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Skill quick references
WarriorWarriorRangerRangerMonkMonkNecromancerNecromancerMesmerMesmerElementalistElementalistAssassinAssassinRitualistRitualistParagon ParagonDervish Dervish

Quest-medium - This skill may be earned from a quest. See skill information for details.

Sacrifice - Sacrifice X% max health

Energy - Energy requirement

Activation - Activation Time

Recharge - Recharge Time

Channeling Magic

Agony Agony Binding Ritual. Create a level 1...10...12 spirit. This spirit causes 3...9...10 Health loss each second to foes within earshot. This spirit loses 3...9...10 Health for each foe hurt in this way. This spirit dies after 30...78...90 seconds.
    10 Energy ¾ Activation 30 Recharge
Eye of the North    
Ancestors' Rage Ancestors' Rage Skill. For 1 second, nothing happens. When this skill ends, all foes adjacent to target ally take 5...89...110 lightning damage.
    5 Energy ¼ Activation 10 Recharge
Factions    
Bloodsong Bloodsong Binding Ritual. Create a level 1...10...12 spirit who dies after 30...126...150 seconds. Attacks by that spirit steal up to 5...21...25 Health.
    5 Energy ¾ Activation 30 Recharge
Factions    
Caretaker's Charge Caretaker's Charge Elite Spell. Target foe is struck for 20...64...75 lightning damage. If you are holding an item, you gain 5 Energy and 5...41...50 Health.
    5 Energy 1 Activation 4 Recharge
Nightfall    
Channeled Strike Channeled Strike Spell. Target foe is struck for 5...77...95 lightning damage. That foe is struck for an additional 5...29...35 lightning damage if you are holding an item.
    10 Energy 2 Activation 4 Recharge
Factions   Can be obtained through a quest
Clamor of Souls Clamor of Souls Elite Spell. Target foe and all nearby foes take 10...54...65 lightning damage. If you are within earshot of a spirit or holding a bundle item, you gain 10 Energy.
    10 Energy 1 Activation 8 Recharge
Factions    
Cruel Was Daoshen Cruel Was Daoshen Item Spell. Hold Daoshen's ashes for up to 15...51...60 seconds. While you hold his ashes, all Ritualist skills have 10% armor penetration. When you drop his ashes, all nearby foes are struck for 15...71...85 lightning damage.
    15 Energy 2 Activation 30 Recharge
Factions   Can be obtained through a quest
Destruction Destruction Binding Ritual. Create a level 1...11...14 Spirit that dies after 30 seconds. When this Spirit dies, all foes in the area take 5...21...25 damage for each second the Spirit was alive (maximum 150 damage).
    10 Energy ¾ Activation 20 Recharge
Factions    
Destructive Was Glaive Destructive Was Glaive Elite Item Spell. Hold Glaive's ashes for up to 30...54...60 seconds. While you hold her ashes, all Ritualist skills have 20% armor penetration. When you drop her ashes, all foes in the area are struck for 15...71...85 lightning damage.
    5 Energy ¾ Activation 5 Recharge
Nightfall    
Essence Strike Essence Strike Spell. Target foe is struck for 15...51...60 lightning damage. If any spirits are within earshot, you gain 1...7...9 Energy.
    5 Energy 1 Activation 8 Recharge
Factions    
Gaze from Beyond Gaze from Beyond Spell. Target foe is struck for 20...56...65 lightning damage. If you are within earshot of a spirit, that foe is Blinded for 2...5...6 seconds.
    5 Energy 1 Activation 10 Recharge
Factions    
Gaze of Fury Gaze of Fury Binding Ritual. Destroy target spirit and create a level 1...11...14 Spirit of Fury. This spirit's attacks deal 5...17...20 damage. This spirit dies after 30...54...60 seconds.
    10 Energy ¾ Activation 20 Recharge
Nightfall    
Grasping Was Kuurong Grasping Was Kuurong Elite Item Spell. Hold Kuurong's ashes for up to 15...51...60 seconds. When you drop his ashes, all nearby foes are struck for 15...63...75 damage and knocked down.
