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[[Category:Guides]]
 
[[Category:Guides]]
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==Choosing a Primary Profession==
 
==Choosing a Primary Profession==
 
The most important decision you make will be what your [[primary profession]] is. This choice cannot be changed without deleting your character and starting over. More information on each profession can be found on the [[profession]] page.
 
The most important decision you make will be what your [[primary profession]] is. This choice cannot be changed without deleting your character and starting over. More information on each profession can be found on the [[profession]] page.

Revision as of 13:39, 28 March 2007

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Choosing a Primary Profession

The most important decision you make will be what your primary profession is. This choice cannot be changed without deleting your character and starting over. More information on each profession can be found on the profession page.

Some major considerations when choosing your primary class are:

See Primary profession guide for more info.

Choosing Prophecies, Factions, or Nightfall

This will have an effect on the starting location as well as appearance of your character. Note that Assassins and Ritualists can only start in Factions, and Paragons and Dervishes can only start in Nightfall. In Prophecies, you have the option to earn a large number of your skills via quests rather than needing to spend skill points to purchase them. The downside is that many view both the skill quests and the lower experience rewards as a grind process to develop your characters.

Also with the introduction of heroes in Nightfall another feature should be considered. Starting with a character in Nightfall gives you access to heroes early in the game. Starting with other chapters would not give you the ability to recruit heroes until you'd reached a certain point in the game (7 major missions into Prophecies, 3 into Factions). In addition, many heroes will have low levels (mostly 15s but one 11) compared to your level. It is not difficult to level them up, but it is difficult to make them better than henchmen unless you've unlocked skills for those professions by playing them yourself.

The advantages and disadvantages of the campaigns in short:

Prophecies
+ Cheap skills (free but through questing)
+ A good campaign to begin with (keeps the slightly more complicated professions of other chapters "new")
+ A good chapter for learning the game; you don't reach level 20 until much later, and the henchmen's abilities and party size increase slowly with you so it gives you the time to learn how to play with different tactics.

+/- Skills become available more slowly; you learn them as the quests and skill trainers provide them. This encourages you to formulate your own style rather than copying another person's endgame build, which can be a plus or minus depending on what kind of player you are.

- When already familiar with the game, the lower experience rewards can be annoying to less patient players who want to level up quickly.
- Elite skills are not available until much later in the game.
- The attribute quests require you to play a long way through the game, going on some long journeys in vast areas, while in the other two campaigns these quests are on the starter island.

Factions
+ Gives access to the Assassin and Ritualist professions.
+ Rewards from questing allow you to buy skills and level up quickly.
+ Earlier access to other chapters.


- Buying skills can become quite expensive. If you make too many mistakes with gold, you could find yourself stuck without combinations of skills that would allow you to play through the game at a fun pace.
- Due to reaching level 20 early in the game, you could sometimes get in over your head as a beginner, since people expect a high level player to act as such. (At least to the hardcore players who will refer to you as "noob". Don't be bothered by this, the game is meant for fun.)

Nightfall
+ Gives access to the Dervish and Paragon professions.
+ Gives early access to heroes.
+ Many elite skills are easily obtainable at an early stage of the game. (Factions also provides elite skills quite early, but most of them come much later)

+/- This campaign is a mix between Prophecies and Factions in terms of gaining experience; faster than Prophecies, slower than Factions. The time it takes before access to other chapters is available is also about in the middle.

- Buying skills can become very expensive, and the quest rewards aren't that big so you'll have to keep an eye on your gold pile.
- Armor is more customizable, however the costs of getting the armor you like can be much higher or lower depending on the specific upgrades. For a beginner it might not be affordable, and again the lower quests rewards are an issue here.

