Entrea Sumatae@legacy41687023 (talk | contribs) m (→Notes: It's not really a waste of resources unless it's another Rebirth. In which case, you get an amusing double-teleport situation.) |
Bot ishmael@legacy41684885 (talk | contribs) m (Adding de: language link) |
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*[[Guild Wars Nightfall|Nightfall]] |
*[[Guild Wars Nightfall|Nightfall]] |
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**[[Baram]] ([[The Kodash Bazaar]]) |
**[[Baram]] ([[The Kodash Bazaar]]) |
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− | *[[Guild Wars Eye of the North|Eye of the North]] |
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− | **[[Sida]] ([[Gunnar's Hold]]) |
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− | **[[Ybbob]] ([[Rata Sum]]) |
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'''[[Hero Skill Trainer]]s''': |
'''[[Hero Skill Trainer]]s''': |
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== Notes == |
== Notes == |
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− | *The teleportation effect allows downed allies to be pulled out of monster aggro fairly easily, making Rebirth a powerful tool for recovering from near-wipes in PvE. |
+ | *The teleportation effect allows downed allies to be pulled out of monster [[aggro]] fairly easily, making Rebirth a powerful tool for recovering from near-wipes in PvE. |
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+ | *The spells side effect of draining all of your energy can be somewhat negated by casting it with a low energy weapon set and switching back to a set with a higher energy bonus after the energy has been drained. |
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*Updates have caused minor issues with this skill; sometimes the resurrection part of the spell will occur before the teleportation part, causing the aggro to be pulled towards the caster. This can mean trouble in the case of a near party wipe. Due to the fact that this skill upon completion removes all energy of the caster and disables the resurrected allies' skills, it becomes a great deal more difficult to survive if additional aggro is drawn. |
*Updates have caused minor issues with this skill; sometimes the resurrection part of the spell will occur before the teleportation part, causing the aggro to be pulled towards the caster. This can mean trouble in the case of a near party wipe. Due to the fact that this skill upon completion removes all energy of the caster and disables the resurrected allies' skills, it becomes a great deal more difficult to survive if additional aggro is drawn. |
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*Works well if combined with [[Glyph of Essence]], as you would still lose all energy without it. |
*Works well if combined with [[Glyph of Essence]], as you would still lose all energy without it. |
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− | *After casting, due to the lag between the time when you finish casting and when the player is actually teleported, you can move even farther away from the body than your casting range and the body will still be brought that far. |
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− | *A second resurrection spell will trigger if it finishes casting between the teleportation and the resurrection of this skill. Any effects that happen upon spell completion (recharge, healing from [[Renew Life]], or teleportation from a second copy of Rebirth) will trigger without any effect on the resurrected character's Health or Energy. |
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==Related skills== |
==Related skills== |
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*[[Resurrect (Action)]] |
*[[Resurrect (Action)]] |
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*[[Teleport skills quick reference]] |
*[[Teleport skills quick reference]] |
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+ | [[de:Wiedergeburt]] |
Latest revision as of 15:56, 7 December 2010
Skill details
Rebirth | ||||||||||||
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Full: Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10...4...3 seconds. This spell consumes all of your remaining Energy.
Concise: Resurrects target party member (25% Health, 0 Energy). Teleports target to you. Disables target's skills (10...4...3 seconds). You lose all Energy.
Protection Prayers | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
Disable duration | 10 | 10 | 9 | 9 | 8 | 8 | 7 | 7 | 6 | 6 | 5 | 5 | 4 | 4 | 3 | 3 | 3 | 2 | 2 | 1 | 1 | 0 |
Acquisition[ | ]
Notes[ | ]
- The teleportation effect allows downed allies to be pulled out of monster aggro fairly easily, making Rebirth a powerful tool for recovering from near-wipes in PvE.
- The energy-drain effect of this spell makes it undesirable in the heat of battle.
- The spells side effect of draining all of your energy can be somewhat negated by casting it with a low energy weapon set and switching back to a set with a higher energy bonus after the energy has been drained.
- If you equip a hero monk with this spell, be sure to keep it disabled and only use it manually, as heroes make poor choices about using this in the heat of battle.
- Updates have caused minor issues with this skill; sometimes the resurrection part of the spell will occur before the teleportation part, causing the aggro to be pulled towards the caster. This can mean trouble in the case of a near party wipe. Due to the fact that this skill upon completion removes all energy of the caster and disables the resurrected allies' skills, it becomes a great deal more difficult to survive if additional aggro is drawn.
- Works well if combined with Glyph of Essence, as you would still lose all energy without it.