    15 Energy 1 Activation 20 Recharge
Factions    
Lamentation Lamentation Hex Spell. For 5...17...20 seconds, target foe and all nearby foes suffer -0...2...3 Health degeneration. When this hex is applied, these foes take 10...42...50 damage if you are within earshot of a spirit or corpse.
    10 Energy 1 Activation 15 Recharge
Factions    
Nightmare Weapon Nightmare Weapon Weapon Spell. For 12 seconds, target ally has a Nightmare Weapon. Target ally's next 3 attacks are reduced by 10...42...50 damage and steal up to 10...42...50 Health.
    5 Energy 1 Activation 10 Recharge
Factions    
Offering of Spirit Offering of Spirit Elite Spell. Gain 8...15...17 Energy. If any spirits are within earshot, you do not sacrifice Health.
17% Sacrifice 5 Energy ¼ Activation 15 Recharge
Nightfall    
Painful Bond Painful Bond Hex Spell. For 10...18...20 seconds, target foe and all nearby foes are hexed with Painful Bond and take 8...18...20 damage whenever hit by a spirit's attack.
    15 Energy 1 Activation 12 Recharge
Factions   Can be obtained through a quest
Renewing Surge Renewing Surge Hex Spell. For 8 seconds, target foe suffers 2...10...12 damage each second. When this hex ends, you gain 1...7...8 Energy.
    5 Energy 1 Activation 15 Recharge
Nightfall    
Signet of Spirits Signet of Spirits Elite Signet. Create 3 level 1...10...12 spirits. These spirits deal 5...17...20 damage with attacks and die after 60 seconds.
        1 Activation 30 Recharge
Factions    
Spirit Boon Strike Spirit Boon Strike Spell. Target foe is struck for 20...56...65 lightning damage, and all spirits you control within earshot gain 20...56...65 Health.
    5 Energy 1 Activation 3 Recharge
Factions    
Spirit Burn Spirit Burn Spell. Target foe is struck for 5...41...50 lightning damage. If any spirits are within earshot, Spirit Burn causes Burning for 1...4...5 seconds.
    5 Energy 1 Activation 6 Recharge
Factions    
Spirit Rift Spirit Rift Spell. Open a Spirit Rift at target foe's location. After 3 seconds, all adjacent foes are struck for 25...105...125 lightning damage and suffer from Cracked Armor for 1...16...20 seconds.
    10 Energy 2 Activation 5 Recharge
Factions   Can be obtained through a quest
Spirit Siphon Spirit Siphon Spell. The spirit closest to you loses all Energy. You gain 15...43...50% of that Energy.
    5 Energy ¼ Activation 3 Recharge
Factions    
Splinter Weapon Splinter Weapon Weapon Spell. For 20 seconds, target ally has a Splinter Weapon. Target ally's next 1...4...5 attacks deal 5...41...50 damage to up to 4 adjacent foes.
    5 Energy 1 Activation 5 Recharge
Factions    
Wailing Weapon Wailing Weapon Weapon Spell. For 3...8...9 seconds, target ally has a Wailing Weapon. Whenever the Wailing Weapon strikes an attacking foe, that foe is interrupted.
    5 Energy 1 Activation 25 Recharge
Factions    
Warmonger's Weapon Warmonger's Weapon Weapon Spell. For 3...11...13 seconds, if target ally attacks a foe who is not attacking, that foe is interrupted.
    10 Energy 1 Activation 30 Recharge
Nightfall    
Weapon of Aggression Weapon of Aggression Weapon Spell. For 5...13...15 seconds, you attack 25% faster.
    10 Energy ¼ Activation 10 Recharge
Eye of the North    
Weapon of Fury Weapon of Fury Elite Weapon Spell. For 5...17...20 seconds, target ally gains 5...41...50% more adrenaline and 1 Energy whenever that ally successfully hits with an attack.
    5 Energy 1 Activation 8 Recharge
Nightfall    
Wielder's Strike Wielder's Strike Spell. Target foe is struck for 5...41...50 lightning damage. If you are under the effects of a weapon spell, you deal an additional 10...34...40 lightning damage.
    5 Energy 1 Activation 6 Recharge
Nightfall    