Combining the Chapters
If you have all the chapters, one strategy that works well is to play a Prophecies character first, and choose a profession Monk, Warrior, Necromancer, Ranger, or Elementalist (not Mesmer at first), since you will be unlocking skills usable by your initial heroes as well as your main character. When you get to Lion's Arch, you can unlock 5 heroes in Elona (i.e., Nightfall: 2 Monks, a Dervish, a Warrior and either a Ranger or an Elementalist), 1 in Tyria (i.e., Prophecies: a Necromancer) and 1 in Cantha (i.e., Factions: an Assassin). Continue playing the Prophecies campaign, or take a bit of time in Cantha to grab some maximum armor and earn some fast experience for you and your heroes around Kaineng City.

When you discover that you've reached an impasse and you need your heroes to have more skills, start another main character in the profession where the heroes on your first character would most benefit. Repeat this process until you're comfortable with the Prophecies campaign, and then start making characters on the other continents. It is not necessary (or all that fun) to take one character all the way through the game on all three continents before starting a second one.

Currently, the campaigns are linked via Lion's Arch, Kaineng Center and Kamadan, so you also have the option to start in one, then switch to another once the linking city is reached.

Choosing Appearance

The appearance of your character has no statistical influence on the game. Keep in mind that you cannot change your appearance once you've finished character creation other than having the ability to buy armors that look different and dying them different colors. If you're interested in how your character may look in some of the different armor types available to your profession, you can check out the PvP character creation and experiment a bit.

There are 305,721 possible appearance combinations of hairstyle, hair color, face, and skin color over Prophecies, Factions, and Nightfall. Prophecies has 85,004 combinations (28%), Factions has 53,037 (17%) and Nightfall has 167,680 (55%). Overall there are 162,147 female combinations (53%) and 143,574 male (47%). Figures do not include armor.

Character Customization

Most Customizable: Female Necromancer 28,589 overall

Least Customizable: (core) Female Monk 14,142 overall, male assassin 2352

Most Customizable in a Single Chapter: Male Paragon 14,976 Nightfall

Least Customizable in a Single Chapter: Male Monk 1680 Factions

Most faces: Female Warrior 16 Prophecies

Most hairstyles: Female Paragon 13 Nightfall

Customization Order (Greatest to Least Overall):

Necromancer (16%), Elementalist (15%), Warrior (14%), Ranger (12%), Mesmer (12%), Monk (10%), Paragon (9%), Dervish (8%), Ritualist (2%), Assassin (2%)

Choosing a Name

North America, South America and Europe

  • Maximum length 19 characters.
  • Must have at least 1 space in the name (not beginning or end)
  • Must have at least 3 characters (also implied by the previous rule)
  • Must use only English letters.

Japan

Players may choose via a drop down menu whether the name is going to consist of only English letters, or a mix of Japanese and English characters.

Names of purely English characters follow the same rule as North America. Names of Japanese and English characters have to meet the following rules:

  • Maximum character limit is 16 (Japanese characters each count for 2).
  • Must use a minimum of 4 characters.
  • Must use at least 1 Japanese character.
  • Must not contain spaces
  • Must use only Japanese characters and English letters.

Taiwan

Players may choose via a drop down menu whether the name is going to consist of only English letters, or a mix of Chinese and English characters.

Names of purely English characters follow the same rule as North America. Names of mixed characters have to meet the following rules:

  • Maximum character limit is 16 (Chinese characters each count for 2).
  • Must use at least 3 characters.
  • Must use at least 1 Chinese character.
  • Must not contain any spaces
  • Must use only Chinese characters and English letters.
  • (use of English characters is not required)

(Pet names must be in English)

Caution

Players who create characters with obscene names (as defined by the EULA and decided on by the game's administrators) often find their characters deleted, or have their accounts simply banned for a time. Names can be changed; however, not all players who use a bad name get the option of renaming it, so choose carefully if you plan to invest a lot of time in your character. If you're having trouble coming up with a name, there are many fantasy name generators available; a Google search should give you plenty of results.

  • Obscene names will be changed but the old name will be seen in your "Customized for (character name)" messages, such as on your character armor or weapons, and as such, will be unusuable. That's another reason to use time to choose a name you won't regret.