Skill quick references |
Warrior • Ranger • Monk • Necromancer • Mesmer • Elementalist • Assassin • Ritualist • Paragon • Dervish |
This skill may be earned from a quest. See skill information for details.
See also the Animal companion skills quick reference.
Beast Mastery
Bestial Fury [edit]
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Stance. All your non-attack skills are disabled for 5 seconds. For 5...10...11 seconds, you attack 25% faster. |
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Factions | |||||||||||||
Bestial Mauling [edit]
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Pet Attack. Your animal companion attempts a Bestial Mauling that deals +5...17...20 damage. If the attack strikes a knocked-down foe, that foe is Dazed for 4...9...10 seconds. |
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Factions | |||||||||||||
Bestial Pounce [edit]
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Pet Attack. Your animal companion attempts a Bestial Pounce that deals +5...17...20 damage. If the attack strikes a foe who is casting a spell, that foe is knocked down. |
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Prophecies | |||||||||||||
Brutal Strike [edit]
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Pet Attack. Your animal companion attempts a Brutal Strike that deals +5...29...35 damage. If that attack strikes a foe whose Health is below 50%, that foe takes an additional +5...29...35 damage. |
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Prophecies | |||||||||||||
Call of Haste [edit]
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Shout. For 30 seconds, your animal companion has a 33% faster attack speed and moves 33% faster. |
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Core | |||||||||||||
Call of Protection [edit]
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Shout. For 120 seconds, your animal companion has a 5...17...20 base damage reduction. |
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Prophecies | |||||||||||||
Charm Animal [edit]
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Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. You cannot charm an animal that is more than 4 levels above you. |
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Core | |||||||||||||
Comfort Animal [edit]
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Skill. You heal your animal companion for 20...87...104 Health. If your companion is dead, it is resurrected with 10...48...58% Health. If you have Comfort Animal equipped, your animal companion will travel with you. |
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Core | |||||||||||||
Companionship [edit]
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Skill. If you have less Health than your pet, you are healed for 30...102...120 Health. If your pet has less Health than you, it is healed for 30...102...120 Health. |
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Eye of the North | |||||||||||||
Disrupting Lunge [edit]
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Pet Attack. Your animal companion attempts a Disrupting Lunge that deals +1...10...12 damage. If that attack strikes a foe using a skill that skill is interrupted and is disabled for an additional 20 seconds. |
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Core | |||||||||||||
Edge of Extinction [edit]
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Nature Ritual. Create a level 1...8...10 spirit. If a non-spirit creature within range dies, Edge of Extinction deals 14...43...50 damage to all creatures of the same type that are below 90% Health and within range of the spirit. This spirit dies after 30...126...150 seconds. |
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Prophecies | |||||||||||||
Energizing Wind [edit]
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Nature Ritual. Create a level 1...5...6 spirit. For non-spirit creatures within its range, all skills cost 15 less Energy (minimum cost 10 Energy), and skills recharge 25% slower. This spirit dies after 1...25...31 seconds. |
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Core | |||||||||||||
Enraged Lunge [edit]
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Elite Pet Attack. Your animal companion attempts an Enraged Lunge that applies a Deep Wound to target foe for 5...17...20 seconds and deals +10...42...50 damage. |
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Factions | |||||||||||||
Feral Aggression [edit]
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Skill. For 5...17...20 seconds, your pet attacks 33% faster and deals 3...9...10 additional damage. |
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Eye of the North | |||||||||||||
Feral Lunge [edit]
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Pet Attack. Your animal companion attempts a Feral Lunge that deals +5...29...35 damage. If the attack strikes a foe who is attacking, that foe suffers from Bleeding for 5...21...25 seconds. |
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Prophecies | |||||||||||||
Ferocious Strike [edit]
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Elite Pet Attack. Your animal companion attempts a Ferocious Strike that deals +13...25...28 damage. If that attack hits, you gain adrenaline and 3...9...10 Energy. |
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Core | |||||||||||||
Fertile Season [edit]
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Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within range have +50...130...150 maximum Health and gain +8 armor. This spirit dies after 15...39...45 seconds. |
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Prophecies | |||||||||||||
Heal as One [edit]
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Elite Skill. For 15 seconds, your animal companion steals 1...16...20 Health whenever it hits with an attack. You and your companion are both healed for 20...87...104 Health. If your companion is dead, it's resurrected with 50% Health. If you have this skill equipped, your companion will travel with you. |
