GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.
Full: Create a level 1...11...14 spirit. Non-spirit allies within its range gain +1...3...3 Health regeneration. This spirit dies after 15...39...45 seconds.
Concise: Creates a level 1...11...14 spirit (15...39...45 second lifespan). Non-spirit allies within range have +1...3...3 Health regeneration.
At a glance, a maximum of +3 health regeneration doesn't sound like a lot, but consider that it affects all allies within range. That includes non-party-members such as allied NPCs (Master Togo, Mhenlo, etc.), minions, animal companions, and in case of two-party-cooperative-missions, members of the other party.
At 12 restoration magic, Recuperation causes +3 health regen for 39 seconds, which is a maximum of 234 points of healing per affected ally. With few allies, it is on par with some Monk healing spells if calculating healing per energy spent. This makes Recuperation an effective way of healing, especially for missions like Vizunah Square, Gyala Hatchery, or The Eternal Grove.