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Skill quick references
WarriorWarriorRangerRangerMonkMonkNecromancerNecromancerMesmerMesmerElementalistElementalistAssassinAssassinRitualistRitualistParagon ParagonDervish Dervish

Quest-medium This skill may be earned from a quest. See skill information for details.

Energy Energy requirement

Activation Activation time

Recharge Recharge time

See also the Animal companion skills quick reference.


Beast Mastery

Bestial Fury Bestial Fury Stance. All your non-attack skills are disabled for 5 seconds. For 5...10...11 seconds, you attack 25% faster.
    10 Energy   10 Recharge
Factions Duplicate of Tiger's Fury  
Bestial Mauling Bestial Mauling Pet Attack. Your animal companion attempts a Bestial Mauling that deals +5...17...20 damage. If the attack strikes a knocked-down foe, that foe is Dazed for 4...9...10 seconds.
    5 Energy   20 Recharge
Factions    
Bestial Pounce Bestial Pounce Pet Attack. Your animal companion attempts a Bestial Pounce that deals +5...17...20 damage. If the attack strikes a foe who is casting a spell, that foe is knocked down.
    5 Energy   10 Recharge
Prophecies Duplicate of Savage Pounce Can be obtained through a quest
Brutal Strike Brutal Strike Pet Attack. Your animal companion attempts a Brutal Strike that deals +5...29...35 damage. If that attack strikes a foe whose Health is below 50%, that foe takes an additional +5...29...35 damage.
    10 Energy   5 Recharge
Prophecies    
Call of Haste Call of Haste Shout. For 30 seconds, your animal companion has a 33% faster attack speed and moves 33% faster.
    10 Energy   25 Recharge
Core   Can be obtained through a quest
Call of Protection Call of Protection Shout. For 120 seconds, your animal companion has a 5...17...20 base damage reduction.
    5 Energy   90 Recharge
Prophecies   Can be obtained through a quest
Charm Animal Charm Animal Skill. Charm target animal. Once charmed, your animal companion will travel with you whenever you have Charm Animal equipped. You cannot charm an animal that is more than 4 levels above you.
    10 Energy 10 Activation  
Core   Can be obtained through a quest
Comfort Animal Comfort Animal Skill. You heal your animal companion for 20...87...104 Health. If your companion is dead, it is resurrected with 10...48...58% Health. If you have Comfort Animal equipped, your animal companion will travel with you.
    5 Energy 1 Activation 1 Recharge
Core   Can be obtained through a quest
Companionship Companionship Skill. If you have less Health than your pet, you are healed for 30...102...120 Health. If your pet has less Health than you, it is healed for 30...102...120 Health.
    5 Energy 2 Activation 10 Recharge
Eye of the North    
Disrupting Lunge Disrupting Lunge Pet Attack. Your animal companion attempts a Disrupting Lunge that deals +1...10...12 damage. If that attack strikes a foe using a skill that skill is interrupted and is disabled for an additional 20 seconds.
    5 Energy   20 Recharge
Core    
Edge of Extinction Edge of Extinction Nature Ritual. Create a level 1...8...10 spirit. If a non-spirit creature within range dies, Edge of Extinction deals 14...43...50 damage to all creatures of the same type that are below 90% Health and within range of the spirit. This spirit dies after 30...126...150 seconds.
    5 Energy 5 Activation 60 Recharge
Prophecies   Can be obtained through a quest
Energizing Wind Energizing Wind Nature Ritual. Create a level 1...5...6 spirit. For non-spirit creatures within its range, all skills cost 15 less Energy (minimum cost 10 Energy), and skills recharge 25% slower. This spirit dies after 1...25...31 seconds.
    15 Energy 5 Activation 60 Recharge
Core    
Enraged Lunge Enraged Lunge Elite Pet Attack. Your animal companion attempts an Enraged Lunge that applies a Deep Wound to target foe for 5...17...20 seconds and deals +10...42...50 damage.
    5 Energy   5 Recharge
Factions    
Feral Aggression Feral Aggression Skill. For 5...17...20 seconds, your pet attacks 33% faster and deals 3...9...10 additional damage.
    15 Energy   20 Recharge
Eye of the North    
Feral Lunge Feral Lunge Pet Attack. Your animal companion attempts a Feral Lunge that deals +5...29...35 damage. If the attack strikes a foe who is attacking, that foe suffers from Bleeding for 5...21...25 seconds.
    5 Energy   10 Recharge
Prophecies   Can be obtained through a quest
Ferocious Strike Ferocious Strike Elite Pet Attack. Your animal companion attempts a Ferocious Strike that deals +13...25...28 damage. If that attack hits, you gain adrenaline and 3...9...10 Energy.
    5 Energy   8 Recharge
Core    
Fertile Season Fertile Season Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within range have +50...130...150 maximum Health and gain +8 armor. This spirit dies after 15...39...45 seconds.
    15 Energy 5 Activation 60 Recharge
Prophecies    
Heal as One Heal as One Elite Skill. For 15 seconds, your animal companion steals 1...16...20 Health whenever it hits with an attack. You and your companion are both healed for 20...87...104 Health. If your companion is dead, it's resurrected with 50% Health. If you have this skill equipped, your companion will travel with you.
