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*[[Guild Wars Nightfall|Nightfall]]
 
*[[Guild Wars Nightfall|Nightfall]]
 
**[[Baram]] ([[The Kodash Bazaar]])
 
**[[Baram]] ([[The Kodash Bazaar]])
*[[Guild Wars Eye of the North|Eye of the North]]
 
**[[Sida]] ([[Gunnar's Hold]])
 
**[[Ybbob]] ([[Rata Sum]])
 
   
 
'''[[Hero Skill Trainer]]s''':
 
'''[[Hero Skill Trainer]]s''':
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== Notes ==
 
== Notes ==
*The teleportation effect allows downed allies to be pulled out of monster aggro fairly easily, making Rebirth a powerful tool for recovering from near-wipes in PvE. This makes it a good skill for ranged characters such as [[ranger]]s and [[elementalist]]s, who are often far enough from the center of battle to run away when monsters overwhelm a group.
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*The teleportation effect allows downed allies to be pulled out of monster [[aggro]] fairly easily, making Rebirth a powerful tool for recovering from near-wipes in PvE.
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*The energy-drain effect of this spell makes it undesirable in the heat of battle.
 
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*The spells side effect of draining all of your energy can be somewhat negated by casting it with a low energy weapon set and switching back to a set with a higher energy bonus after the energy has been drained.
*The energy-drain effect of this spell makes it undesirable in the heat of battle. [[Signet]] healing and focus-swapping can be used to offset this penalty somewhat, but, in general, since the caster will be out of energy and the raised ally will have his skills disabled for a few seconds, Rebirth is seldom used for PvP. Other resurrection skills, such as [[Resurrection Chant]] and [[Flesh of My Flesh]], are much more useful for resurrecting a single target in combat.
 
 
*If you equip a hero monk with this spell, be sure to keep it disabled and only use it manually, as heroes make poor choices about using this in the heat of battle.
 
 
*Updates have caused minor issues with this skill; sometimes the resurrection part of the spell will occur before the teleportation part, causing the aggro to be pulled towards the caster. This can mean trouble in the case of a near party wipe. Due to the fact that this skill upon completion removes all energy of the caster and disables the resurrected allies' skills, it becomes a great deal more difficult to survive if additional aggro is drawn.
* If you equip a hero monk with this spell, be sure to keep it disabled and only use it manually, as heroes make poor choices about using this in the heat of battle.
 
 
*Works well if combined with [[Glyph of Essence]], as you would still lose all energy without it.
 
*Recent updates have caused minor issues with this skill; sometimes the resurrection part of the spell will occur before the teleportation part, causing the aggro to be pulled towards the caster. This can mean trouble in the case of a near party wipe. Due to the fact that this skill upon completion removes all energy of the caster and disables the resurrected allies' skills, it becomes a great deal more difficult to survive if additional aggro is drawn.
 
 
*Good if combined with [[Glyph of Essence]], as you would still lose all energy without it.
 
   
 
==Related skills==
 
==Related skills==
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*[[Resurrect (Action)]]
 
*[[Resurrect (Action)]]
 
*[[Teleport skills quick reference]]
 
*[[Teleport skills quick reference]]
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[[de:Wiedergeburt]]

Latest revision as of 15:56, 7 December 2010

Skill details
Rebirth
Rebirth
Campaign Core Monk
Profession Monk
Attribute Protection Prayers
Type Spell
    10 Energy 5 Activation    

Full: Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10...4...3 seconds. This spell consumes all of your remaining Energy.

Concise: Resurrects target party member (25% Health, 0 Energy). Teleports target to you. Disables target's skills (10...4...3 seconds). You lose all Energy.

Protection Prayers 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Disable duration 10 10 9 9 8 8 7 7 6 6 5 5 4 4 3 3 3 2 2 1 1 0

Acquisition[ | ]

Skill Quests:

Skill Trainers:

Hero Skill Trainers:

Signet of Capture:

Notes[ | ]

  • The teleportation effect allows downed allies to be pulled out of monster aggro fairly easily, making Rebirth a powerful tool for recovering from near-wipes in PvE.
  • The energy-drain effect of this spell makes it undesirable in the heat of battle.
  • The spells side effect of draining all of your energy can be somewhat negated by casting it with a low energy weapon set and switching back to a set with a higher energy bonus after the energy has been drained.
  • If you equip a hero monk with this spell, be sure to keep it disabled and only use it manually, as heroes make poor choices about using this in the heat of battle.
  • Updates have caused minor issues with this skill; sometimes the resurrection part of the spell will occur before the teleportation part, causing the aggro to be pulled towards the caster. This can mean trouble in the case of a near party wipe. Due to the fact that this skill upon completion removes all energy of the caster and disables the resurrected allies' skills, it becomes a great deal more difficult to survive if additional aggro is drawn.
  • Works well if combined with Glyph of Essence, as you would still lose all energy without it.

Related skills[ | ]

Related articles[ | ]