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Factions | |||||||||||||
Heket's Rampage [edit]
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Stance. For 5...10...11 seconds, you attack 33% faster. This stance ends if you use an attack skill. |
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Nightfall | |||||||||||||
Lacerate [edit]
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Elite Nature Ritual. Create a level 1...8...10 spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this spirit dies, all non-spirit creatures within its range that have less than 90% Health begin Bleeding for 5...21...25 seconds. This spirit dies after 30...126...150 seconds. |
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Factions | |||||||||||||
Maiming Strike [edit]
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Pet Attack. Your animal companion attempts a Maiming Strike that deals +5...23...28 damage. If that attack hits a moving foe that foe becomes Crippled for 3...13...15 seconds. |
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Core | |||||||||||||
Melandru's Assault [edit]
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Pet Attack. Your animal companion attempts a Melandru's Assault that deals +5...17...20 damage to all nearby foes. |
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Prophecies | |||||||||||||
Otyugh's Cry [edit]
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Shout. For 10...22...25 seconds, your animal companion gains +24 armor and cannot be blocked. |
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Prophecies | |||||||||||||
Poisonous Bite [edit]
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Pet Attack. Your animal companion attempts a Poisonous Bite that Poisons target foe for 5...17...20 seconds. |
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Factions | |||||||||||||
Pounce [edit]
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Pet Attack. Your animal companion's next attack is a Pounce that deals +5...17...20 damage. If the attack strikes a moving foe, that foe is knocked down. |
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Factions | |||||||||||||
Predator's Pounce [edit]
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Pet Attack. Your animal companion attempts a Predator's Pounce that deals +5...29...35 damage. If that attack hits, your animal companion gains 5...41...50 Health. |
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Prophecies | |||||||||||||
Predatory Bond [edit]
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Shout. For 5...17...20 seconds, your animal companion attacks 25% faster and heals you for 1...25...31 Health with each successful attack. |
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Factions | |||||||||||||
Predatory Season [edit]
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Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all healing is reduced by 20%. If any of your attacks hit, you gain 5 Health. This spirit dies after 30...126...150 seconds. |
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Prophecies | |||||||||||||
Primal Echoes [edit]
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Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, signets cost 10 Energy to use. This spirit dies after 30...126...150 seconds. |
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Core | |||||||||||||
Rampage as One [edit]
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Elite Skill. For 3...13...15 seconds, both you and your animal companion attack 33% faster and run 25% faster. |
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Nightfall | |||||||||||||
Revive Animal [edit]
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Skill. Resurrect all nearby allied animal companions. They come back to life with 10...77...94% Health. |
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Prophecies | |||||||||||||
Run as One [edit]
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Stance. For 5...13...15 seconds, you and your pet run 25% faster. |
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Factions | |||||||||||||
Savage Pounce [edit]
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Pet Attack. Your animal companion attempts a Savage Pounce that deals +5...17...20 damage. If the attack strikes a foe who is casting a spell, that foe is knocked down. |
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Factions | |||||||||||||
Scavenger Strike [edit]
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Pet Attack. Your animal companion attempts a Scavenger Strike that deals +10...22...25 damage. If the attack strikes a foe who is suffering from a condition, you gain 3...13...15 Energy. |
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Core | |||||||||||||
Strike as One [edit]
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Elite Shout. Your animal companion instantly moves to your target and causes Bleeding for 5...13...15 seconds with its next attack. The next time you hit with an attack, target foe is Crippled for 5...13...15 seconds. |
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Nightfall | |||||||||||||
Symbiosis [edit]
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Nature Ritual. Create a level 1...8...10 spirit. For each enchantment on a non-spirit creature within range, that creature has +27...125...150 maximum Health. This spirit dies after 30...126...150 seconds. |
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Prophecies | |||||||||||||
Symbiotic Bond [edit]
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Shout. For 120...264...300 seconds, your animal companion gains 1...3...3 Health regeneration, and half of all damage dealt to your animal companion is redirected to you. |
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Prophecies | |||||||||||||
Tiger's Fury [edit]
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Stance. All your non-attack skills are disabled for 5 seconds. For 5...10...11 seconds, you attack 25% faster. |
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Prophecies | |||||||||||||
Toxicity [edit]