    5 Energy 1 Activation 5 Recharge
Factions    
Heket's Rampage Heket's Rampage Stance. For 5...10...11 seconds, you attack 33% faster. This stance ends if you use an attack skill.
    5 Energy   10 Recharge
Nightfall    
Lacerate Lacerate Elite Nature Ritual. Create a level 1...8...10 spirit. Bleeding creatures within its range suffer -2 Health degeneration. When this spirit dies, all non-spirit creatures within its range that have less than 90% Health begin Bleeding for 5...21...25 seconds. This spirit dies after 30...126...150 seconds.
    10 Energy 3 Activation 15 Recharge
Factions    
Maiming Strike Maiming Strike Pet Attack. Your animal companion attempts a Maiming Strike that deals +5...23...28 damage. If that attack hits a moving foe that foe becomes Crippled for 3...13...15 seconds.
    10 Energy   5 Recharge
Core    
Melandru's Assault Melandru's Assault Pet Attack. Your animal companion attempts a Melandru's Assault that deals +5...17...20 damage to all nearby foes.
    10 Energy   5 Recharge
Prophecies    
Otyugh's Cry Otyugh's Cry Shout. For 10...22...25 seconds, your animal companion gains +24 armor and cannot be blocked.
    5 Energy   30 Recharge
Prophecies   Can be obtained through a quest
Poisonous Bite Poisonous Bite Pet Attack. Your animal companion attempts a Poisonous Bite that Poisons target foe for 5...17...20 seconds.
    5 Energy   7 Recharge
Factions    
Pounce Pounce Pet Attack. Your animal companion's next attack is a Pounce that deals +5...17...20 damage. If the attack strikes a moving foe, that foe is knocked down.
    5 Energy   20 Recharge
Factions    
Predator's Pounce Predator's Pounce Pet Attack. Your animal companion attempts a Predator's Pounce that deals +5...29...35 damage. If that attack hits, your animal companion gains 5...41...50 Health.
    5 Energy   5 Recharge
Prophecies    
Predatory Bond Predatory Bond Shout. For 5...17...20 seconds, your animal companion attacks 25% faster and heals you for 1...25...31 Health with each successful attack.
    10 Energy   30 Recharge
Factions    
Predatory Season Predatory Season Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all healing is reduced by 20%. If any of your attacks hit, you gain 5 Health. This spirit dies after 30...126...150 seconds.
    5 Energy 5 Activation 60 Recharge
Prophecies   Can be obtained through a quest
Primal Echoes Primal Echoes Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, signets cost 10 Energy to use. This spirit dies after 30...126...150 seconds.
    5 Energy 5 Activation 60 Recharge
Core    
Rampage as One Rampage as One Elite Skill. For 3...13...15 seconds, both you and your animal companion attack 33% faster and run 25% faster.
    25 Energy   10 Recharge
Nightfall    
Revive Animal Revive Animal Skill. Resurrect all nearby allied animal companions. They come back to life with 10...77...94% Health.
    5 Energy 6 Activation 20 Recharge
Prophecies    
Run as One Run as One Stance. For 5...13...15 seconds, you and your pet run 25% faster.
    5 Energy   15 Recharge
Factions    
Savage Pounce Savage Pounce Pet Attack. Your animal companion attempts a Savage Pounce that deals +5...17...20 damage. If the attack strikes a foe who is casting a spell, that foe is knocked down.
    5 Energy   10 Recharge
Factions Duplicate of Bestial Pounce  
Scavenger Strike Scavenger Strike Pet Attack. Your animal companion attempts a Scavenger Strike that deals +10...22...25 damage. If the attack strikes a foe who is suffering from a condition, you gain 3...13...15 Energy.
    5 Energy   10 Recharge
Core    
Strike as One Strike as One Elite Shout. Your animal companion instantly moves to your target and causes Bleeding for 5...13...15 seconds with its next attack. The next time you hit with an attack, target foe is Crippled for 5...13...15 seconds.
    5 Energy   10 Recharge
Nightfall    
Symbiosis Symbiosis Nature Ritual. Create a level 1...8...10 spirit. For each enchantment on a non-spirit creature within range, that creature has +27...125...150 maximum Health. This spirit dies after 30...126...150 seconds.
    5 Energy 5 Activation 60 Recharge
Prophecies   Can be obtained through a quest
Symbiotic Bond Symbiotic Bond Shout. For 120...264...300 seconds, your animal companion gains 1...3...3 Health regeneration, and half of all damage dealt to your animal companion is redirected to you.
    10 Energy   55 Recharge
Prophecies    
Tiger's Fury Tiger's Fury Stance. All your non-attack skills are disabled for 5 seconds. For 5...10...11 seconds, you attack 25% faster.
    10 Energy   10 Recharge
Prophecies Duplicate of Bestial Fury Can be obtained through a quest
Toxicity Toxicity Nature Ritual. Create a level 1...8...10 spirit. Poisoned or Diseased creatures within its range suffer -2 Health degeneration. This spirit dies after 30...78...90 seconds.
    15 Energy 5 Activation 60 Recharge
Nightfall    
Viper's Nest Viper's Nest Trap. Create a Viper's Nest. When it is triggered, all nearby foes are struck for 5...29...35 piercing damage and become Poisoned for 5...17...20 seconds. Viper's Nest expires after 90 seconds. This Trap is easily interrupted.
    10 Energy 2 Activation 20 Recharge
Factions    