Communing

Anguish Anguish Binding Ritual. Create a level 1...9...11 spirit. This spirit's attacks deal 5...17...20 damage and deal double damage to hexed foes. This spirit dies after 15...39...45 seconds.
    15 Energy ¾ Activation 45 Recharge
Nightfall    
Armor of Unfeeling Armor of Unfeeling Skill. For 10...30...35 seconds, your spirits within earshot take 50% less damage and are immune to critical hits.
    5 Energy 1 Activation 20 Recharge
Factions    
Binding Chains Binding Chains Hex Spell. For 3 seconds, target foe and all nearby foes move 90% slower and take 1...24...30 damage each second while moving.
    10 Energy 1 Activation 15 Recharge
Factions    
Brutal Weapon Brutal Weapon Weapon Spell. Give target ally a Brutal Weapon for 10...34...40 seconds. The bearer's weapon strikes for +5...13...15 damage as long as the bearer is under no enchantments.
    10 Energy 1 Activation 15 Recharge
Factions   Can be obtained through a quest
Disenchantment Disenchantment Binding Ritual. Create a level 1...10...12 spirit. This spirit deals 5...17...20 damage and anyone struck by its attack loses one enchantment. This spirit dies after 10...30...35 seconds.
    15 Energy 1 Activation 30 Recharge
Factions    
Displacement Displacement Binding Ritual. Create a level 1...11...14 spirit. All non-spirit allies within its range have a 75% chance to block incoming attacks. Every time an attack is blocked in this way, this spirit takes 60 damage. This spirit dies after 30...54...60 seconds.
    15 Energy ¾ Activation 45 Recharge
Factions    
Dissonance Dissonance Binding Ritual. Create a level 1...10...12 spirit. This spirit deals 5...17...20 damage and anyone struck by its attack is interrupted. This spirit dies after 10...22...25 seconds.
    25 Energy 1 Activation 45 Recharge
Factions   Can be obtained through a quest
Dulled Weapon Dulled Weapon Hex Spell. For 5...13...15 seconds, target foe and all adjacent foes cannot achieve a critical hit and deal 1...12...15 less damage.
    15 Energy 1 Activation 20 Recharge
Factions    
Earthbind Earthbind Binding Ritual. Create a level 1...11...14 spirit. All non-spirit foes knocked down within its range are knocked down for at least 3 seconds. Whenever this happens, this spirit loses 50...30...25 Health. This spirit dies after 15...39...45 seconds.
    15 Energy 1 Activation 30 Recharge
Factions    
Ghostly Weapon Ghostly Weapon Weapon Spell. For 5...17...20 seconds, target other ally's next attack cannot be blocked.
    5 Energy ¼ Activation 1 Recharge
Eye of the North    
Guided Weapon Guided Weapon Weapon Spell. For 4...9...10 seconds, target ally's attacks cannot be blocked.
    15 Energy 2 Activation 5 Recharge
Factions    
Mighty Was Vorizun Mighty Was Vorizun Item Spell. Hold Vorizun's ashes for up to 15...51...60 seconds. While you hold his ashes, you gain +15 armor and +30 maximum Energy.
    5 Energy 2 Activation 30 Recharge
Factions    
Pain Pain Binding Ritual. Create a level 1...10...12 spirit. This spirit's attacks deal 5...25...30 damage. This spirit dies after 30...126...150 seconds.
    5 Energy ¾ Activation 30 Recharge
Factions   Can be obtained through a quest
Restoration Restoration Binding Ritual. Create a level 1...11...14 spirit. When this spirit dies, all party members in the area are resurrected with 5...41...50% Health and zero Energy. This spirit dies after 30 seconds.
    10 Energy 1 Activation 30 Recharge
Factions    
Shadowsong Shadowsong Binding Ritual. Create a level 1...8...10 spirit. This spirit's attacks deal 5...17...20 damage and cause Blindness for 1...5...6 seconds. This spirit dies after 30 seconds.
    15 Energy 1 Activation 30 Recharge
Factions   Can be obtained through a quest
Shelter Shelter Binding Ritual. Create a level 1...10...12 spirit. Non-spirit allies within its range cannot lose more than 10% maximum Health from a single attack. When this spirit prevents damage, it loses 75...51...45 Health. This spirit lasts 30...54...60 seconds.
    25 Energy 1 Activation 45 Recharge
Factions    
Signet of Ghostly Might Signet of Ghostly Might Elite Signet. For 5...17...20 seconds, all spirits you control within earshot attack 33% faster and deal +5...9...10 damage.
        1 Activation 15 Recharge
Nightfall    
Soothing Soothing Binding Ritual. Create a level 1...10...12 spirit. All foes within its range take twice as long to build adrenaline. This spirit dies after 15...39...45 seconds.
    15 Energy 1 Activation 45 Recharge
Factions    
Sundering Weapon Sundering Weapon Weapon Spell. For 4...9...10 seconds, target ally's next 3 attacks have 10% armor penetration and cause Cracked Armor for 5...17...20 seconds.
    5 Energy 1 Activation 10 Recharge
Eye of the North    
Union Union Binding Ritual. Create a level 1...10...12 spirit. Whenever a non-spirit ally in its range takes damage or life steal, it is reduced by 15 and the spirit takes 15 damage. This spirit dies after 30...54...60 seconds.
    15 Energy ¾ Activation 45 Recharge
Factions   Can be obtained through a quest
Vital Weapon Vital Weapon Weapon Spell. For 5...25...30 seconds, target ally has a Vital Weapon and has +40...148...175 maximum Health.
    5 Energy 1 Activation 2 Recharge
Factions    
Wanderlust Wanderlust Elite Binding Ritual. Create a level 1...10...12 spirit. Whenever this spirit's attack hits a stationary foe, that foe is knocked down and the spirit loses 70...54...50 Health. This spirit dies after 30...54...60 seconds.
    10 Energy 1 Activation 45 Recharge
Factions    
Weapon of Quickening Weapon of Quickening Elite Weapon Spell. For 5...21...25 seconds, target ally has a Weapon of Quickening, and spells and binding rituals recharge 33% faster.
    10 Energy 2 Activation 5 Recharge
Factions    