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Nature Ritual. Create a level 1...8...10 spirit. Poisoned or Diseased creatures within its range suffer -2 Health degeneration. This spirit dies after 30...78...90 seconds. |
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Nightfall | |||||||||||||
Viper's Nest [edit]
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Trap. Create a Viper's Nest. When it is triggered, all nearby foes are struck for 5...29...35 piercing damage and become Poisoned for 5...17...20 seconds. Viper's Nest expires after 90 seconds. This Trap is easily interrupted. |
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Factions |
Expertise
Archer's Signet [edit]
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Elite Signet. For 1...19...24 seconds, conditions you apply while wielding a bow last 100% longer. |
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Factions | |||||||||||||
Distracting Shot [edit]
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Bow Attack. If Distracting Shot hits, it interrupts target foe's action but deals only 1...13...16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. |
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Core | |||||||||||||
Dodge [edit]
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Stance. For 5...10...11 seconds, you move 33% faster and have a 27...65...75% chance to block incoming projectiles. Dodge ends if you attack. |
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Prophecies | |||||||||||||
Escape [edit]
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Elite Stance. For 1...7...8 seconds, you move 33% faster and have a 75% chance to block attacks. |
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Core | |||||||||||||
Expert Focus [edit]
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Preparation. For 24 seconds, your bow attack skills cost 1...2...2 less Energy and deal 1...8...10 extra damage. |
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Eye of the North | |||||||||||||
Expert's Dexterity [edit]
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Elite Stance. For 1...16...20 seconds, you attack 33% faster and your Marksmanship attribute is increased by 2. |
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Nightfall | |||||||||||||
Glass Arrows [edit]
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Elite Preparation. For 10...30...35 seconds, your arrows strike for +5...17...20 damage if they hit and cause Bleeding for 10...18...20 seconds if they are Blocked. |
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Factions | |||||||||||||
Infuriating Heat [edit]
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Elite Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within its range gain adrenaline twice as fast. This spirit dies after 30...54...60 seconds. |
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Nightfall | |||||||||||||
Lightning Reflexes [edit]
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Stance. For 5...10...11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. |
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Core | |||||||||||||
Marksman's Wager [edit]
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Elite Preparation. For 18 seconds, you gain 5...9...10 Energy whenever your arrows hit, but lose 10 Energy whenever your arrows fail to strike. |
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Prophecies | |||||||||||||
Oath Shot [edit]
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Elite Bow Attack. If Oath Shot hits, all of your skills except Oath Shot are recharged. If it misses, all of your skills are disabled for 10...5...4 seconds. (50% miss chance with Expertise 7 or less.) |
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Prophecies | |||||||||||||
Point Blank Shot [edit]
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Bow Attack. Shoot an arrow that has half the normal range, but strikes for +10...34...40 damage. |
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Prophecies | |||||||||||||
Practiced Stance [edit]
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Elite Stance. For 20...32...35 seconds, your preparations recharge 50% faster and last 30...126...150% longer. |
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Prophecies | |||||||||||||
Throw Dirt [edit]
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Skill. Target touched foe and foes adjacent to your target become Blinded for 3...13...15 seconds. |
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Core | |||||||||||||
Trapper's Focus [edit]
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Elite Preparation. For 12...22...24 seconds, your trap skills are not easily interruptible and your Wilderness Survival attribute is increased by 0...2...2. |
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Factions | |||||||||||||
Trapper's Speed [edit]
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Stance. For 5...25...30 seconds, your Traps recharge 25% faster and activate 25% faster. This stance ends if you successfully hit with an attack. |
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Nightfall | |||||||||||||
Whirling Defense [edit]
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Stance. For 8...18...20 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5...10...11 damage. |
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Core | |||||||||||||
Zojun's Haste [edit]
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Stance. For 5...10...11 seconds, you move 33% faster and have a 27...65...75% chance to block incoming projectiles. Zojun's Haste ends if you attack. |
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Factions | |||||||||||||
Zojun's Shot [edit]
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Bow Attack. Shoot an arrow that has half the normal range, but strikes for +10...34...40 damage. |
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Factions |
Marksmanship
Arcing Shot [edit]
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Bow Attack. If this arrow hits, it strikes for +10...22...25 damage. This arrow cannot be blocked, but it moves 50% slower. |