Expertise

Archer's Signet Archer's Signet Elite Signet. For 1...19...24 seconds, conditions you apply while wielding a bow last 100% longer.
        1 Activation 12 Recharge
Factions    
Distracting Shot Distracting Shot Bow Attack. If Distracting Shot hits, it interrupts target foe's action but deals only 1...13...16 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.
    5 Energy ½ Activation 10 Recharge
Core   Can be obtained through a quest
Dodge Dodge Stance. For 5...10...11 seconds, you move 33% faster and have a 27...65...75% chance to block incoming projectiles. Dodge ends if you attack.
    5 Energy   30 Recharge
Prophecies Duplicate of Zojun's Haste Can be obtained through a quest
Escape Escape Elite Stance. For 1...7...8 seconds, you move 33% faster and have a 75% chance to block attacks.
    5 Energy   12 Recharge
Core    
Expert Focus Expert Focus Preparation. For 24 seconds, your bow attack skills cost 1...2...2 less Energy and deal 1...8...10 extra damage.
    10 Energy 2 Activation 12 Recharge
Eye of the North    
Expert's Dexterity Expert's Dexterity Elite Stance. For 1...16...20 seconds, you attack 33% faster and your Marksmanship attribute is increased by 2.
    5 Energy   20 Recharge
Nightfall    
Glass Arrows Glass Arrows Elite Preparation. For 10...30...35 seconds, your arrows strike for +5...17...20 damage if they hit and cause Bleeding for 10...18...20 seconds if they are Blocked.
    5 Energy 2 Activation 12 Recharge
Factions    
Infuriating Heat Infuriating Heat Elite Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within its range gain adrenaline twice as fast. This spirit dies after 30...54...60 seconds.
    5 Energy 3 Activation 15 Recharge
Nightfall    
Lightning Reflexes Lightning Reflexes Stance. For 5...10...11 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster.
    10 Energy   30 Recharge
Core   Can be obtained through a quest
Marksman's Wager Marksman's Wager Elite Preparation. For 18 seconds, you gain 5...9...10 Energy whenever your arrows hit, but lose 10 Energy whenever your arrows fail to strike.
    5 Energy 2 Activation 24 Recharge
Prophecies    
Oath Shot Oath Shot Elite Bow Attack. If Oath Shot hits, all of your skills except Oath Shot are recharged. If it misses, all of your skills are disabled for 10...5...4 seconds. (50% miss chance with Expertise 7 or less.)
    10 Energy   25 Recharge
Prophecies    
Point Blank Shot Point Blank Shot Bow Attack. Shoot an arrow that has half the normal range, but strikes for +10...34...40 damage.
    5 Energy   3 Recharge
Prophecies Duplicate of Zojun's Shot Can be obtained through a quest
Practiced Stance Practiced Stance Elite Stance. For 20...32...35 seconds, your preparations recharge 50% faster and last 30...126...150% longer.
    5 Energy   15 Recharge
Prophecies    
Throw Dirt Throw Dirt Skill. Target touched foe and foes adjacent to your target become Blinded for 3...13...15 seconds.
    5 Energy 1 Activation 30 Recharge
Core   Can be obtained through a quest
Trapper's Focus Trapper's Focus Elite Preparation. For 12...22...24 seconds, your trap skills are not easily interruptible and your Wilderness Survival attribute is increased by 0...2...2.
    5 Energy 2 Activation 12 Recharge
Factions    
Trapper's Speed Trapper's Speed Stance. For 5...25...30 seconds, your Traps recharge 25% faster and activate 25% faster. This stance ends if you successfully hit with an attack.
    5 Energy   20 Recharge
Nightfall    
Whirling Defense Whirling Defense Stance. For 8...18...20 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5...10...11 damage.
    10 Energy   60 Recharge
Core   Can be obtained through a quest
Zojun's Haste Zojun's Haste Stance. For 5...10...11 seconds, you move 33% faster and have a 27...65...75% chance to block incoming projectiles. Zojun's Haste ends if you attack.
    5 Energy   30 Recharge
Factions Duplicate of Dodge  
Zojun's Shot Zojun's Shot Bow Attack. Shoot an arrow that has half the normal range, but strikes for +10...34...40 damage.
    5 Energy   3 Recharge
Factions Duplicate of Point Blank Shot  

