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[[Category: Skill types]] |
[[Category: Skill types]] |
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== General == |
== General == |
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− | [[Ritual]]s are a type of skill that creates [[Spirit]]s on the battlefield. They typically have a long recharge balancing the longevity of the spirits. They have an effective [range |
+ | [[Ritual]]s are a type of skill that creates [[Spirit]]s on the battlefield. They typically have a long recharge balancing the longevity of the spirits. They have an effective [range] represented by half the radar. |
== Types of Rituals == |
== Types of Rituals == |
Revision as of 17:33, 25 June 2006
General
Rituals are a type of skill that creates Spirits on the battlefield. They typically have a long recharge balancing the longevity of the spirits. They have an effective [range] represented by half the radar.
Types of Rituals
- Binding Rituals are performed by Ritualists to create Spirits that are bound to them and aid them in battle.
- Nature Rituals are performed by Rangers to create totems (Spirits) emitting environmental enchantments, affecting allies and foes alike. [1].
Related Skills
Skills that affect Rituals in general
- Ritual Lord - Rituals recharge faster.
Skills that affect Binding Rituals in particular
- Doom - deal damage depending on the number of recharging Binding Rituals.
- Soul Twisting - next Binding Ritual casts faster and recharges instantly.
- Weapon of Quickening - Binding Rituals recharge faster.
See Also
- Spirit - for more details of the effects and properities of spirits.
- Category:Binding Rituals - for a list of Binding Rituals.
- Category:Nature Rituals - for a list of Nature Rituals.