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Nightfall | |||||||||||||
Barrage [edit]
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Elite Bow Attack. All your preparations are removed. Shoot arrows at target foe and up to 5 foes adjacent to your target. These arrows strike for +5...17...20 damage if they hit. |
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Core | |||||||||||||
Body Shot [edit]
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Bow Attack. If this attack hits, you deal +5...17...20 damage. If it hits a foe with Cracked Armor, you gain 5...9...10 Energy. |
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Eye of the North | |||||||||||||
Broad Head Arrow [edit]
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Elite Bow Attack. You shoot a broad head arrow that moves slower than normal. If it hits, target foe is Dazed for 5...17...20 seconds, and if target foe is casting a spell that spell is interrupted. |
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Factions | |||||||||||||
Burning Arrow [edit]
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Elite Bow Attack. If this attack hits, you strike for +10...26...30 damage and cause Burning for 1...6...7 seconds. |
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Nightfall | |||||||||||||
Concussion Shot [edit]
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Bow Attack. If Concussion Shot hits while target foe is casting a spell, the spell is interrupted and your target is Dazed for 5...17...20 seconds. This attack deals only 1...13...16 damage. |
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Core | |||||||||||||
Crippling Shot [edit]
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Elite Bow Attack. If Crippling Shot hits, your target becomes Crippled for 1...9...11 seconds. This attack cannot be blocked. |
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Prophecies | |||||||||||||
Crossfire [edit]
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Bow Attack. If this attack hits target foe, it deals +5...17...20 damage. If that foe is near any of your allies, this attack cannot be blocked. |
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Nightfall | |||||||||||||
Debilitating Shot [edit]
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Bow Attack. If Debilitating Shot hits, your target loses 1...8...10 Energy. |
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Core | |||||||||||||
Determined Shot [edit]
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Bow Attack. If Determined Shot hits, you strike for +5...17...20 damage. If Determined Shot fails to hit, all of your attack skills are recharged. |
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Core | |||||||||||||
Disrupting Accuracy [edit]
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Preparation. For 36 seconds, whenever your arrows critical, they also interrupt your target. |
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Nightfall | |||||||||||||
Disrupting Shot [edit]
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Bow Attack. If this attack hits, target foe's action is interrupted. If that action was a skill, you strike for +10...34...40 damage. |
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Eye of the North | |||||||||||||
Favorable Winds [edit]
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Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This spirit dies after 30...126...150 seconds. |
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Core | |||||||||||||
Focused Shot [edit]
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Bow Attack. If Focused Shot hits, you strike for +10...22...25 damage but all of your other attack skills are disabled for 5...3...3 seconds. |
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Factions | |||||||||||||
Hunter's Shot [edit]
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Bow Attack. If Hunter's Shot hits, your target begins Bleeding for 3...21...25 seconds. |
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Core | |||||||||||||
Keen Arrow [edit]
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Bow Attack. If this attack hits, you strike for +5...17...20 damage. If you land a critical hit, you deal an additional +5...21...25 damage. |
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Nightfall | |||||||||||||
Marauder's Shot [edit]
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Bow Attack. If Marauder's Shot hits, you strike for +10...30...35 damage and all your non-attack skills are disabled for 10 seconds. |
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Factions | |||||||||||||
Melandru's Shot [edit]
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Elite Bow Attack. If Melandru's Shot hits, your target begins Bleeding for 5...21...25 seconds. If it hits a foe that is moving or knocked down, that foe takes +10...22...25 damage and is Crippled for 3...13...15 seconds. |
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Factions | |||||||||||||
Needling Shot [edit]
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Bow Attack. Needling Shot strikes for only 10...26...30 damage and moves faster than normal. If Needling Shot strikes a foe below 50% Health, Needling Shot recharges instantly. Your other attack skills are disabled for 2 seconds. |
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Factions | |||||||||||||
Penetrating Attack [edit]
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Bow Attack. If Penetrating Attack hits, you strike for +5...21...25 damage and this attack has 10% armor penetration. |
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Prophecies | |||||||||||||
Pin Down [edit]
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Bow Attack. If Pin Down hits, your target is Crippled for 3...13...15 seconds. |
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Core | |||||||||||||
Power Shot [edit]
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Bow Attack. If Power Shot hits, target foe takes 25...45...50 damage. |