Marksmanship

Arcing Shot Arcing Shot Bow Attack. If this arrow hits, it strikes for +10...22...25 damage. This arrow cannot be blocked, but it moves 50% slower.
    5 Energy   6 Recharge
Nightfall    
Barrage Barrage Elite Bow Attack. All your preparations are removed. Shoot arrows at target foe and up to 5 foes adjacent to your target. These arrows strike for +5...17...20 damage if they hit.
    5 Energy   1 Recharge
Core    
Body Shot Body Shot Bow Attack. If this attack hits, you deal +5...17...20 damage. If it hits a foe with Cracked Armor, you gain 5...9...10 Energy.
    5 Energy   8 Recharge
Eye of the North    
Broad Head Arrow Broad Head Arrow Elite Bow Attack. You shoot a broad head arrow that moves slower than normal. If it hits, target foe is Dazed for 5...17...20 seconds, and if target foe is casting a spell that spell is interrupted.
    15 Energy   15 Recharge
Factions    
Burning Arrow Burning Arrow Elite Bow Attack. If this attack hits, you strike for +10...26...30 damage and cause Burning for 1...6...7 seconds.
    10 Energy   5 Recharge
Nightfall    
Concussion Shot Concussion Shot Bow Attack. If Concussion Shot hits while target foe is casting a spell, the spell is interrupted and your target is Dazed for 5...17...20 seconds. This attack deals only 1...13...16 damage.
    25 Energy ½ Activation 5 Recharge
Core   Can be obtained through a quest
Crippling Shot Crippling Shot Elite Bow Attack. If Crippling Shot hits, your target becomes Crippled for 1...9...11 seconds. This attack cannot be blocked.
    10 Energy   4 Recharge
Prophecies    
Crossfire Crossfire Bow Attack. If this attack hits target foe, it deals +5...17...20 damage. If that foe is near any of your allies, this attack cannot be blocked.
    5 Energy   4 Recharge
Nightfall    
Debilitating Shot Debilitating Shot Bow Attack. If Debilitating Shot hits, your target loses 1...8...10 Energy.
    10 Energy   10 Recharge
Core   Can be obtained through a quest
Determined Shot Determined Shot Bow Attack. If Determined Shot hits, you strike for +5...17...20 damage. If Determined Shot fails to hit, all of your attack skills are recharged.
    5 Energy   10 Recharge
Core   Can be obtained through a quest
Disrupting Accuracy Disrupting Accuracy Preparation. For 36 seconds, whenever your arrows critical, they also interrupt your target.
    5 Energy 2 Activation 12 Recharge
Nightfall    
Disrupting Shot Disrupting Shot Bow Attack. If this attack hits, target foe's action is interrupted. If that action was a skill, you strike for +10...34...40 damage.
    10 Energy ½ Activation 15 Recharge
Eye of the North    
Favorable Winds Favorable Winds Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, arrows move twice as fast and strike for +6 damage. This spirit dies after 30...126...150 seconds.
    5 Energy 5 Activation 60 Recharge
Core   Can be obtained through a quest
Focused Shot Focused Shot Bow Attack. If Focused Shot hits, you strike for +10...22...25 damage but all of your other attack skills are disabled for 5...3...3 seconds.
    5 Energy   2 Recharge
Factions    
Hunter's Shot Hunter's Shot Bow Attack. If Hunter's Shot hits, your target begins Bleeding for 3...21...25 seconds.
    5 Energy 1 Activation 10 Recharge
Core   Can be obtained through a quest
Keen Arrow Keen Arrow Bow Attack. If this attack hits, you strike for +5...17...20 damage. If you land a critical hit, you deal an additional +5...21...25 damage.
    5 Energy   6 Recharge
Nightfall    
Marauder's Shot Marauder's Shot Bow Attack. If Marauder's Shot hits, you strike for +10...30...35 damage and all your non-attack skills are disabled for 10 seconds.
    10 Energy   6 Recharge
Factions    