Restoration Magic

Blind Was Mingson Blind Was Mingson Item Spell. Hold Mingson's ashes for up to 15...51...60 seconds. When you drop his ashes, all nearby foes are Blinded for 3...7...8 seconds.
    5 Energy 1 Activation 20 Recharge
Factions    
Death Pact Signet Death Pact Signet Signet. Resurrect target party member with your current Health and 15...83...100% maximum Energy. The next time that ally dies within 120 seconds, so do you.
        3 Activation 12 Recharge
Nightfall    
Defiant Was Xinrae Defiant Was Xinrae Elite Item Spell. Hold Xinrae's ashes for up to 15...51...60 seconds. While you hold her ashes, you cannot lose more than 20% of your max Health from a single hit. When you drop her ashes, you steal 5...41...50 Health from all nearby foes.
    5 Energy 1 Activation 20 Recharge
Factions    
Flesh of My Flesh Flesh of My Flesh Spell. Lose half your Health. Resurrect target party member with your current Health and 5...17...20% Energy.
    5 Energy 4 Activation  
Factions    
Generous Was Tsungrai Generous Was Tsungrai Item Spell. Hold Tsungrai's ashes for up to 15...51...60 seconds and gain +50...122...140 maximum Health. When you drop his ashes, you gain 100...244...280 Health.
10% Sacrifice 5 Energy 1 Activation 15 Recharge
Factions   Can be obtained through a quest
Ghostmirror Light Ghostmirror Light Spell. Target other ally is healed for 15...75...90 Health. If you are within earshot of a spirit, you are also healed for 15...75...90 Health.
    5 Energy 1 Activation 3 Recharge
Nightfall    
Life Life Binding Ritual. Create a level 1...11...14 spirit. When this spirit dies, all non-spirit allies within its range are healed for 1...6...7 Health for each second this spirit was alive. This spirit dies after 20 seconds.
    10 Energy ¾ Activation 20 Recharge
Factions    
Lively Was Naomei Lively Was Naomei Item Spell. Hold Naomei's ashes for up to 45 seconds. When you drop her ashes, all party members in the area are resurrected with 15...63...75% Health and zero Energy.
    15 Energy 6 Activation 20 Recharge
Factions    
Mend Body and Soul Mend Body and Soul Spell. Target ally is healed for 20...96...115 Health. That ally loses one condition for each spirit within earshot.
    5 Energy ¾ Activation 3 Recharge
Factions    
Mending Grip Mending Grip Spell. Target ally is healed for 15...63...75 Health. If that ally is under the effects of a weapon spell, that ally loses one condition.
    5 Energy 1 Activation 6 Recharge
Eye of the North    
Preservation Preservation Elite Binding Ritual. Create a level 1...11...14 spirit. Every 4 seconds, this spirit heals one non-spirit ally in the area for 10...94...115 Health. This spirit dies after 90 seconds.
    5 Energy ¾ Activation 20 Recharge
Factions    
Protective Was Kaolai Protective Was Kaolai Item Spell. Hold Kaolai's ashes for up to 15...51...60 seconds. While you hold his ashes, you gain 10 armor. When you drop his ashes, all party members are healed for 10...70...85 Health.
    10 Energy 1 Activation 25 Recharge
Factions    
Pure Was Li Ming Pure Was Li Ming Item Spell. Hold Li Ming's ashes for 5...17...20 seconds. While you hold her ashes, conditions on you expire 10...42...50% faster. When you drop her ashes, all allies within earshot lose 1...3...4 conditions.
    10 Energy 1 Activation 20 Recharge
Eye of the North    
Recovery Recovery Binding Ritual. Create a level 1...11...14 spirit. Conditions on allies within range of this spirit expire 20...44...50% faster. This spirit dies after 30...54...60 seconds.
    15 Energy ¾ Activation 30 Recharge
Nightfall    
Recuperation Recuperation Binding Ritual. Create a level 1...11...14 spirit. Non-spirit allies within its range gain +1...3...3 Health regeneration. This spirit dies after 15...39...45 seconds.
    25 Energy ¾ Activation 45 Recharge
Factions    
Rejuvenation Rejuvenation Binding Ritual. Create a level 1...16...20 spirit. This spirit heals all party members within earshot for 3...9...10 Health each second. This spirit loses 3...9...10 Health for each party member healed in this way. This spirit dies after 30...78...90 seconds.