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Core | |||||||||||||
Precision Shot [edit]
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Bow Attack. If Precision Shot hits, you strike for +3...9...10 damage. Precision Shot cannot be blocked. This action is easily interrupted. |
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Core | |||||||||||||
Prepared Shot [edit]
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Elite Bow Attack. If this attack hits, you strike for +10...22...25 damage. If you are under the effects of a preparation, you gain 1...7...9 Energy. |
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Nightfall | |||||||||||||
Punishing Shot [edit]
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Elite Bow Attack. If Punishing Shot hits, you strike for +10...18...20 damage and your target is interrupted. |
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Prophecies | |||||||||||||
Rapid Fire [edit]
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Preparation. For 5...21...25 seconds, you attack 33% faster while wielding a bow. |
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Eye of the North | |||||||||||||
Read the Wind [edit]
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Preparation. For 24 seconds, your arrows move twice as fast and deal 3...9...10 extra damage. |
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Core | |||||||||||||
Savage Shot [edit]
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Bow Attack. If Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for +13...25...28 damage. |
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Core | |||||||||||||
Screaming Shot [edit]
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Bow Attack. If this attack hits, you deal +10...22...25 damage. If your target is within earshot, that foe begins Bleeding for 5...17...20 seconds. |
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Nightfall | |||||||||||||
Seeking Arrows [edit]
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Preparation. For 3...12...14 seconds, your arrows cannot be blocked. Seeking Arrows ends if you fail to hit. |
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Factions | |||||||||||||
Sloth Hunter's Shot [edit]
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Bow Attack. If this attack hits, target foe takes +10...22...25 damage. If that foe is not using a skill, Sloth Hunter's Shot does an additional +10...30...35 damage. |
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Eye of the North | |||||||||||||
Splinter Shot [edit]
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Bow Attack. If Splinter Shot hits, you deal +3...13...15 damage. If Splinter Shot is blocked, all foes adjacent to your target take 5...53...65 damage. |
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Factions | |||||||||||||
Sundering Attack [edit]
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Bow Attack. If Sundering Attack hits, you strike for +5...21...25 damage and this attack has 10% armor penetration. |
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Factions | |||||||||||||
Volley [edit]
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Bow Attack. All your preparations are removed. Shoot arrows at target foe and up to 3 foes adjacent to your target. These arrows strike for +1...8...10 damage if they hit. |
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Eye of the North |
Wilderness Survival
Apply Poison [edit]
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Preparation. For 24 seconds, foes struck by your physical attacks become Poisoned for 3...13...15 seconds. |
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Core | |||||||||||||
Barbed Arrows [edit]
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Preparation. For 24 seconds, your arrows cause Bleeding for 3...13...15 seconds. You have -40 armor while activating this skill. |
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Nightfall | |||||||||||||
Barbed Trap [edit]
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Trap. When Barbed Trap is triggered, all nearby foes are struck for 7...20...23 piercing damage, become Crippled, and begin Bleeding for 3...21...25 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted. |
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Core | |||||||||||||
Brambles [edit]
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Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures that are knocked down in its range take 5 damage and begin Bleeding for 5...17...20 seconds. This spirit dies after 30...126...150 seconds. |
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Factions | |||||||||||||
Choking Gas [edit]
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Preparation. For 1...10...12 seconds, your arrows deal 1...7...8 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast spells. |
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Core | |||||||||||||
Conflagration [edit]
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Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all arrows that hit strike for fire damage. This spirit dies after 30...126...150 seconds. |
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Factions | |||||||||||||
Dryder's Defenses [edit]
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Stance. For 5...10...11 seconds, you gain 75% chance to block attacks and 34...55...60 armor against elemental damage. |
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Prophecies | |||||||||||||
Dust Trap [edit]
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Trap. When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 3...7...8 seconds and take 10...22...25 damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds. |
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Prophecies | |||||||||||||
Equinox [edit]
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Elite Nature Ritual. Create a level 1...8...10 spirit. Spells cast within its range that cause Overcast cause an additional 10 Overcast. This spirit dies after 30...126...150 seconds. |
