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[[Image:Resshine.jpg|thumb|200px|An activated Canthan Resurrection Shrine.]]
[[Resurrection Shrine]]s exist in all [[explorable areas]] and a few other locations. When all party members die, the entire party [[Resurrect (action)|resurrects]] at the nearest Resurrection Shrine.
 
   
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In [[PvE]], [[Resurrection Shrine]]s allow the party to resurrect after a complete [[wipe]]. Approximately 10 seconds after the death of the last surviving party member, the party is resurrected at the most recently activated Resurrection Shrine; activation happens when a player moves within close range of the shrine, causing it to start shining a bright light. Resurrection Shrines in the Cantha and Elona also have a [[god's statue]]. Kneeling (/kneel) in front of these shrines while your territory has favor will allow you to summon an avatar of the respective god and interact with it. Many Resurrection Shrines are close to an [[area boundary]], but can also be found scattered in nearly all [[explorable area]]s. Resurrection Shrines found in [[mission]]s are non-functional.
Most Resurrection Shrines are close to an [[area boundary]], but can also be found scattered across some maps. Parties usually resurrect at the closest shrine, though some shrines must be activated first by walking near them. Active Resurrection Shrines have bright white lights floating above them.
 
   
Resurrection Shrines also exist in all [[Guild vs Guild]] battles, some [[Tournament]] and [[Team Arena]] maps. These Resurrection Shrines resurrect all dead party members every two minutes (at 2:00, 4:00, 6:00, etc.). If attended by a [[priest]], the Resurrection Shrine stops working if the priest is killed.
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In PvP, Resurrection Shrines are found in many arenas, including [[Guild vs Guild]] battles, some [[Tournament]]s, [[Codex Arena]], and [[Random Arena]] maps. If attended by a [[priest]], these Resurrection Shrines resurrect all dead party members every two minutes. The Resurrection Shrine stops working if the priest is killed, and it is usually necessary to kill the enemy priest as well as your foes to win a battle.
 
[[Mission]]s never have Resurrection Shrines for human players. If the party dies during a mission, the entire mission needs to be replayed.
 
   
 
==Notes==
 
==Notes==
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* After being resurrected by the Resurrection Shrine you are "invulnerable" for 5 seconds(You can be targeted by skills and attacked but you take no damage,your health can't be stolen,sacrificed or lost in any way and you can't be hexed or suffer from any condition).
* In the [[Thirsty River]] mission, enemy teams of NPCs have Resurrection Shrines available, with [[priest]]s.
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* In the [[Thirsty River]] mission, enemy teams of NPCs have Resurrection Shrines available. These shrines function as PvP shrines with [[priest]]s.
 
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* If you adventure with henchmen, and those henchmen do not have active resurrection skills, the timer for resurrection will begin when the last human player (or AI construct with a functional resurrection skill) dies. Any henchmen or heroes alive at the end of the timer will be transported to the resurrection. Note that it is possible to stop the countdown timer if a henchman with [[Resurrection Signet]] gets a morale boost and is able to use it again.
* If you adventure with henchmen and your party suffers casualties such that the only remaining members are henchmen who cannot resurrect (used up their [[Resurrection Signet|signet]]), then when you resurrect at the shrine your live henchmen will be teleported to you.
 
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* [[Animal companion]]s are considered as [[ally|allies]], and function the same as henchmen without resurrection skills.
 
 
* Difficult [[quest]]s can usually be completed even if the entire party dies. ''Note: Some quests have NPCs you have to protect. If they die, you will need to return to an outpost to reset the quest and try again.''
* While [[Animal companion|pet]]s are considered as [[ally|allies]], if a pet's master is resurrected at a Resurrection Shrine, the pet will also be resurrected. Living pets automatically teleport to the shrine, with health level and all conditions and hexes intact.
 
 
* If your party is fighting or running its way to the next outpost, you may sometimes find that the death of the whole party may result in your resurrection closer to your destination outpost.
 
 
* In later stages of the Factions campaign, your party does not automatically activate nearby Resurrection Shrines if you are not allied to the [[Faction (alliance)|Faction]] controlling them. You must either pay {{Cost|50}} to the NPCs at the Resurrection Shrine, or kill them. Dying in these areas forces your party to re-spawn at the previous outpost.
* Difficult [[quest]]s (but not [[mission]]s) can usually be completed even if the entire party dies. Since everyone always comes back to life, you can continue fighting. As long as you can kill at least one enemy each time, you will make progress even if you are at maximum [[Death Penalty]]. ''Note: Some quests have NPCs you have to protect. If they die, you will need to return to an outpost to reset the quest and try again.''
 