    10 Energy ¾ Activation 30 Recharge
Eye of the North    
Resilient Was Xiko Resilient Was Xiko Item Spell. Hold Xiko's ashes for up to 5...17...20 seconds. For each hex or condition you are suffering from while holding her ashes, you gain +3 Health regeneration. When you drop her ashes, you lose 1...3...4 conditions.
    5 Energy 1 Activation 10 Recharge
Factions    
Resilient Weapon Resilient Weapon Weapon Spell. For 3...10...12 seconds, target ally has a Resilient Weapon. While suffering from a hex or condition, that ally gains +1...5...6 Health regeneration and +24 armor.
    10 Energy 1 Activation 6 Recharge
Factions   Can be obtained through a quest
Soothing Memories Soothing Memories Spell. Target ally is healed for 10...82...100 Health. If you are holding an item, you gain 3 Energy.
    5 Energy ¾ Activation 4 Recharge
Factions    
Spirit Light Spirit Light Spell. Target ally is healed for 60...156...180. If any spirits are within earshot, you don't sacrifice Health.
17% Sacrifice 5 Energy 1 Activation 4 Recharge
Factions    
Spirit Light Weapon Spirit Light Weapon Elite Weapon Spell. For 10 seconds, target ally gains 1...12...15 Health per second and an additional 1...12...15 Health per second if that ally is within earshot of a spirit.
    5 Energy 1 Activation 5 Recharge
Factions    
Spirit Transfer Spirit Transfer Spell. The spirit nearest you loses 5...41...50 Health. Target ally is healed for 5 for each point of Health lost.
    10 Energy ¼ Activation 5 Recharge
Factions    
Spiritleech Aura Spiritleech Aura Skill. For 5...17...20 seconds, all of your spirits within earshot deal 5...17...20 less damage and steal 5...17...20 Health when they attack.
    5 Energy ¼ Activation 20 Recharge
Eye of the North    
Tranquil Was Tanasen Tranquil Was Tanasen Elite Item Spell. Hold Tanasen's ashes for up to 5...17...20 seconds. While you hold his ashes, you have +10...22...25 armor and cannot be interrupted.
    10 Energy 1 Activation 20 Recharge
Factions    
Vengeful Was Khanhei Vengeful Was Khanhei Elite Item Spell. Hold Khanhei's ashes for 5...10...11 seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal 5...29...35 Health from that foe.
    5 Energy ¾ Activation 20 Recharge
Factions    
Vengeful Weapon Vengeful Weapon Weapon Spell. For 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 15...51...60 Health from that foe.
    5 Energy ¼ Activation 3 Recharge
Factions   Can be obtained through a quest
Vocal Was Sogolon Vocal Was Sogolon Item Spell. For 60 seconds, all shouts and chants you use last 20...44...50% longer.
    10 Energy 1 Activation 30 Recharge
Nightfall    
Weapon of Remedy Weapon of Remedy Elite Weapon Spell. For 8 seconds, the next time target ally takes damage or life steal from a foe, that ally steals up to 15...63...75 Health from that foe and loses 1 condition.
    5 Energy ¼ Activation 3 Recharge
Nightfall    
Weapon of Shadow Weapon of Shadow Weapon Spell. For 1...6...7 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 5 seconds. The next 0...2...3 times that ally hits with an attack, his target is Blinded for 5 seconds.
    10 Energy 1 Activation 20 Recharge
Factions    
Weapon of Warding Weapon of Warding Weapon Spell. For 3...7...8 seconds, target ally has a Weapon of Warding, granting that ally +2...4...4 Health regeneration and a 50% chance to block.
    10 Energy 1 Activation 5 Recharge
Factions   Can be obtained through a quest
Wielder's Boon Wielder's Boon Spell. Heal target ally for 15...51...60 points. If that ally is under the effects of a weapon spell, Wielder's Boon heals for an additional 15...63...75 Health.
    5 Energy ¼ Activation 4 Recharge
Factions    
Xinrae's Weapon Xinrae's Weapon Elite Weapon Spell. For 8 seconds, the next time target ally takes damage from a foe that damage is limited to 5% of that ally's max Health and that ally steals up to 20...68...80 Health from that foe.
    5 Energy ¼ Activation 3 Recharge
Nightfall    