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Factions | |||||||||||||
Famine [edit]
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Elite Nature Ritual. Create a level 1...8...10 spirit. Whenever a non-spirit creature in its range reaches 0 Energy, that creature takes 10...30...35 damage. This spirit dies after 30...78...90 seconds. |
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Factions | |||||||||||||
Flame Trap [edit]
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Trap. When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 5...17...20 fire damage and set on fire for 1...3...3 seconds. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted. |
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Core | |||||||||||||
Frozen Soil [edit]
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Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within its range cannot activate resurrection skills. This spirit dies after 30...78...90 seconds. |
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Prophecies | |||||||||||||
Greater Conflagration [edit]
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Elite Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all physical damage is fire damage instead. This spirit dies after 30...126...150 seconds. |
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Prophecies | |||||||||||||
Healing Spring [edit]
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Trap. For 10 seconds, all adjacent allies are healed for 15...51...60 every 2 seconds. While activating this skill, you are easily interrupted. |
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Prophecies | |||||||||||||
Ignite Arrows [edit]
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Preparation. For 24 seconds, your arrows explode on contact, dealing 3...15...18 fire damage to target and all adjacent foes. |
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Prophecies | |||||||||||||
Incendiary Arrows [edit]
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Elite Bow Attack. Shoot arrows at target foe and up to 2 foes near your target. Those foes are set on fire for 1...3...3 seconds. |
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Prophecies | |||||||||||||
Kindle Arrows [edit]
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Preparation. For 24 seconds, your arrows deal fire damage and hit for an additional 3...20...24 fire damage. |
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Core | |||||||||||||
Melandru's Arrows [edit]
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Elite Preparation. For 18 seconds, whenever your arrows hit, they cause Bleeding for 3...21...25 seconds, and if they hit a target who is under an enchantment, they do +8...24...28 damage. |
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Prophecies | |||||||||||||
Melandru's Resilience [edit]
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Elite Stance. For 8...18...20 seconds, you gain +4 Health regeneration and +1 Energy regeneration for each condition and hex you are suffering. |
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Prophecies | |||||||||||||
Muddy Terrain [edit]
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Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within its range move 10% slower and speed boosts have no effect. This spirit dies after 30...78...90 seconds. |
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Prophecies | |||||||||||||
Natural Stride [edit]
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Stance. For 1...7...8 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted. |
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Nightfall | |||||||||||||
Nature's Renewal [edit]
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Nature Ritual. Create a level 1...8...10 spirit. For 30...126...150 seconds, enchantments and hexes cast by non-spirit creatures take twice as long to cast, and it costs twice as much Energy to maintain enchantments. This spirit dies after 30...126...150 seconds. |
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Core | |||||||||||||
Pestilence [edit]
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Nature Ritual. Create a level 1...8...10 spirit. When any non-spirit creature within its range dies, conditions on that creature spread to any creature in the area already suffering from a condition. This spirit dies after 30...78...90 seconds. |
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Nightfall | |||||||||||||
Piercing Trap [edit]
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Trap. When Piercing Trap is triggered, all nearby foes are struck for 5...41...50 piercing damage. Any foes with Cracked Armor are struck for an additional 15...51...60 damage. Piercing Trap ends after 90 seconds. While activating this skill, you are easily interrupted. |
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Eye of the North | |||||||||||||
Poison Arrow [edit]
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Elite Bow Attack. If Poison Arrow hits, your target becomes Poisoned for 5...17...20 seconds. |
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Prophecies | |||||||||||||
Poison Tip Signet [edit]
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Signet. For 60 seconds, your next attack also inflicts Poison for 8...14...15 seconds. |
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Eye of the North | |||||||||||||
Quickening Zephyr [edit]
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Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all skills recharge twice as fast and cost 30% more of the base Energy to cast. This spirit dies after 15...39...45 seconds. |
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Core | |||||||||||||
Quicksand [edit]
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Elite Nature Ritual. Create a level 1...8...10 spirit. All non-spirit creatures within its range lose 1 Energy each time they attack or use a skill. This spirit dies after 30...78...90 seconds. |
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Nightfall | |||||||||||||
