Full: Create a level 1...8...10 spirit. For non-spirit creatures within its range, all skills recharge twice as fast and cost 30% more of the base Energy to cast. This spirit dies after 15...39...45 seconds.
Concise: Creates a level 1...8...10 spirit (15...39...45 second lifespan). Skills cost 30% more Energy and recharge twice as fast for creatures in range. Does not affect spirits.
Widely used by trap teams paired with Energizing Wind to give Rangers the ability to lay down more traps with no extra energy cost.
If a character is under the effect of both Energizing Wind and Quickening Zephyr, the most recently applied of the two effects (the one further to the right on the Effects Monitor with a default interface) is applied last. This means that 5, 10 and 15 Energy skills are cheaper with Energizing Wind applied last, while 25 Energy skills are cheaper if Quickening Zephyr is applied last.
Can also be used as a brutally effective energy denial skill, as the additional 30% energy cost can quickly drain casters.
This page was last edited on 7 December 2010, at 15:51.
Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. All rights reserved.
This site is a part of Fandom, Inc. and is not affiliated with the game publisher.