This skill may be earned from a quest. See skill information for details.
Restoration Magic
Blind Was Mingson [edit]
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Item Spell. Hold Mingson's ashes for up to 15...51...60 seconds. When you drop his ashes, all nearby foes are Blinded for 3...7...8 seconds. |
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Death Pact Signet [edit]
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Signet. Resurrect target party member with your current Health and 15...83...100% maximum Energy. The next time that ally dies within 120 seconds, so do you. |
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Defiant Was Xinrae [edit]
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Elite Item Spell. Hold Xinrae's ashes for up to 15...51...60 seconds. While you hold her ashes, you cannot lose more than 20% of your max Health from a single hit. When you drop her ashes, you steal 5...41...50 Health from all nearby foes. |
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Flesh of My Flesh [edit]
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Spell. Lose half your Health. Resurrect target party member with your current Health and 5...17...20% Energy. |
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Generous Was Tsungrai [edit]
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Item Spell. Hold Tsungrai's ashes for up to 15...51...60 seconds and gain +50...122...140 maximum Health. When you drop his ashes, you gain 100...244...280 Health. |
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Ghostmirror Light [edit]
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Spell. Target other ally is healed for 15...75...90 Health. If you are within earshot of a spirit, you are also healed for 15...75...90 Health. |
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Life [edit]
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Binding Ritual. Create a level 1...11...14 spirit. When this spirit dies, all non-spirit allies within its range are healed for 1...6...7 Health for each second this spirit was alive. This spirit dies after 20 seconds. |
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Lively Was Naomei [edit]
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Item Spell. Hold Naomei's ashes for up to 45 seconds. When you drop her ashes, all party members in the area are resurrected with 15...63...75% Health and zero Energy. |
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Mend Body and Soul [edit]
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Spell. Target ally is healed for 20...96...115 Health. That ally loses one condition for each spirit within earshot. |
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Mending Grip [edit]
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Spell. Target ally is healed for 15...63...75 Health. If that ally is under the effects of a weapon spell, that ally loses one condition. |
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Preservation [edit]
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Elite Binding Ritual. Create a level 1...11...14 spirit. Every 4 seconds, this spirit heals one non-spirit ally in the area for 10...94...115 Health. This spirit dies after 90 seconds. |
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Protective Was Kaolai [edit]
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Item Spell. Hold Kaolai's ashes for up to 15...51...60 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 10...70...85 Health. |
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Pure Was Li Ming [edit]
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Item Spell. Hold Li Ming's ashes for 5...17...20 seconds. While you hold her ashes, conditions on you expire 10...42...50% faster. When you drop her ashes, all allies within earshot lose 1...3...4 conditions. |
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Recovery [edit]
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Binding Ritual. Create a level 1...11...14 spirit. Conditions on allies within range of this spirit expire 20...44...50% faster. This spirit dies after 30...54...60 seconds. |
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Recuperation [edit]
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Binding Ritual. Create a level 1...11...14 spirit. Non-spirit allies within its range gain +1...3...3 Health regeneration. This spirit dies after 15...39...45 seconds. |
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Rejuvenation [edit]
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Binding Ritual. Create a level 1...16...20 spirit. This spirit heals all party members within earshot for 3...9...10 Health each second. This spirit loses 3...9...10 Health for each party member healed in this way. This spirit dies after 30...78...90 seconds. |
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Resilient Was Xiko [edit]
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Item Spell. Hold Xiko's ashes for up to 5...17...20 seconds. For each hex or condition you are suffering from while holding her ashes, you gain +3 Health regeneration. When you drop her ashes, you lose 1...3...4 conditions. |
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Resilient Weapon [edit]
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Weapon Spell. For 3...10...12 seconds, target ally has a Resilient Weapon. While suffering from a hex or condition, that ally gains +1...5...6 Health regeneration and +24 armor. |
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Soothing Memories [edit]
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Spell. Target ally is healed for 10...82...100 Health. If you are holding an item, you gain 3 Energy. |
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Spirit Light [edit]
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Spell. Target ally is healed for 60...156...180. If any spirits are within earshot, you don't sacrifice Health. |
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Spirit Light Weapon [edit]
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Elite Weapon Spell. For 10 seconds, target ally gains 1...12...15 Health per second and an additional 1...12...15 Health per second if that ally is within earshot of a spirit. |
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Spirit Transfer [edit]
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Spell. The spirit nearest you loses 5...41...50 Health. Target ally is healed for 5 for each point of Health lost. |
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Spiritleech Aura [edit]
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Skill. For 5...17...20 seconds, all of your spirits within earshot deal 5...17...20 less damage and steal 5...17...20 Health when they attack. |
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Tranquil Was Tanasen [edit]
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Elite Item Spell. Hold Tanasen's ashes for up to 5...17...20 seconds. While you hold his ashes, you have +10...22...25 armor and cannot be interrupted. |
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Vengeful Was Khanhei [edit]
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Elite Item Spell. Hold Khanhei's ashes for 5...10...11 seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal 5...29...35 Health from that foe. |
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Vengeful Weapon [edit]
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Weapon Spell. For 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 15...51...60 Health from that foe. |
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Vocal Was Sogolon [edit]
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Item Spell. For 60 seconds, all shouts and chants you use last 20...44...50% longer. |
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Weapon of Remedy [edit]
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Elite Weapon Spell. For 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 15...63...75 Health from that foe and loses 1 condition. |
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Weapon of Shadow [edit]
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Weapon Spell. For 1...6...7 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. The next 0...2...3 times that ally hits with an attack, his target is Blinded for 5 seconds. |
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Weapon of Warding [edit]
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Weapon Spell. For 3...7...8 seconds, target ally has a Weapon of Warding, granting that ally +2...4...4 Health regeneration and a 50% chance to block. |
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Wielder's Boon [edit]
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Spell. Heal target ally for 15...51...60 points. If that ally is under the effects of a weapon spell, Wielder's Boon heals for an additional 15...63...75 Health. |
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Xinrae's Weapon [edit]
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Elite Weapon Spell. For 8 seconds, the next time target ally takes damage from a foe that damage is limited to 5% of that ally's max Health and that ally steals up to 20...68...80 Health from that foe. |
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Nightfall |