Razah | ||||||||
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Classification | ||||||||
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Razah is a Ritualist hero and is a creature made out of the Mists. It was created with an unknown purpose, and the nature of its origin is more akin to demons than the human form that it takes. Razah is unique among heroes in that its primary profession can be changed.
Lore[ | ]
- Origin: The Mists
- Age: Unknown
- Profession: Ritualist (initially)
From the Guild Wars Nightfall manuscripts:
- Unformed hero
- "I live to serve."
- The protomatter that makes up the Mists strains toward creation, often spawning demonic creations in nightmarish forms. Not all creatures from the Mists are demonic, however. When the Mists come into contact with a suitable human template, for example, it can copy that form, creating a sentient entity with humanoid appearance and an almost human mind.
- Razah is one such creation. It has sprung into being a fully-formed adult. It has the knowledge and capabilities of a human, but lacks common sense. As a result, it asks odd questions about human emotions, contemplates human motivations, and attempts to duplicate human mannerisms. Razah is a contradiction: more than human in some ways, and less than human in others. It needs an identity, a personality, and a purpose. Hopefully, Razah will find its purpose by working with a hero. Otherwise, it could degenerate into an abomination as monstrous and inhuman as its demonic brethren.
Recruitment[ | ]
Complete the quest Finding a Purpose, offered by Chaplain Phyratyss in the Gate of Anguish. Your character must have completed the Nightfall campaign.
It can be unlocked for PvP at the cost of 6,000 Balthazar Faction.
You do not need to have Factions campaign to recruit, unlock, or use it.
Variable primary profession[ | ]
After recruiting Razah, you can change its primary profession by re-entering the Heart of Abaddon without it in the party. Razah will appear immediately inside the area, and when you talk to it, you can choose a new profession for it.
Caution! All equipped weapons (both primary and off-hand) and any profession-specific runes and insignia that Razah is wearing will be destroyed when you change its profession. (Common runes/insignia are not affected.) Razah's dialogue mentions this and gives you a chance to decline the profession change in order to remove these items.
Location[ | ]
Quests involved in[ | ]
Armor[ | ]
Razah starts with Mysterious armor at an armor rating of 60. Razah's default weapon is a max 9 req Spawning Staff with damage +15% while Health is above 50%.
The appearance of its armor can be upgraded to Ancient Armor using Ancient Armor Remnants acquired from the Remains of Sahlahja Challenge Mission. The appearance of its armor can be upgraded to Primeval Armor using Primeval Armor Remnants acquired in the Domain of Anguish and during the Ebony Citadel of Mallyx mission.
See also: Razah/Armor Gallery
Default skills[ | ]
Dialogue[ | ]
In the Heart of Abaddon, if you have not yet recruited Razah:
- "You are not from this place. Who and what are you?"
If you return to Heart of Abaddon after recruiting Razah, it will comment on the various surroundings.
- At the "wall of eyes" near the first group of mobs:
- "I spent days staring into the eyes on these walls, wondering why they were watching at me, what they were thinking, who they belonged to. Are there souls behind those waxy stares, or are they simply the facade of the tormented and soulless dead? I do not have the answer."
- Near where the second binding spirit was:
- "These plants are fascinating, are they not? They grow throughout the realm wherever there is enough blood for them to feed. Do not touch them; one prick will lead to a painful and certain death."
- Finally where you originally found it:
- "Although I was bound here, I have no resentment towards this place. The soft, pulsing light that permeates the land reminds me of the Mists."
If you want to change Razah's primary profession:
- "I have seen many wondrous sights in my travels with you, yet there are countless paths left to walk. What looking at things from a new perspective? Maybe it is time for me to answer a different calling. What say you?"
- "Steel yourself and walk the path of a Warrior."
- "Become one with nature, and walk by its side as a Ranger."
- "Mend what is broken; safeguard brave souls as a Monk."
- "Unravel the secrets of death; become a Necromancer."
- "Master the arts of illusion and subterfuge as a Mesmer."
- "Channel the power of raw destructive energy; become an Elementalist."
- "Learn lethal precision and refined deadliness; become an Assassin"
- "Commune with spirits and draw upon their power as a Ritualist."
- "Inspire those around you and lead them to greatness as a Paragon."
- "Become a righteous weapon of faith; walk the path of the Dervish."
- "I must cast aside the equipment of my old path before I can walk a new one. Is this acceptable?"
- "Yes, everything is prepared."
- "No, let's set aside the valuables first."
- "I must cast aside the equipment of my old path before I can walk a new one. Is this acceptable?"
Quotes[ | ]
Idle quotes[ | ]
- "Destruction seems a natural part of the human condition."
- "Human rituals seem to involve a great deal of talking, and dancing, and making speeches. This much I have seen... but I do not understand."
- "I have learned this much: In all of human existance, there are many kinds of life... and many kinds of death."
- "If I learn to cry, it will not be for me. It will not be for Istan. It will be for the gods themselves, who cannot be a part of the very thing they created."
- "It is possible to commit no errors and still lose. That is not a weakness. That is life."
- "Tell me, are all humans as obsessed with yelling and bludgeoning things, or are you an unusual representative of your species?"
Battle quotes[ | ]
- "Ah! I begin to understand pain! Thank you!"
- "I barely touched him... and he broke. You humans are so fragile!"
- "I cannot understand why you shout such things."
- "Now you will know the emptiness of death."
- "Such unlimited potential! Such limited imagination."
- "These people are my friends. I will not allow you to hurt them."
- "This conflict does not educate me. Cease and desist."
- "We rise and fall together."
- "What a waste, to understand life, and yet throw it away for such a trite cause."
- "What is this 'pain' you feel?"
- "You are not ready for immortality."
Notes[ | ]
- A duplicate Razah will show up as a "Mysterious Entity".
- Razah does not have gender. It was created, not born.
- Players who have paid Anguish Gemstones to unlock Razah (a requirement removed in the 5 April 2007 update) can get a refund. See the updated Finding a Purpose quest and the new Money Back Guarantee quest for more details.
- Razah is of an unknown species. Preliminary testing in the Isle of the Nameless showed that Razah does not transfer disease to humans.
- The Factions campaign is not required to unlock and use Razah. The only downside is that there are only 25 Ritualist skills in the Nightfall campaign (and 10 of those are elite skills).
- Wielder's Boon is a Factions skill. If you do not have access to the Factions campaign, the skill will show up disabled, even though Razah can still use it. You cannot force Razah to use it. Also, even after Razah has activated the skill, the skill icon on the skill bar does not even show that it is recharging.
Trivia[ | ]
- Razah is a possible reference to the term "tabula rasa", literally meaning blank slate in Latin, this is the thesis that each human being is born with no mental content and is free to be filled in. This could also be a reference to the NCSoft game of the same name.
- Razah is the only hero capable of changing its primary profession.
- Razah is one of two Heroes with visible headgear, the other is Xandra.
External links[ | ]
- Screenshots from the official website:
Nightfall Heroes |
Goren • Koss Acolyte Jin • Margrid the Sly Dunkoro • Tahlkora Master of Whispers • Olias Norgu Acolyte Sousuke • Zhed Shadowhoof Zenmai Razah Melonni General Morgahn |