Melandru's Shot Melandru's Shot Elite Bow Attack. If Melandru's Shot hits, your target begins Bleeding for 5...21...25 seconds. If it hits a foe that is moving or knocked down, that foe takes +10...22...25 damage and is Crippled for 3...13...15 seconds.
    5 Energy 1 Activation 8 Recharge
Factions    
Needling Shot Needling Shot Bow Attack. Needling Shot strikes for only 10...26...30 damage and moves faster than normal. If Needling Shot strikes a foe below 50% Health, Needling Shot recharges instantly. Your other attack skills are disabled for 2 seconds.
    5 Energy ¾ Activation 4 Recharge
Factions    
Penetrating Attack Penetrating Attack Bow Attack. If Penetrating Attack hits, you strike for +5...21...25 damage and this attack has 10% armor penetration.
    10 Energy ¾ Activation 4 Recharge
Prophecies Duplicate of Sundering Attack Can be obtained through a quest
Pin Down Pin Down Bow Attack. If Pin Down hits, your target is Crippled for 3...13...15 seconds.
    15 Energy   8 Recharge
Core   Can be obtained through a quest
Power Shot Power Shot Bow Attack. If Power Shot hits, target foe takes 25...45...50 damage.
    10 Energy   3 Recharge
Core   Can be obtained through a quest
Precision Shot Precision Shot Bow Attack. If Precision Shot hits, you strike for +3...9...10 damage. Precision Shot cannot be blocked. This action is easily interrupted.
    10 Energy 1 Activation 6 Recharge
Core   Can be obtained through a quest
Prepared Shot Prepared Shot Elite Bow Attack. If this attack hits, you strike for +10...22...25 damage. If you are under the effects of a preparation, you gain 1...7...9 Energy.
    5 Energy   6 Recharge
Nightfall    
Punishing Shot Punishing Shot Elite Bow Attack. If Punishing Shot hits, you strike for +10...18...20 damage and your target is interrupted.
    10 Energy ½ Activation 5 Recharge
Prophecies    
Rapid Fire Rapid Fire Preparation. For 5...21...25 seconds, you attack 33% faster while wielding a bow.
    5 Energy 2 Activation 12 Recharge
Eye of the North    
Read the Wind Read the Wind Preparation. For 24 seconds, your arrows move twice as fast and deal 3...9...10 extra damage.
    5 Energy 2 Activation 12 Recharge
Core   Can be obtained through a quest
Savage Shot Savage Shot Bow Attack. If Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for +13...25...28 damage.
    10 Energy ½ Activation 5 Recharge
Core   Can be obtained through a quest
Screaming Shot Screaming Shot Bow Attack. If this attack hits, you deal +10...22...25 damage. If your target is within earshot, that foe begins Bleeding for 5...17...20 seconds.
    10 Energy   8 Recharge
Nightfall    
Seeking Arrows Seeking Arrows Preparation. For 3...12...14 seconds, your arrows cannot be blocked. Seeking Arrows ends if you fail to hit.
    15 Energy 2 Activation 20 Recharge
Factions    
Sloth Hunter's Shot Sloth Hunter's Shot Bow Attack. If this attack hits, target foe takes +10...22...25 damage. If that foe is not using a skill, Sloth Hunter's Shot does an additional +10...30...35 damage.
    10 Energy   8 Recharge
Eye of the North    
Splinter Shot Splinter Shot Bow Attack. If Splinter Shot hits, you deal +3...13...15 damage. If Splinter Shot is blocked, all foes adjacent to your target take 5...53...65 damage.
    10 Energy   5 Recharge
Factions    
Sundering Attack Sundering Attack Bow Attack. If Sundering Attack hits, you strike for +5...21...25 damage and this attack has 10% armor penetration.
    10 Energy ¾ Activation 4 Recharge
Factions Duplicate of Penetrating Attack  
Volley Volley Bow Attack. All your preparations are removed. Shoot arrows at target foe and up to 3 foes adjacent to your target. These arrows strike for +1...8...10 damage if they hit.
    5 Energy   2 Recharge
Eye of the North    

