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Full: If target foe is casting a spell or chant, that skill is interrupted and for 10 seconds, whenever that foe casts a spell, you steal up to 5...13...15 Energy from that foe.
Concise: Interrupt a spell or a chant. Interruption effect: steal 5...13...15 Energy whenever target foe casts a spell (10 seconds).
Very useful when cast on enemies that spam spells such as Flare. If they continue to spam spells, their energy will drain rapidly; the alternative is to not cast anything. Both scenarios are in your favor.
The spell/chant will still be interrupted even if you cannot hex them (e.g., if the target has Hex Breaker).
Spells must complete casting for the hex's effect to work. If the spell fails or is interrupted, nothing happens.
Heroes will treat this skill as a hex spell instead of an interrupt, and will use it on opponents regardless of whether they are casting a spell or not.