Spawning Power

Anguished Was Lingwah Anguished Was Lingwah Item Spell. Hold Lingwah's ashes for up to 10...50...60 seconds. While you hold her ashes, your Ritualist hexes cost 1...4...5 less energy and last 33% longer. When you drop her ashes all your Ritualist hexes are recharged.
    5 Energy 2 Activation 30 Recharge
Factions    
Attuned Was Songkai Attuned Was Songkai Elite Item Spell. Hold Songkai's ashes for up to 45 seconds. While you hold her ashes, your spells and binding rituals cost -5...41...50% of the base Energy to cast.
    10 Energy 2 Activation 60 Recharge
Factions    
Boon of Creation Boon of Creation Enchantment Spell. For 15...51...60 seconds, whenever you create a creature, you gain 5...41...50 Health and 1...5...6 Energy.
    10 Energy 2 Activation 45 Recharge
Factions    
Consume Soul Consume Soul Elite Spell. You steal 5...49...60 Health from target foe. All hostile summoned creatures in the area of that foe take 25...105...125 damage.
    5 Energy 1 Activation 5 Recharge
Factions    
Doom Doom Spell. Strike target foe for 10...34...40 lightning (maximum 135) damage for every recharging binding ritual you have.
    10 Energy 1 Activation 8 Recharge
Factions    
Empowerment Empowerment Binding Ritual. Create a level 1...11...14 spirit. All allies within its range holding an item gain 15...39...45 maximum Health and 10 maximum Energy. This spirit dies after 15...51...60 seconds.
    5 Energy ¾ Activation 30 Recharge
Nightfall    
Energetic Was Lee Sa Energetic Was Lee Sa Item Spell. Hold Lee Sa's ashes for 5...13...15 seconds. While you hold her ashes, you gain +2 Energy regeneration. When you drop her ashes, you gain +1...8...10 Energy.
    10 Energy 2 Activation 20 Recharge
Eye of the North    
Explosive Growth Explosive Growth Enchantment Spell. For 15...51...60 seconds, whenever you create a creature, up to 5 foes near that creature are struck for 20...56...65 lightning damage.
    5 Energy 2 Activation 45 Recharge
Factions    
Feast of Souls Feast of Souls Spell. Destroy all nearby allies' spirits. For each spirit destroyed in this way, all party members are healed for 50...90...100 Health.
    10 Energy ¼ Activation 10 Recharge
Factions    
Ghostly Haste Ghostly Haste Enchantment Spell. For 5...17...20 seconds, spells you cast while within earshot of a spirit recharge 25% faster.
    10 Energy 1 Activation 20 Recharge
Factions    
Reclaim Essence Reclaim Essence Elite Spell. All of your spirits die. You gain 5...17...20 Energy and all of your Binding Rituals are recharged if a spirit died in this way.
    5 Energy 1 Activation 30 Recharge
Nightfall    
Renewing Memories Renewing Memories Enchantment Spell. For 5...17...20 seconds, while holding an item, any weapon and item spells you cast cost 5...29...35% less Energy.
    5 Energy 1 Activation 20 Recharge
Nightfall    
Ritual Lord Ritual Lord Elite Skill. For 5...29...35 seconds, your Ritualist attributes are boosted by 2...4...4 for your next skill. If that skill is a Binding Ritual, it recharges 10...50...60% faster and Ritual Lord recharges instantly.
2% Sacrifice       45 Recharge
Factions    
Rupture Soul Rupture Soul Spell. Target allied spirit is destroyed. All nearby enemies are struck for 50...122...140 lightning damage and become blinded for 3...10...12 seconds.
