta you will not be offered Sunspears in Cantha and vice versa.
- Unlocking travel between continents needs to be done for each character.