Wilderness Survival

Apply Poison Apply Poison Preparation. For 24 seconds, foes struck by your physical attacks become Poisoned for 3...13...15 seconds.
    15 Energy 2 Activation 12 Recharge
Core    
Barbed Arrows Barbed Arrows Preparation. For 24 seconds, your arrows cause Bleeding for 3...13...15 seconds. You have -40 armor while activating this skill.
    10 Energy 2 Activation 12 Recharge
Nightfall    
Barbed Trap Barbed Trap Trap. When Barbed Trap is triggered, all nearby foes are struck for 7...20...23 piercing damage, become Crippled, and begin Bleeding for 3...21...25 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
    15 Energy 2 Activation 20 Recharge
Core   Can be obtained through a quest
Brambles Brambles Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures that are knocked down in its range take 5 damage and begin Bleeding for 5...17...20 seconds. This spirit dies after 30...126...150 seconds.
    10 Energy 5 Activation 60 Recharge
Factions    
Choking Gas Choking Gas Preparation. For 1...10...12 seconds, your arrows deal 1...7...8 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast spells.
    15 Energy 2 Activation 24 Recharge
Core   Can be obtained through a quest
Conflagration Conflagration Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all arrows that hit strike for fire damage. This spirit dies after 30...126...150 seconds.
    5 Energy 5 Activation 60 Recharge
Factions    
Dryder's Defenses Dryder's Defenses Stance. For 5...10...11 seconds, you gain 75% chance to block attacks and 34...55...60 armor against elemental damage.
    5 Energy   60 Recharge
Prophecies    
Dust Trap Dust Trap Trap. When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 3...7...8 seconds and take 10...22...25 damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds.
    25 Energy 2 Activation 30 Recharge
Prophecies   Can be obtained through a quest
Equinox Equinox Elite Nature Ritual. Create a level 1...8...10 spirit. Spells cast within its range that cause Overcast cause an additional 10 Overcast. This spirit dies after 30...126...150 seconds.
    10 Energy 3 Activation 15 Recharge
Factions    
Famine Famine Elite Nature Ritual. Create a level 1...8...10 spirit. Whenever a non-spirit creature in its range reaches 0 Energy, that creature takes 10...30...35 damage. This spirit dies after 30...78...90 seconds.
    10 Energy 3 Activation 15 Recharge
Factions    
Flame Trap Flame Trap Trap. When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 5...17...20 fire damage and set on fire for 1...3...3 seconds. Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
    10 Energy 2 Activation 20 Recharge
Core   Can be obtained through a quest
Frozen Soil Frozen Soil Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within its range cannot activate resurrection skills. This spirit dies after 30...78...90 seconds.
    10 Energy 5 Activation 30 Recharge
Prophecies    
Greater Conflagration Greater Conflagration Elite Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all physical damage is fire damage instead. This spirit dies after 30...126...150 seconds.
    5 Energy 3 Activation 15 Recharge
Prophecies    
Healing Spring Healing Spring Trap. For 10 seconds, all adjacent allies are healed for 15...51...60 every 2 seconds. While activating this skill, you are easily interrupted.
    10 Energy 2 Activation 20 Recharge
Prophecies    
Ignite Arrows Ignite Arrows Preparation. For 24 seconds, your arrows explode on contact, dealing 3...15...18 fire damage to target and all adjacent foes.
    10 Energy 2 Activation 12 Recharge
Prophecies   Can be obtained through a quest
Incendiary Arrows Incendiary Arrows Elite Bow Attack. Shoot arrows at target foe and up to 2 foes near your target. Those foes are set on fire for 1...3...3 seconds.
    5 Energy   5 Recharge
Prophecies    
Kindle Arrows Kindle Arrows Preparation. For 24 seconds, your arrows deal fire damage and hit for an additional 3...20...24 fire damage.
    5 Energy 2 Activation 12 Recharge
Core   Can be obtained through a quest
Melandru's Arrows Melandru's Arrows Elite Preparation. For 18 seconds, whenever your arrows hit, they cause Bleeding for 3...21...25 seconds, and if they hit a target who is under an enchantment, they do +8...24...28 damage.
    5 Energy 2 Activation 12 Recharge
Prophecies    
Melandru's Resilience Melandru's Resilience Elite Stance. For 8...18...20 seconds, you gain +4 Health regeneration and +1 Energy regeneration for each condition and hex you are suffering.
    5 Energy   15 Recharge
Prophecies    
Muddy Terrain Muddy Terrain Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within its range move 10% slower and speed boosts have no effect. This spirit dies after 30...78...90 seconds.
    5 Energy 5 Activation 30 Recharge
Prophecies    
