General
A Ritual is a type of skill that creates a Spirit on the battlefield. A Ritual typically has a long recharge balancing the longevity of the spirits. They have an effective range represented by half the radar.
If you are within range of two or more Nature Rituals of the same type you will be affected by the one which was created with the highest attribute.
Types of Rituals
- Binding Rituals are performed by Ritualists to create Spirits that are bound to them and aid them in battle.
- Nature Rituals are performed by Rangers to create totems (Spirits) emitting environmental effects, affecting allies and foes alike. [1].
Related Skills
Skills that affect Rituals in general
- Ritual Lord - Rituals recharge faster.
Skills that affect Binding Rituals in particular
- Doom - deal damage depending on the number of recharging Binding Rituals.
- Soul Twisting - next Binding Ritual casts faster and recharges instantly.
- Weapon of Quickening - Binding Rituals recharge faster.
See Also
- Spirit - for more details of the effects and properties of spirits.
- Category:Binding Rituals - for a list of Binding Rituals.
- Category:Nature Rituals - for a list of Nature Rituals.