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Increase recovery[ | ]

Name Target Increase Duration Stats Notes Skill type Attr Cam
"I Will Avenge You!" "I Will Avenge You!" Self 3..6 10s
    5 Energy   45 Recharge
Duration and amount multiplied for each dead ally. Gain 25% attack speed Shout WarriorStr P
"I Will Survive!" "I Will Survive!" Self 3 5..10s
    5 Energy   30 Recharge
multiplied for each condition on you Shout WarriorStr P
Melandru's Resilience Melandru's Resilience Self 4 8..18s
    5 Energy   15 Recharge
gain 1 energy regen. Both multiplied for each hex/condition on you Elite Stance RangerWS P
Symbiotic Bond Symbiotic Bond Pet 1..3 120..264s
    10 Energy   55 Recharge
Half of damage done to pet is redirected to you Shout RangerBeast P
Troll Unguent Troll Unguent Self 3..9 13s
    5 Energy 3 Activation 10 Recharge
Skill RangerWS C
Healing Breeze Healing Breeze Ally 4...9 15s
    10 Energy 1 Activation 5 Recharge
Enchantment Spell MonkHeal C
Mending Mending Ally 1..3 maintained
-1 Upkeep 10 Energy 2 Activation  
Enchantment Spell MonkHeal C
Shield of Regeneration Shield of Regeneration Ally 3..9..10 5..11..13s
    15 Energy ¼ Activation 8 Recharge
gives +40 armor on ally Elite Enchantment Spell MonkProt C
Succor Succor Ally 1 maintained
-1 Upkeep 5 Energy 1 Activation 10 Recharge
Ally gains +1 energy regen. Whenever ally casts a spell, lose 1 energy Enchantment Spell MonkNone P
Watchful Healing Watchful Healing Ally 1...3 10s
    5 Energy 1 Activation 10 Recharge
If skill ends prematurely, ally gains 30...102 health Enchantment Spell MonkDF N
Watchful Spirit Watchful Spirit Ally 2 maintained
-1 Upkeep 15 Energy 1 Activation 5 Recharge
heals for 30..150 when ends Enchantment Spell MonkDF P
Restful Breeze Restful Breeze Ally 10 8..18s
    5 Energy 1 Activation 8 Recharge
ends if ally attacks or uses a skill Enchantment Spell MonkHeal N
Blood Renewal Blood Renewal Self 3..5 10s
15% Sacrifice 1 Energy 1 Activation 7 Recharge
Sacrifice 25%health on cast. Gain 40..160 health on end Enchantment Spell NecromancerBlood P
Vampiric Spirit Vampiric Spirit Self 5..9 10s
    5 Energy 2 Activation 8 Recharge
Steal health from target enemy Elite Enchantment Spell NecromancerBlood F
Hexer's Vigor Hexer's Vigor Self 1..7 10s
    5 Energy ¼ Activation 10 Recharge
ends on non-hex skill Enchantment Spell NecromancerSR E
Life Siphon Life Siphon Self 1...3 12...22s
    10 Energy 1 Activation 5 Recharge
Targeted foe suffers 1...3 health degeneration Hex Spell NecromancerBlood C
Life Transfer Life Transfer Self 3..7 6..11s
    5 Energy 1 Activation 20 Recharge
Target and adjacent foes suffer 3..7 health degeneration Elite Hex Spell NecromancerBlood P
Verata's Sacrifice Verata's Sacrifice Undead allies 10 5..9s
15% Sacrifice 10 Energy 2 Activation 60 Recharge
sacrifice 15% health/ Transfers all conditions from those allies to you. Recharges instantly if you control < 3 minions Spell NecromancerDeath P
Well of Blood Well of Blood Allies 1..5 8..18s
    10 Energy 1 Activation 2 Recharge
Must exploit a corpse. AoE effect Well Spell NecromancerBlood C
Well of Power Well of Power Allies 1..5 8..18s
    5 Energy 1 Activation 15 Recharge
Must exploit a corpse. Gain 2 energy regen Elite Well Spell NecromancerBlood P
Ice Spear Ice Spear self 1...4 5
    5 Energy 1 Activation  
Only if overcast Enchantment Spell ElementalistWater C
Swirling Aura Swirling Aura Self 1...6 5s
    10 Energy 1 Activation 15 Recharge
50% chance to block projectiles; if overcast, also enchants party members in earshot Enchantment Spell ElementalistWater P
Ward Against Harm Ward Against Harm Allies in ward 1...3 5...13s
    15 Energy 1 Activation 20 Recharge
+12...22 armor (double vs elemental dmg) Elite Ward Spell ElementalistWater P
Shadow Refuge Shadow Refuge Self 5..9 4s
    5 Energy 1 Activation 8 Recharge
on end gain 40..88 health if attacking Enchantment Spell AssassinShadow F
Feigned Neutrality Feigned Neutrality Self 7 4..9s
    5 Energy ¼ Activation 25 Recharge
gain 80 armor, ends if you attack or use a skill Enchantment Spell AssassinShadow N
Recuperation Recuperation Non-Spirit Allies 1..3 15..39s
    25 Energy ¾ Activation 45 Recharge
Spirit, AoE effect Binding Ritual RitualistRest F
Resilient Was Xiko Resilient Was Xiko Self 3 5...17
    5 Energy 1 Activation 10 Recharge
Multiplied for every hex/condition on you. On drop, lose 1...3 conditions Item Spell RitualistRest F
Resilient Weapon Resilient Weapon Ally 1...5 3...10
    10 Energy 1 Activation 6 Recharge
if suffering form a hex/condition. Also gains +24 armor. Weapon Spell RitualistRest F
Weapon of Warding Weapon of Warding Ally 2..4 3..7
    10 Energy 1 Activation 5 Recharge
Gives a 50% chance to block Weapon Spell RitualistRest F
"Help Me!" "Help Me!" (PvP) Self 5...41 1..8s
    5 Energy   15 Recharge
Shout ParagonComm N
Mending Refrain Mending Refrain Ally 1..3 15s
    10 Energy 1 Activation 8 Recharge
Echo reapplied every time chant or shout ends Echo ParagonMotiv N
"Never Surrender!" "Never Surrender!" Allies 1..4 15s
    5 Energy   15 Recharge
Party members within earshot and below 75% health Shout ParagonComm N
Conviction Conviction Self 1...3 10s
    5 Energy   10 Recharge
Regen and +10 Armor for each condition suffered for 10s. removes 1..2 conditions when ends. Flash Enchantment Spell DervishEarth N
Mystic Regeneration Mystic Regeneration Self 1...3 5...20s
    10 Energy ¼ Activation 10 Recharge
regeneration multiplied for each enchantment on you Enchantment Spell DervishEarth N
Vow of Piety Vow of Piety Self 1...3 20s
    15 Energy ¼ Activation 45 Recharge
Also gives +24 armor. Renews whenever an enchantment on you ends. Enchantment Spell DervishWind N