    10 Energy ¾ Activation 5 Recharge
Factions    
Sight Beyond Sight Sight Beyond Sight Enchantment Spell. For 8...18...20 seconds, you cannot be Blinded.
    5 Energy ¼ Activation 15 Recharge
Nightfall    
Signet of Binding Signet of Binding Signet. You lose 200...80...50 Health and take control of target enemy-controlled spirit. (50% failure chance with Spawning Power 4 or less.)
        2 Activation 15 Recharge
Nightfall    
Signet of Creation Signet of Creation Signet. You gain 4 Energy for every summoned creature you control within earshot (maximum 3...10...12 Energy).
        1 Activation 20 Recharge
Factions    
Soul Twisting Soul Twisting Elite Skill. For 5...37...45 seconds, your Binding Rituals cost 15 less Energy (minimum 10) and recharge instantly. Soul Twisting ends after 1...3...3 Binding Rituals.
    5 Energy   15 Recharge
Factions    
Spirit Channeling Spirit Channeling Elite Enchantment Spell. For 12 seconds, you have +1...5...6 Energy regeneration. When you cast this spell, you gain 3...10...12 Energy if you are within earshot of a spirit.
    5 Energy 1 Activation 30 Recharge
Factions    
Spirit to Flesh Spirit to Flesh Spell. Target touched allied spirit is destroyed. All nearby allies are healed for 30...198...240.
    10 Energy ¾ Activation 15 Recharge
Factions    
Spirit's Gift Spirit's Gift Enchantment Spell. For 60 seconds, whenever you create a creature, all allies near that creature gain 5...41...50 Health and lose 1 condition.
    10 Energy 1 Activation 45 Recharge
Nightfall    
Spirit's Strength Spirit's Strength Elite Enchantment Spell. For 15...51...60 seconds, your attacks deal 5...29...35 more damage while under the effects of a weapon spell.
    5 Energy 1 Activation 30 Recharge
Nightfall    
Weapon of Renewal Weapon of Renewal Weapon Spell. For 4...9...10 seconds, the next time target ally hits with an attack skill, that ally gains 1...6...7 Energy.
    5 Energy 1 Activation 10 Recharge
Eye of the North    
Wielder's Remedy Wielder's Remedy Enchantment Spell. For 10...26...30 seconds, whenever you cast a weapon spell on an ally, that ally loses 1 condition.
    5 Energy 1 Activation 10 Recharge
Nightfall    
Wielder's Zeal Wielder's Zeal Elite Enchantment Spell. For 10...26...30 seconds, whenever you cast a weapon spell on an ally, you gain 1...4...5 Energy.
    10 Energy 1 Activation 10 Recharge
Nightfall    

No Attribute

Draw Spirit Draw Spirit Spell. Teleport target allied spirit to your location.
    5 Energy ¼ Activation 5 Recharge
Factions    

Allegiance rank[ | ]

Summon Spirits (Kurzick) Summon Spirits (Luxon)
Summon Spirits Spell. All spirits you control Shadow Step to your location, and gain 60...100 Health
    5 Energy ¼ Activation 10 Recharge
Factions PvE
only
 

Sunspear rank[ | ]

Vampirism Vampirism Binding Ritual. Create a level 4...14 spirit that dies after 75...150 seconds. Attacks by this spirit steal up to 10...20 Health, and you are healed for 10...20 Health.
    10 Energy ¾ Activation 30 Recharge
Nightfall PvE
only
 


Skill quick references
WarriorWarriorRangerRangerMonkMonkNecromancerNecromancerMesmerMesmerElementalistElementalistAssassinAssassinRitualistRitualistParagon ParagonDervish Dervish
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