Natural Stride Natural Stride Stance. For 1...7...8 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become hexed or enchanted.
    5 Energy   12 Recharge
Nightfall    
Nature's Renewal Nature's Renewal Nature Ritual. Create a level 1...8...10 spirit. For 30...126...150 seconds, enchantments and hexes cast by non-spirit creatures take twice as long to cast, and it costs twice as much Energy to maintain enchantments. This spirit dies after 30...126...150 seconds.
    5 Energy 5 Activation 60 Recharge
Core    
Pestilence Pestilence Nature Ritual. Create a level 1...8...10 spirit. When any non-spirit creature within its range dies, conditions on that creature spread to any creature in the area already suffering from a condition. This spirit dies after 30...78...90 seconds.
    5 Energy 5 Activation 60 Recharge
Nightfall    
Piercing Trap Piercing Trap Trap. When Piercing Trap is triggered, all nearby foes are struck for 5...41...50 piercing damage. Any foes with Cracked Armor are struck for an additional 15...51...60 damage. Piercing Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
    10 Energy 2 Activation 30 Recharge
Eye of the North    
Poison Arrow Poison Arrow Elite Bow Attack. If Poison Arrow hits, your target becomes Poisoned for 5...17...20 seconds.
    5 Energy   1 Recharge
Prophecies    
Poison Tip Signet Poison Tip Signet Signet. For 60 seconds, your next attack also inflicts Poison for 8...14...15 seconds.
        1 Activation 6 Recharge
Eye of the North    
Quickening Zephyr Quickening Zephyr Nature Ritual. Create a level 1...8...10 spirit. For non-spirit creatures within its range, all skills recharge twice as fast and cost 30% more of the base Energy to cast. This spirit dies after 15...39...45 seconds.
    25 Energy 5 Activation 60 Recharge
Core   Can be obtained through a quest
Quicksand Quicksand Elite Nature Ritual. Create a level 1...8...10 spirit. All non-spirit creatures within its range lose 1 Energy each time they attack or use a skill. This spirit dies after 30...78...90 seconds.
    10 Energy 5 Activation 30 Recharge
Nightfall    
Roaring Winds Roaring Winds Nature Ritual. Create a level 1...8...10 spirit. Chants and shouts cost 1...4...5 more Energy. This spirit dies after 30...54...60 seconds.
    10 Energy 5 Activation 60 Recharge
Nightfall    
Scavenger's Focus Scavenger's Focus Elite Skill. For 10 seconds, if you strike a foe who is suffering from a condition you gain 3...10...12 Energy.
    5 Energy   20 Recharge
Nightfall    
Serpent's Quickness Serpent's Quickness Stance. For 15...27...30 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.
    5 Energy   45 Recharge
Prophecies   Can be obtained through a quest
Smoke Trap Smoke Trap Elite Trap. When Smoke Trap is triggered, nearby foes are Blinded and Dazed for 5...9...10 seconds. Smoke Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
    10 Energy 2 Activation 20 Recharge
Nightfall    
Snare Snare Trap. When Snare is triggered, all nearby foes become Crippled for 3...13...15 seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrupted.
    5 Energy 2 Activation 20 Recharge
Factions    
Spike Trap Spike Trap Elite Trap. When Spike Trap is triggered, every second (for 2 seconds total), all nearby foes are struck for 10...34...40 piercing damage, become Crippled for 3...21...25 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
    10 Energy 2 Activation 20 Recharge
Core    
Storm Chaser Storm Chaser Stance. For 8...18...20 seconds, you move 25% faster, and you gain 1...4...5 Energy whenever you take elemental damage.
    10 Energy   20 Recharge
Core   Can be obtained through a quest
Tranquility Tranquility Nature Ritual. Create a level 1...8...10 spirit. Enchantments cast by non-spirit creatures within its range expire 20...44...50% faster. This spirit dies after 15...51...60 seconds.
    15 Energy 5 Activation 60 Recharge
Factions    
Tripwire Tripwire Trap. When Tripwire is triggered, all nearby foes are struck for 5...17...20 piercing damage. Any Crippled foes are knocked down. Tripwire ends after 90 seconds. While activating this skill, you are easily interrupted.
    10 Energy 2 Activation 30 Recharge
Nightfall    
Troll Unguent Troll Unguent Skill. For 13 seconds, you gain +3...9...10 Health regeneration.
    5 Energy 3 Activation 10 Recharge
Core   Can be obtained through a quest
Winnowing Winnowing Nature Ritual. Create a level 1...8...10 spirit. Non-spirit creatures within range take 4 additional damage whenever they take physical damage. This spirit dies after 30...126...150 seconds.
    5 Energy 5 Activation 60 Recharge
Core   Can be obtained through a quest
Winter Winter Nature Ritual. Create a level 1...8...10 spirit. For creatures within its range, all elemental damage is cold damage instead. This spirit dies after 30...126...150 seconds.
    5 Energy 3 Activation 60 Recharge
Prophecies   Can be obtained through a quest

