GuildWiki

GuildWiki has been locked down: anonymous editing and account creation are disabled. Current registered users are unaffected. Leave any comments on the Community Portal.

READ MORE

GuildWiki
m (Adding de: language link)
 
(9 intermediate revisions by 7 users not shown)
Line 1: Line 1:
A [[Ritual]] is a type of skill that creates a [[spirit]] on the battlefield. A Ritual typically has a long recharge balancing the fact that they affect all allies, foes, or creatures in their half-radar [[range]].
+
A [[Ritual]] is a type of skill that creates a [[spirit]] creature at the caster's location. Rituals typically have long activation and recharge times, balancing the fact that they affect all allies and/or foes in a very large [[range]].
   
 
If you are within range of two or more Nature Rituals of the same type you will be affected by the one which was created with the highest attribute.
 
If you are within range of two or more Nature Rituals of the same type you will be affected by the one which was created with the highest attribute.
Line 8: Line 8:
   
 
== Notes ==
 
== Notes ==
* To clarify things : Binding Rituals are not spells. A player might instinctively associate summoning spirits and magic/spells, but skills/conditions that affect spells, such as [[dazed]] and most [[Ranger]] and [[Mesmer]] [[interrupt]] skills won't work against Binding Rituals.
+
* To clarify things : Binding Rituals are not spells. A player might instinctively associate summoning spirits and magic/spells, but skills/conditions that affect spells, such as [[dazed]] and most [[Mesmer]] [[interrupt]] skills won't work against Binding Rituals.
   
 
== Types of Rituals ==
 
== Types of Rituals ==
 
'''Binding Rituals''' are performed by [[Ritualist]]s to create spirits that are bound to them and aid them in battle.
 
'''Binding Rituals''' are performed by [[Ritualist]]s to create spirits that are bound to them and aid them in battle.
:'''Binding Ritual''':''"A skill that creates a temporary spectral incarnation that casts a temporary effect on surrounding enemies and allies."''
+
:'''Binding Ritual''':''"A skill that creates a temporary spectral incarnation that casts a temporary effect on surrounding enemies and/or allies."''
   
 
'''Nature Rituals''' are performed by [[Ranger]]s to create totems (spirits) emitting environmental effects, affecting [[ally|allies]] and [[foe]]s alike.
 
'''Nature Rituals''' are performed by [[Ranger]]s to create totems (spirits) emitting environmental effects, affecting [[ally|allies]] and [[foe]]s alike.
Line 18: Line 18:
   
 
'''Ebon Vanguard Ritual''' is the specific type of ritual of the skill [[Winds]].
 
'''Ebon Vanguard Ritual''' is the specific type of ritual of the skill [[Winds]].
:The '''Ebon Vanguard Ritual''' acts like a Nature Ritual, but it only affects foes.
+
:The '''Ebon Vanguard Ritual''' acts like a Binding Ritual as it affects foes only.
   
 
== Related skills ==
 
== Related skills ==
Line 26: Line 26:
 
=== Skills that affect Binding Rituals in particular ===
 
=== Skills that affect Binding Rituals in particular ===
 
* [[Doom]] - deal [[damage]] depending on the number of recharging Binding Rituals.
 
* [[Doom]] - deal [[damage]] depending on the number of recharging Binding Rituals.
* [[Soul Twisting]] - next Binding Ritual casts faster and recharges instantly.
+
* [[Soul Twisting]] - next Binding Ritual(s) cost less energy and recharge instantly.
 
* [[Weapon of Quickening]] - Binding Rituals recharge faster.
 
* [[Weapon of Quickening]] - Binding Rituals recharge faster.
   
Line 35: Line 35:
   
 
[[Category:Skill types]]
 
[[Category:Skill types]]
  +
  +
[[de:Ritual]]

Latest revision as of 16:00, 7 December 2010

A Ritual is a type of skill that creates a spirit creature at the caster's location. Rituals typically have long activation and recharge times, balancing the fact that they affect all allies and/or foes in a very large range.

If you are within range of two or more Nature Rituals of the same type you will be affected by the one which was created with the highest attribute.

All Rituals except for Gaze of Fury are untargeted and summon a spirit at your location.

After the activation of a ritual is complete, there is a brief delay before the spirit is actually created.

Notes[ | ]

  • To clarify things : Binding Rituals are not spells. A player might instinctively associate summoning spirits and magic/spells, but skills/conditions that affect spells, such as dazed and most Mesmer interrupt skills won't work against Binding Rituals.

Types of Rituals[ | ]

Binding Rituals are performed by Ritualists to create spirits that are bound to them and aid them in battle.

Binding Ritual:"A skill that creates a temporary spectral incarnation that casts a temporary effect on surrounding enemies and/or allies."

Nature Rituals are performed by Rangers to create totems (spirits) emitting environmental effects, affecting allies and foes alike.

Nature Ritual:"Creates a spirit that emits an environmental effect, affecting both friends and foes."

Ebon Vanguard Ritual is the specific type of ritual of the skill Winds.

The Ebon Vanguard Ritual acts like a Binding Ritual as it affects foes only.

Related skills[ | ]

Skills that affect Rituals in general[ | ]

Skills that affect Binding Rituals in particular[ | ]

Related articles[ | ]