Roaring Winds [edit]
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Nature Ritual. Create a level 1...8...10 spirit. Chants and shouts cost 1...4...5 more Energy. This spirit dies after 30...54...60 seconds. |
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Nightfall | |||||||||||||
Scavenger's Focus [edit]
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Elite Skill. For 10 seconds, if you strike a foe who is suffering from a condition you gain 3...10...12 Energy. |
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Nightfall | |||||||||||||
Serpent's Quickness [edit]
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Stance. For 15...27...30 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%. |
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Prophecies | |||||||||||||
Smoke Trap [edit]
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Elite Trap. When Smoke Trap is triggered, nearby foes are Blinded and Dazed for 5...9...10 seconds. Smoke Trap ends after 90 seconds. While activating this skill, you are easily interrupted. |
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Nightfall | |||||||||||||
Snare [edit]
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Trap. When Snare is triggered, all nearby foes become Crippled for 3...13...15 seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrupted. |
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Factions | |||||||||||||
Spike Trap [edit]
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Elite Trap. When Spike Trap is triggered, every second (for 2 seconds total), all nearby foes are struck for 10...34...40 piercing damage, become Crippled for 3...21...25 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted. |
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Core | |||||||||||||
Storm Chaser [edit]
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Stance. For 8...18...20 seconds, you move 25% faster, and you gain 1...4...5 Energy whenever you take elemental damage. |
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Core | |||||||||||||
Tranquility [edit]
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Nature Ritual. Create a level 1...8...10 spirit. Enchantments cast by non-spirit creatures within its range expire 20...44...50% faster. This spirit dies after 15...51...60 seconds. |
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Factions | |||||||||||||
Tripwire [edit]
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Trap. When Tripwire is triggered, all nearby foes are struck for 5...17...20 piercing damage. Any Crippled foes are knocked down. Tripwire ends after 90 seconds. While activating this skill, you are easily interrupted. |
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Nightfall | |||||||||||||
Troll Unguent [edit]
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Skill. For 13 seconds, you gain +3...9...10 Health regeneration. |
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Core | |||||||||||||
Winnowing [edit]
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Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within range take 4 additional damage whenever they take physical damage. This spirit dies after 30...126...150 seconds. |
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Core | |||||||||||||
Winter [edit]
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Nature Ritual. Create a level 1...8...10 spirit. For creatures within its range, all elemental damage is cold damage instead. This spirit dies after 30...126...150 seconds. |
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Prophecies |
No Attribute
Antidote Signet [edit]
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Signet. Cleanse yourself of Poison, Disease, Blindness, and one additional condition. |
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Core | |||||||||||||
Called Shot [edit]
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Bow Attack. Shoot an arrow that moves 3 times faster and cannot be blocked. |
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Core | |||||||||||||
Dual Shot [edit]
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Bow Attack. Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage. |
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Core | |||||||||||||
Forked Arrow [edit]
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Bow Attack. Shoot two arrows simultaneously at target foe. If you are under the effects of an enchantment or hex, you shoot only one arrow. |
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Nightfall | |||||||||||||
Magebane Shot [edit]
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Elite Bow Attack. If this attack hits, it interrupts target foe's action. If that action was a spell, it is disabled for an additional 10 seconds. This attack cannot be blocked. |
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Nightfall | |||||||||||||
Quick Shot [edit]
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Elite Bow Attack. Shoot an arrow that moves twice as fast. |
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Core | |||||||||||||
Storm's Embrace [edit]
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Stance. For 10 seconds, you move 25% faster. This stance is refreshed whenever you take Elemental damage. |
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Nightfall |
Allegiance rank[ | ]
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Triple Shot [edit]
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Bow Attack. Shoot 3 arrows simultaneously at target foe. These arrows deal 40...25% less damage. |
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Factions | PvE only |
Sunspear rank[ | ]
Never Rampage Alone [edit]
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Skill. For 18...25 seconds, you and your pet attack 25% faster and have +1...3 Health regeneration. |
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Nightfall | PvE only |
Skill quick references |
Warrior • Ranger • Monk • Necromancer • Mesmer • Elementalist • Assassin • Ritualist • Paragon • Dervish |