No Attribute

Antidote Signet Antidote Signet Signet. Cleanse yourself of Poison, Disease, Blindness, and one additional condition.
        1 Activation 4 Recharge
Core   Can be obtained through a quest
Called Shot Called Shot Bow Attack. Shoot an arrow that moves 3 times faster and cannot be blocked.
    5 Energy   3 Recharge
Core   Can be obtained through a quest
Dual Shot Dual Shot Bow Attack. Shoot two arrows simultaneously at target foe. These arrows deal 25% less damage.
    10 Energy   10 Recharge
Core   Can be obtained through a quest
Forked Arrow Forked Arrow Bow Attack. Shoot two arrows simultaneously at target foe. If you are under the effects of an enchantment or hex, you shoot only one arrow.
    10 Energy   5 Recharge
Nightfall    
Magebane Shot Magebane Shot Elite Bow Attack. If this attack hits, it interrupts target foe's action. If that action was a spell, it is disabled for an additional 10 seconds. This attack cannot be blocked.
    10 Energy ½ Activation 5 Recharge
Nightfall    
Quick Shot Quick Shot Elite Bow Attack. Shoot an arrow that moves twice as fast.
    5 Energy 1 Activation 1 Recharge
Core    
Storm's Embrace Storm's Embrace Stance. For 10 seconds, you move 25% faster. This stance is refreshed whenever you take Elemental damage.
    5 Energy   30 Recharge
Nightfall    

Allegiance rank[ | ]

Triple Shot (Kurzick) Triple Shot (Luxon)
Triple Shot Bow Attack. Shoot 3 arrows simultaneously at target foe. These arrows deal 40...25% less damage.
    10 Energy   10 Recharge
Factions PvE
only
 

Sunspear rank[ | ]

Never Rampage Alone Never Rampage Alone Skill. For 18...25 seconds, you and your pet attack 25% faster and have +1...3 Health regeneration.
    15 Energy   20 Recharge
Nightfall PvE
only
 


Skill quick references
WarriorWarriorRangerRangerMonkMonkNecromancerNecromancerMesmerMesmerElementalistElementalistAssassinAssassinRitualistRitualistParagon ParagonDervish Dervish
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