Decrease recovery[ | ]

Name Target Decrease Duration Stats Notes Skill type Attr Cam
Lacerate Lacerate Bleeding Creatures 2 30..126s
    10 Energy 3 Activation 15 Recharge
when ends, all creatures with less than 90% health bleed for 5..21s Elite Nature Ritual RangerBeast F
Toxicity Toxicity Poisoned or Diseased Creatures 2 30..78s
    15 Energy 5 Activation 60 Recharge
Nature Ritual RangerBeast N
Life Siphon Life Siphon Foe 1...3 12...22s
    10 Energy 1 Activation 5 Recharge
You gain 1...3 health regeneration Hex Spell NecromancerBlood C
Life Transfer Life Transfer Foe 3..7 6..11s
    5 Energy 1 Activation 20 Recharge
You gain 3..7 health regeneration Elite Hex Spell NecromancerBlood P
Corrupt Enchantment Corrupt Enchantment Foe 1..7 10s
    5 Energy ¾ Activation 10 Recharge
only if this spell removes an enchantment from target foe Elite Hex Spell NecromancerCurses N
Faintheartedness Faintheartedness Foe 0...2 3...13
    10 Energy 1 Activation 8 Recharge
Target foe attacks 50% slower Hex Spell NecromancerCurses C
Malaise Malaise Self 1 5..29s
    5 Energy 2 Activation 2 Recharge
Target foe suffers -1 energy degeneration. Ends and damages foe if foe's energy reaches 0 Hex Spell NecromancerCurses P
Parasitic Bond Parasitic Bond Foe 1 20s
    5 Energy 1 Activation 2 Recharge
Heals you for 30..102 when ends Hex Spell NecromancerCurses C
Suffering Suffering Foe and nearby foes 0...3 6..25
    15 Energy 1 Activation 10 Recharge
Hex Spell NecromancerCurses C
Ulcerous Lungs Ulcerous Lungs foe and nearby foes 4 10...22
    15 Energy 2 Activation 10 Recharge
when bleeding Hex Spell NecromancerCurses N
Weaken Knees Weaken Knees Foe 1...3 5..17s
    5 Energy 1 Activation 10 Recharge
Elite Hex Spell NecromancerCurses F
Well of Silence Well of Silence Foes in well 1..3 10...26s
    10 Energy 1 Activation 20 Recharge
Must exploit a corpse; foes can't use shouts/chants Well Spell NecromancerCurses N
Wither Wither Foe 2..4 5..29s
    10 Energy 2 Activation 10 Recharge
Foe suffers -1 energy degen. Ends prematurely if foe's energy reaches 0 Elite Hex Spell NecromancerCurses P
Putrid Bile Putrid Bile Foe 1..3 5..17s
    10 Energy 1 Activation 12 Recharge
If foe dies, nearby foes take 25...73 damage Hex Spell NecromancerDeath E
Vile Miasma Vile Miasma Foe 1..4 10s
    10 Energy 1 Activation 15 Recharge
if suffering from condition. Hits for 10..54 dmg & hex Hex Spell NecromancerDeath F
Well of Suffering Well of Suffering Foes 1..5 10..26s
    10 Energy 1 Activation 10 Recharge
Must exploit a corpse. AoE effect Well Spell NecromancerDeath P
Reaper's Mark Reaper's Mark Foe 1..4 30s
    5 Energy 1 Activation 15 Recharge
if foe dies while hexed with this hex, you gain 5...13 energy Elite Hex Spell NecromancerSR N
Conjure Phantasm Conjure Phantasm Foe 5 2..13s
    10 Energy 1 Activation 5 Recharge
Hex Spell MesmerIll C
Conjure Nightmare Conjure Nightmare Foe 8 2..13s
    15 Energy 1 Activation 5 Recharge
