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[[Projectile]]s are the energy/arrows from long ranged weapons and some long-ranged spells. It is important to know that players can dodge projectiles with proper timing and running. Projectiles can also be blocked by terrain.
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[[Projectile]]s are the energy/arrows from long ranged weapons and some long-ranged spells.
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==Mechanics==
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*A projectile requires a clear [[line of sight]], however it does not require a clear flight path.
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*A projectile's trajectory is calculated based on the location and velocity of the target. Projectiles can be [[dodge (action)|dodge]]d by moving out of their paths. Projectiles can also be caused to [[stray]] by stopping before moving into their path
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*All projectile weapons have unlimited ammunition.
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*All projectile weapons have increased range and damage when used against lower targets and decreased range and damage when used against higher targets.
   
 
==[[Attack]]s==
 
==[[Attack]]s==
* attacks from [[Bow]]s
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*Arrows from [[bow]]s, including [[bow attack skills]]
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*[[Spear]]s, including [[spear attack skills]]
*magical projectile attacks
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*Magical projectile attacks
**attacks from [[Staff|Staves]]
 
**attacks from [[Rod]]s
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**Attacks from [[Staff|Staves]]
**attacks from [[Truncheon]]s
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**Attacks from [[Wand]]s
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*Attacks from [[Animate Bone Fiend|bone fiends]], as well as the projectiles fired by monsters using regular attacks or ranged attack skills.
**attacks from [[Deadly Cesta]]s
 
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*Various ranged monster attacks.
**attacks from [[Cane]]s
 
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*Ranged [[Junundu]] attacks.
**attacks from [[Wand]]s
 
   
==[[Spell]]s==
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==[[Skill]]s==
*[[Elementalist]] Spells
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*Some [[Elementalist]] spells
 
**[[Flare]]
 
**[[Flare]]
 
**[[Fireball]]
 
**[[Fireball]]
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**[[Lava Arrows]] (up to three projectiles)
**[[Fire Storm]] <!-- questionable..kept from previous list -->
 
**[[Ice Spear]]
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**[[Phoenix]]
 
**[[Lightning Javelin]]
 
**[[Lightning Javelin]]
 
**[[Lightning Orb]]
 
**[[Lightning Orb]]
**[[Meteor]]
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**[[Lightning Bolt]]
**[[Meteor Shower]]
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**[[Shock Arrow]]
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**[[Stone Daggers]] (two projectiles)
**[[Phoenix]]
 
**[[Stone Daggers]]
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**[[Glowstone]]
 
**[[Stoning]]
 
**[[Stoning]]
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**[[Ebon Hawk]]
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**[[Ice Spear]]
 
**[[Shard Storm]]
 
**[[Shard Storm]]
 
**[[Water Trident]]
 
**[[Water Trident]]
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*[[Monk]] spells
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**[[Spear of Light]]
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*[[Assassin]] spells
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**[[Crippling Dagger]]
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**[[Disrupting Dagger]]
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**[[Dancing Daggers]] (three projectiles)
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*[[Monster skill|Monster]] skills
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**[[Wurm Siege]]
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*Junundu skills
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**[[Burning Breath]]
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**[[Junundu Siege]]
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*Temporary mission-specific spells
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**[[Vial of Purified Water]]
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*[[PvE skills quick reference|PvE-only skills]]
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**[[Alkar's Alchemical Acid]]
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==Skills that affect projectiles==
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* {{skill icon|"Shields Up!"}} provides armor against projectile attacks
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* {{skill icon|Deflect Arrows}} inflicts [[Bleeding]] to adjacent foes whenever a projectile attack is blocked
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* {{skill icon|Dodge}} blocks 27...65% projectile attacks
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* {{skill icon|Favorable Winds}} adds damage to arrows and makes them travel faster
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* {{skill icon|Read the Wind}} adds damage to arrows and makes them travel faster
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* {{skill icon|Whirling Defense}} deals damage to adjacent foes whenever a projectile attack is blocked
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* {{skill icon|Zojun's Haste}} blocks 27...65% projectile attacks
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* {{skill icon|Glyph of Swiftness}} makes projectile spells travel faster
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* {{skill icon|Swirling Aura}} blocks 50% projectile attacks
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* {{skill icon|Winds}} makes foes have a 15% chance to miss with projectile attacks
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==Ranged weapon comparison==
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{{ranged weapons}}
   
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[[Category:Glossary]] [[Category:Game mechanics]]
==Skills that affect Projectiles==
 
''Note: These only affect projectile attacks, not projectile spells.''
 
* [[Lightning Reflexes]]
 
* [["Shields Up!"]]
 
* [[Whirling Defense]]
 
* [[Swirling Aura]]
 
   
[[Category:Projectiles]]
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[[de:Geschoss]]

Latest revision as of 15:49, 7 December 2010

Projectiles are the energy/arrows from long ranged weapons and some long-ranged spells.

Mechanics[ | ]

  • A projectile requires a clear line of sight, however it does not require a clear flight path.
  • A projectile's trajectory is calculated based on the location and velocity of the target. Projectiles can be dodged by moving out of their paths. Projectiles can also be caused to stray by stopping before moving into their path
  • All projectile weapons have unlimited ammunition.
  • All projectile weapons have increased range and damage when used against lower targets and decreased range and damage when used against higher targets.

Attacks[ | ]

Skills[ | ]

Skills that affect projectiles[ | ]

Ranged weapon comparison[ | ]

Profession Weapon Two-handed Maximum Damage1 Refire Rate Range2 Flight Time3 Arc Size Other Properties
RangerRanger Bow, Flatbow class Yes 15-28 2.0 seconds 1.35 0.88 seconds Large  
Bow, Hornbow class Yes 15-28 2.7 seconds 1.2 0.59 seconds Normal 10% armor penetration
Bow, Longbow class Yes 15-28 2.4 seconds 1.35 0.59 seconds Normal  
Bow, Recurve Bow class Yes 15-28 2.4 seconds 1.2 0.40 seconds Small  
Bow, Shortbow class Yes 15-28 2.0 seconds 1.0 0.59 seconds Normal  
ParagonParagon Spear No 14-27 1.5 seconds 1.0 0.60 seconds Small  
MonkNecromancerMesmerElementalistRitualist
casters
Staff Yes 11-22 1.75 seconds 1.2 unknown Small up to +10 energy,
halves spell recharge (10-20%),
no linked attack skills,
extremely low critical hit rate
Wand No 11-22 1.75 seconds 1.2 unknown Small no linked attack skills,
extremely low critical hit rate
  1. Ranged weapons inflict more damage against lower targets and less damage against higher targets. The exact mechanics of this are unknown.
  2. Range is approximated in the radius of the aggro circle. The range of projectile weapons increases against lower targets and decreases against higher targets. The exact mechanics of this are unknown.
  3. Flight Time is for a target at Shortbow range distance.