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[[Image:RezShrineMissionMap.jpg|right|thumb]]
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* Shrine locations can be viewed by opening the [[Mission Map]]. Their locations are marked by a small circular image; running your mouse over the image will pop up a small text reading, "Resurrection Shrine". Some area boundaries have invisible resurrection shrines which can only be seen on the mission map. NOTE: They will appear on the map even if they ''have not yet been activated''.
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*Your party will always resurrect at the closest activated Resurrection Shrine to any member of the party. For example, if you are 500 feet from one shrine and your friend is 100 feet from a shrine across the map, you will resurrect at the shrine where your friend is because he is closer to it.
   
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[[Category:Objects]]
* If your party is fighting or running its way to the next outpost in order to put it on your map, you may sometimes find that the death of the whole party may result in your resurrection at the shrine outside your destination outpost, saving you time.
 
   
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[[de:Wiederbelebungs-Schrein]]
* In [[Unwaking Waters (Explorable)]], your party does not automatically activate the only nearby Resurrection Shrine if you are not allied to the [[Faction]] controlling the [[Harvest Temple]]. You must either pay 50 gold to the NPCs at the Resurrection Shrine, or kill them. Otherwise, dying in the area forces your party to respawn back in Harvest Temple.
 

Latest revision as of 15:58, 7 December 2010

Resshine

An activated Canthan Resurrection Shrine.

In PvE, Resurrection Shrines allow the party to resurrect after a complete wipe. Approximately 10 seconds after the death of the last surviving party member, the party is resurrected at the most recently activated Resurrection Shrine; activation happens when a player moves within close range of the shrine, causing it to start shining a bright light. Resurrection Shrines in the Cantha and Elona also have a god's statue. Kneeling (/kneel) in front of these shrines while your territory has favor will allow you to summon an avatar of the respective god and interact with it. Many Resurrection Shrines are close to an area boundary, but can also be found scattered in nearly all explorable areas. Resurrection Shrines found in missions are non-functional.

In PvP, Resurrection Shrines are found in many arenas, including Guild vs Guild battles, some Tournaments, Codex Arena, and Random Arena maps. If attended by a priest, these Resurrection Shrines resurrect all dead party members every two minutes. The Resurrection Shrine stops working if the priest is killed, and it is usually necessary to kill the enemy priest as well as your foes to win a battle.

Notes[ | ]

  • After being resurrected by the Resurrection Shrine you are "invulnerable" for 5 seconds(You can be targeted by skills and attacked but you take no damage,your health can't be stolen,sacrificed or lost in any way and you can't be hexed or suffer from any condition).
  • In the Thirsty River mission, enemy teams of NPCs have Resurrection Shrines available. These shrines function as PvP shrines with priests.
  • If you adventure with henchmen, and those henchmen do not have active resurrection skills, the timer for resurrection will begin when the last human player (or AI construct with a functional resurrection skill) dies. Any henchmen or heroes alive at the end of the timer will be transported to the resurrection. Note that it is possible to stop the countdown timer if a henchman with Resurrection Signet gets a morale boost and is able to use it again.
  • Animal companions are considered as allies, and function the same as henchmen without resurrection skills.
  • Difficult quests can usually be completed even if the entire party dies. Note: Some quests have NPCs you have to protect. If they die, you will need to return to an outpost to reset the quest and try again.
  • If your party is fighting or running its way to the next outpost, you may sometimes find that the death of the whole party may result in your resurrection closer to your destination outpost.
  • In later stages of the Factions campaign, your party does not automatically activate nearby Resurrection Shrines if you are not allied to the Faction controlling them. You must either pay 50 Gold to the NPCs at the Resurrection Shrine, or kill them. Dying in these areas forces your party to re-spawn at the previous outpost.
RezShrineMissionMap
  • Shrine locations can be viewed by opening the Mission Map. Their locations are marked by a small circular image; running your mouse over the image will pop up a small text reading, "Resurrection Shrine". Some area boundaries have invisible resurrection shrines which can only be seen on the mission map. NOTE: They will appear on the map even if they have not yet been activated.
  • Your party will always resurrect at the closest activated Resurrection Shrine to any member of the party. For example, if you are 500 feet from one shrine and your friend is 100 feet from a shrine across the map, you will resurrect at the shrine where your friend is because he is closer to it.