Hex Spell MesmerIll F
Crippling Anguish Crippling Anguish Foe 1...3 8...18s
    5 Energy 1 Activation 12 Recharge
Foe moves and attacks 50% slower Elite Hex Spell MesmerIll C
Illusion of Pain Illusion of Pain Foe 3...9 8s
    10 Energy 2 Activation 5 Recharge
On end, foe is healed for 36...103 Hex Spell MesmerIll F
Images of Remorse Images of Remorse Foe 1..3 5..9s
    5 Energy 2 Activation 5 Recharge
hits for 10..44 dmg if foe was attacking Hex Spell MesmerIll F
Migraine Migraine Foe 1...7 5...17
    10 Energy 2 Activation 12 Recharge
foe activates skills 100% longer Elite Hex Spell MesmerIll P
Phantom Pain Phantom Pain Foe 1..3 10s
    5 Energy 2 Activation 15 Recharge
foe suffers Deep Wound when this hex ends Hex Spell MesmerIll P
Recurring Insecurity Recurring Insecurity Foe 1..4 10s
    10 Energy 1 Activation 10 Recharge
Reapplies itself when it ends if foe has another hex Elite Hex Spell MesmerIll F
Shrinking Armor Shrinking Armor Foe 1..3 10s
    5 Energy 1 Activation 8 Recharge
Cracked armor when hex ends Hex Spell MesmerIll E
Teinai's Heat Teinai's Heat Foes in ward 2...5 10...15
    15 Energy 1 Activation 20 Recharge
Ward Spell ElementalistFire F
Teinai's Prison Teinai's Prison Foe 5...9 1...6
    10 Energy 1 Activation 15 Recharge
Only if foe has Cracked Armor; also moves 66% slower Hex Spell ElementalistWater F
Enduring Toxin Enduring Toxin Foe 1..4 5s
    5 Energy ¼ Activation 10 Recharge
on end, if foe is moving, Enduring Toxin is reapplied Hex Spell AssassinDeadly F
Lamentation Lamentation Foes & nearby foes 0...2 5...17s
    10 Energy 1 Activation 15 Recharge
Foes take 10...42 damage if caster within earshot of spirit or corpse Hex Spell RitualistChan F

PvE only[ | ]

Name Target Inc/Dec Duration Stats Notes Skill type Attr Cam
Cry of Pain Cry of Pain Target and foes in the area -3..5 10s
    10 Energy ¼ Activation 15 Recharge
Only if target is suffering from a Mesmer hex Spell MesmerSunspear N
Ether Nightmare Ether Nightmare Target and foes in the area -1 per energy lost by foe 10s
    10 Energy 3 Activation 25 Recharge
Target loses 5..7 energy Hex Spell MesmerKurzick/Luxon F
Feel No Pain Feel No Pain self +2...3 30s
    5 Energy   20 Recharge
+max health if drunk when activating Skill Norn E
Volfen Blessing Volfen Blessing Self +2...4 60s
    10 Energy   60 Recharge
all skills replaced with Volfen skills Elite Form Norn E
Radiation Field Radiation Field foes in the area -4...6 5s
    15 Energy 2 Activation 12 Recharge
+inflict disease on foes for 12...20s Ward Spell Asura E
Shadow Sanctuary Shadow Sanctuary Self 7..10 10s
    5 Energy ¼ Activation 30 Recharge
Gain 40 armor, blinded for 5 seconds. Enchantment Spell AssassinKurzick/Luxon F
Never Rampage Alone Never Rampage Alone Self and Pet +1...3 18...24s
    15 Energy   20 Recharge
+25% IAS for self and pet Skill RangerSunspear N

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