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{{skill-stub}}
 
 
{{Rebirth}}
 
{{Rebirth}}
   
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*[[Prophecies]]
 
*[[Prophecies]]
 
**[[Dropping Eaves]] ([[Ettin's Back]])
 
**[[Dropping Eaves]] ([[Ettin's Back]])
  +
 
'''[[Skill Trainer]]s''':
 
'''[[Skill Trainer]]s''':
 
*[[Prophecies]]
 
*[[Prophecies]]
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*[[Factions]]
 
*[[Factions]]
 
**[[Michiko]] ([[Kaineng Center]])
 
**[[Michiko]] ([[Kaineng Center]])
  +
*[[Guild Wars Nightfall|Nightfall]]
  +
**[[Baram]] ([[The Kodash Bazaar]])
  +
 
'''[[Hero Skill Trainer]]s''':
 
'''[[Hero Skill Trainer]]s''':
*[[Nightfall]]
+
*[[Guild Wars Nightfall|Nightfall]]
 
**[[Warden of Whispers (Chantry of Secrets)|Warden of Whispers]] ([[Chantry of Secrets]])
 
**[[Warden of Whispers (Chantry of Secrets)|Warden of Whispers]] ([[Chantry of Secrets]])
  +
 
'''[[Signet of Capture]]''':
 
'''[[Signet of Capture]]''':
 
*[[Prophecies]]
 
*[[Prophecies]]
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== Notes ==
 
== Notes ==
*The teleportation effect allows downed allies to be pulled out of monster aggro fairly easily, making Rebirth a powerful tool for recovering from near-wipes in PvE. This makes it a good skill for ranged characters such as [[ranger]]s and [[elementalist]]s, who are often far enough from the center of battle to run away when monsters overwhelm a group.
+
*The teleportation effect allows downed allies to be pulled out of monster [[aggro]] fairly easily, making Rebirth a powerful tool for recovering from near-wipes in PvE.
  +
*The energy-drain effect of this spell makes it undesirable in the heat of battle.
 
  +
*The spells side effect of draining all of your energy can be somewhat negated by casting it with a low energy weapon set and switching back to a set with a higher energy bonus after the energy has been drained.
*Rebirth can be used to summon dead allies to normally unreachable spots such as behind the raised drawbridges found in the [[Dunes of Despair (Mission)]] or over the ridges in [[Urgoz's Warren]] or [[The Deep]] to activate the gate lock.
 
  +
*If you equip a hero monk with this spell, be sure to keep it disabled and only use it manually, as heroes make poor choices about using this in the heat of battle.
 
  +
*Updates have caused minor issues with this skill; sometimes the resurrection part of the spell will occur before the teleportation part, causing the aggro to be pulled towards the caster. This can mean trouble in the case of a near party wipe. Due to the fact that this skill upon completion removes all energy of the caster and disables the resurrected allies' skills, it becomes a great deal more difficult to survive if additional aggro is drawn.
*The energy-drain effect of this spell makes it undesirable in the heat of battle. [[Signet]] healing and focus-swapping can be used to offset this penalty somewhat, but, in general, since the caster will be out of energy and the raised ally will have his skills disabled for a few seconds, Rebirth is seldom used for PvP. Other resurrection skills, such as [[Resurrection Chant]] and [[Lively Was Naomei]], are much more useful for resurrecting a single target in combat.
 
  +
*Works well if combined with [[Glyph of Essence]], as you would still lose all energy without it.
 
*The caster loses all remaining energy upon completion of the spell. This means that any energy regenerated during the spell's activation is lost as well.
 
 
*There is a slight delay between the completion of casting and the teleportation of the target. During that delay, you can move to another location. For example, you can run backwards to create more distance between you and any foes guarding the corpse you are resurrecting. The party member will be teleported to your new location rather than where you cast the spell.
 
 
*Because it takes away all energy upon successful activation anyway, an E/Mo or a Mo/E can use [[Glyph of Essence]] to speed the process with no drawback.
 
   
 
==Related skills==
 
==Related skills==
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==Related articles==
 
==Related articles==
 
*[[Disable skills quick reference]]
  +
*[[Gain/Lose energy skills quick reference]]
 
*[[Resurrection skills quick reference]]
 
*[[Resurrection skills quick reference]]
*[[Disable skills quick reference]]
 
 
*[[Resurrect (Action)]]
 
*[[Resurrect (Action)]]
  +
*[[Teleport skills quick reference]]
   
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[[de:Wiedergeburt]]
 
[[Category:Need Nightfall Skill Trainer]]
 

Latest revision as of 15:56, 7 December 2010

Skill details
Rebirth
Rebirth
Campaign Core Monk
Profession Monk
Attribute Protection Prayers
Type Spell
    10 Energy 5 Activation    

Full: Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10...4...3 seconds. This spell consumes all of your remaining Energy.

Concise: Resurrects target party member (25% Health, 0 Energy). Teleports target to you. Disables target's skills (10...4...3 seconds). You lose all Energy.

Protection Prayers 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Disable duration 10 10 9 9 8 8 7 7 6 6 5 5 4 4 3 3 3 2 2 1 1 0

Acquisition[ | ]

Skill Quests:

Skill Trainers:

Hero Skill Trainers:

Signet of Capture:

Notes[ | ]

  • The teleportation effect allows downed allies to be pulled out of monster aggro fairly easily, making Rebirth a powerful tool for recovering from near-wipes in PvE.
  • The energy-drain effect of this spell makes it undesirable in the heat of battle.
  • The spells side effect of draining all of your energy can be somewhat negated by casting it with a low energy weapon set and switching back to a set with a higher energy bonus after the energy has been drained.
  • If you equip a hero monk with this spell, be sure to keep it disabled and only use it manually, as heroes make poor choices about using this in the heat of battle.
  • Updates have caused minor issues with this skill; sometimes the resurrection part of the spell will occur before the teleportation part, causing the aggro to be pulled towards the caster. This can mean trouble in the case of a near party wipe. Due to the fact that this skill upon completion removes all energy of the caster and disables the resurrected allies' skills, it becomes a great deal more difficult to survive if additional aggro is drawn.
  • Works well if combined with Glyph of Essence, as you would still lose all energy without it.

Related skills[ | ]

Related articles[ | ]