Full: Remove all hexes and conditions from target ally. You lose 10 Energy for each hex and each condition removed.
Concise: Removes all hexes and conditions.
Removal cost: 10 Energy each.
Acquisition [ ]
Hero Skill Trainers
Signet of Capture
Notes [ ]
Energy is deducted after the conditions and hexes are removed and cannot subtract energy below zero. This makes it useful to remove condition and/or
hex stacks, as well as to combine with focus swapping. Can be used well on an
adrenaline-based warrior. Works well in a
signet build as part of team condition management.
Heroes seem to only use this skill when multiple conditions are on an ally. If the goal is to remove single hexes using a signet, consider Hex Eater Signet, a Mesmer Inspiration Magic signet which gives energy instead of costing energy.
Related skills [ ]
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